Lots more work on making the frame aui stuff functional.

Also added a DSPCORE_STOP state.  The DSP-LLE debugger window segmentation faults if it is openned when a game is not running.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-07-22 02:05:28 +00:00
parent fb36de2338
commit 3859a7dce2
33 changed files with 245 additions and 534 deletions

View File

@ -38,10 +38,10 @@ class CMemoryWindow
CMemoryWindow(wxWindow* parent,
wxWindowID id = wxID_ANY,
const wxString& title = _T("Dolphin-Memory"),
const wxPoint& pos = wxPoint(950, 100),
const wxSize& size = wxSize(400, 500),
long style = wxNO_BORDER);
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxNO_BORDER,
const wxString& name = _T("Memory"));
~CMemoryWindow();
wxCheckBox* chk8;