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Lots more work on making the frame aui stuff functional.
Also added a DSPCORE_STOP state. The DSP-LLE debugger window segmentation faults if it is openned when a game is not running. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -54,10 +54,11 @@ class CLogWindow : public wxPanel, LogListener
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public:
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CLogWindow(CFrame *parent,
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wxWindowID id = wxID_ANY,
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const wxString& title = wxT("Log"),
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const wxPoint& pos = wxPoint(100, 700),
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const wxSize& size = wxSize(800, 270),
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long style = wxNO_BORDER);
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxTAB_TRAVERSAL,
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const wxString& name = wxT("Log")
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);
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~CLogWindow();
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void NotifyUpdate();
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