Lots more work on making the frame aui stuff functional.

Also added a DSPCORE_STOP state.  The DSP-LLE debugger window segmentation faults if it is openned when a game is not running.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-07-22 02:05:28 +00:00
parent fb36de2338
commit 3859a7dce2
33 changed files with 245 additions and 534 deletions

View File

@ -152,6 +152,28 @@ enum
IDM_SOUNDWINDOW,
IDM_VIDEOWINDOW,
// Float Window IDs
IDM_LOGWINDOW_PARENT,
IDM_CONSOLEWINDOW_PARENT,
IDM_CODEWINDOW_PARENT,
IDM_REGISTERWINDOW_PARENT,
IDM_BREAKPOINTWINDOW_PARENT,
IDM_MEMORYWINDOW_PARENT,
IDM_JITWINDOW_PARENT,
IDM_SOUNDWINDOW_PARENT,
IDM_VIDEOWINDOW_PARENT,
// Float popup menu IDs
IDM_FLOAT_LOGWINDOW,
IDM_FLOAT_CONSOLEWINDOW,
IDM_FLOAT_CODEWINDOW,
IDM_FLOAT_REGISTERWINDOW,
IDM_FLOAT_BREAKPOINTWINDOW,
IDM_FLOAT_MEMORYWINDOW,
IDM_FLOAT_JITWINDOW,
IDM_FLOAT_SOUNDWINDOW,
IDM_FLOAT_VIDEOWINDOW,
// Symbols
IDM_CLEARSYMBOLS,
IDM_CLEANSYMBOLS, // not used
@ -185,16 +207,6 @@ enum
IDM_GOTOPC,
IDM_ADDRBOX,
IDM_FLOAT_LOGWINDOW,
IDM_FLOAT_CONSOLEWINDOW,
IDM_FLOAT_CODEWINDOW,
IDM_FLOAT_REGISTERWINDOW,
IDM_FLOAT_BREAKPOINTWINDOW,
IDM_FLOAT_MEMORYWINDOW,
IDM_FLOAT_JITWINDOW,
IDM_FLOAT_SOUNDWINDOW,
IDM_FLOAT_VIDEOWINDOW,
ID_TOOLBAR_AUI,
IDM_SAVE_PERSPECTIVE,
IDM_ADD_PERSPECTIVE,
@ -206,16 +218,6 @@ enum
IDM_PERSPECTIVES_100 = IDM_PERSPECTIVES_0 + 100,
// --------------------------------------------------------------
IDM_LOGWINDOW_PARENT, // Window IDs
IDM_CONSOLEWINDOW_PARENT,
IDM_CODEWINDOW_PARENT,
IDM_REGISTERWINDOW_PARENT,
IDM_BREAKPOINTWINDOW_PARENT,
IDM_MEMORYWINDOW_PARENT,
IDM_JITWINDOW_PARENT,
IDM_SOUNDWINDOW_PARENT,
IDM_VIDEOWINDOW_PARENT,
IDM_TOGGLE_DUALCORE, // Other
IDM_TOGGLE_SKIPIDLE,
IDM_TOGGLE_TOOLBAR,