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Lots more work on making the frame aui stuff functional.
Also added a DSPCORE_STOP state. The DSP-LLE debugger window segmentation faults if it is openned when a game is not running. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -38,10 +38,10 @@ class CMemoryWindow
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CMemoryWindow(wxWindow* parent,
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wxWindowID id = wxID_ANY,
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const wxString& title = _T("Dolphin-Memory"),
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const wxPoint& pos = wxPoint(950, 100),
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const wxSize& size = wxSize(400, 500),
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long style = wxNO_BORDER);
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxNO_BORDER,
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const wxString& name = _T("Memory"));
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~CMemoryWindow();
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wxCheckBox* chk8;
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