Lots more work on making the frame aui stuff functional.

Also added a DSPCORE_STOP state.  The DSP-LLE debugger window segmentation faults if it is openned when a game is not running.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-07-22 02:05:28 +00:00
parent fb36de2338
commit 3859a7dce2
33 changed files with 245 additions and 534 deletions

View File

@ -48,8 +48,9 @@ BEGIN_EVENT_TABLE(CLogWindow, wxPanel)
EVT_TIMER(IDTM_UPDATELOG, CLogWindow::OnLogTimer)
END_EVENT_TABLE()
CLogWindow::CLogWindow(CFrame *parent, wxWindowID id, const wxString &, const wxPoint &position, const wxSize& size, long style)
: wxPanel(parent, id, position, size, style)
CLogWindow::CLogWindow(CFrame *parent, wxWindowID id, const wxPoint& pos,
const wxSize& size, long style, const wxString& name)
: wxPanel(parent, id, pos, size, style, name)
, Parent(parent) , m_LogAccess(true)
, m_Log(NULL), m_cmdline(NULL), m_FontChoice(NULL)
, m_LogSection(1)