Lots more work on making the frame aui stuff functional.

Also added a DSPCORE_STOP state.  The DSP-LLE debugger window segmentation faults if it is openned when a game is not running.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-07-22 02:05:28 +00:00
parent fb36de2338
commit 3859a7dce2
33 changed files with 245 additions and 534 deletions

View File

@ -67,9 +67,9 @@ BEGIN_EVENT_TABLE(CJitWindow, wxPanel)
END_EVENT_TABLE()
CJitWindow::CJitWindow(wxWindow* parent, wxWindowID id,
const wxString& title, const wxPoint& pos, const wxSize& size, long style)
: wxPanel(parent, id, pos, size, style)
CJitWindow::CJitWindow(wxWindow* parent, wxWindowID id, const wxPoint& pos,
const wxSize& size, long style, const wxString& name)
: wxPanel(parent, id, pos, size, style, name)
{
the_jit_window = this;
wxBoxSizer* sizerBig = new wxBoxSizer(wxVERTICAL);