Lots more work on making the frame aui stuff functional.

Also added a DSPCORE_STOP state.  The DSP-LLE debugger window segmentation faults if it is openned when a game is not running.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-07-22 02:05:28 +00:00
parent fb36de2338
commit 3859a7dce2
33 changed files with 245 additions and 534 deletions

View File

@ -26,7 +26,7 @@ namespace Common
{
typedef void (__cdecl * TGetDllInfo)(PLUGIN_INFO*);
typedef void (__cdecl * TDllConfig)(HWND);
typedef void (__cdecl * TDllDebugger)(void *, bool);
typedef void* (__cdecl * TDllDebugger)(void *, bool);
typedef void (__cdecl * TSetDllGlobals)(PLUGIN_GLOBALS*);
typedef void (__cdecl * TInitialize)(void *);
typedef void (__cdecl * TShutdown)();
@ -49,7 +49,7 @@ public:
void Config(HWND _hwnd);
void About(HWND _hwnd);
void Debug(void *Parent, bool Show);
void *Debug(void *Parent, bool Show);
void DoState(unsigned char **ptr, int mode);
void EmuStateChange(PLUGIN_EMUSTATE newState);
void Initialize(void *init);