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Lots more work on making the frame aui stuff functional.
Also added a DSPCORE_STOP state. The DSP-LLE debugger window segmentation faults if it is openned when a game is not running. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -48,8 +48,9 @@ BEGIN_EVENT_TABLE(CLogWindow, wxPanel)
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EVT_TIMER(IDTM_UPDATELOG, CLogWindow::OnLogTimer)
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END_EVENT_TABLE()
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CLogWindow::CLogWindow(CFrame *parent, wxWindowID id, const wxString &, const wxPoint &position, const wxSize& size, long style)
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: wxPanel(parent, id, position, size, style)
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CLogWindow::CLogWindow(CFrame *parent, wxWindowID id, const wxPoint& pos,
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const wxSize& size, long style, const wxString& name)
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: wxPanel(parent, id, pos, size, style, name)
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, Parent(parent) , m_LogAccess(true)
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, m_Log(NULL), m_cmdline(NULL), m_FontChoice(NULL)
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, m_LogSection(1)
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