Lots more work on making the frame aui stuff functional.

Also added a DSPCORE_STOP state.  The DSP-LLE debugger window segmentation faults if it is openned when a game is not running.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-07-22 02:05:28 +00:00
parent fb36de2338
commit 3859a7dce2
33 changed files with 245 additions and 534 deletions

View File

@ -881,9 +881,16 @@ void CFrame::DoStop()
Frame::EndRecordingInput();
if(Frame::IsPlayingInput())
Frame::EndPlayInput();
// These windows cause segmentation faults if they are open when the emulator
// stops. It has something to do with the the wxAuiManager update.
if (g_pCodeWindow)
{
g_pCodeWindow->ToggleDLLWindow(IDM_SOUNDWINDOW, false);
g_pCodeWindow->ToggleDLLWindow(IDM_VIDEOWINDOW, false);
}
Core::Stop();
UpdateGUI();
// Destroy the renderer frame when not rendering to main
m_RenderFrame->Disconnect(wxID_ANY, wxEVT_SIZE,
@ -902,6 +909,8 @@ void CFrame::DoStop()
m_RenderFrame->Destroy();
m_RenderParent = NULL;
UpdateGUI();
// Clean framerate indications from the status bar.
m_pStatusBar->SetStatusText(wxT(" "), 0);