Lots more work on making the frame aui stuff functional.

Also added a DSPCORE_STOP state.  The DSP-LLE debugger window segmentation faults if it is openned when a game is not running.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-07-22 02:05:28 +00:00
parent fb36de2338
commit 3859a7dce2
33 changed files with 245 additions and 534 deletions

View File

@ -24,8 +24,6 @@ enum PLUGIN_COMM
WM_USER_CREATE,
WM_USER_SETCURSOR,
WM_USER_KEYDOWN,
VIDEO_DESTROY, // The video debugging window was destroyed
AUDIO_DESTROY, // The audio debugging window was destroyed
WIIMOTE_DISCONNECT, // Disconnect Wiimote
INPUT_FRAME_COUNTER // Wind back the frame counter for rerecording
};
@ -126,7 +124,7 @@ EXPORT void CALL DllConfig(HWND _hParent);
// input: a handle to the window that calls this function
// output: none
//
EXPORT void CALL DllDebugger(void *_hParent, bool Show);
EXPORT void* CALL DllDebugger(void *_hParent, bool Show);
// ___________________________________________________________________________
// Function: DllSetGlobals