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Lots more work on making the frame aui stuff functional.
Also added a DSPCORE_STOP state. The DSP-LLE debugger window segmentation faults if it is openned when a game is not running. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -26,7 +26,7 @@ namespace Common
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{
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typedef void (__cdecl * TGetDllInfo)(PLUGIN_INFO*);
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typedef void (__cdecl * TDllConfig)(HWND);
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typedef void (__cdecl * TDllDebugger)(void *, bool);
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typedef void* (__cdecl * TDllDebugger)(void *, bool);
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typedef void (__cdecl * TSetDllGlobals)(PLUGIN_GLOBALS*);
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typedef void (__cdecl * TInitialize)(void *);
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typedef void (__cdecl * TShutdown)();
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@ -49,7 +49,7 @@ public:
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void Config(HWND _hwnd);
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void About(HWND _hwnd);
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void Debug(void *Parent, bool Show);
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void *Debug(void *Parent, bool Show);
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void DoState(unsigned char **ptr, int mode);
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void EmuStateChange(PLUGIN_EMUSTATE newState);
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void Initialize(void *init);
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