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Lots more work on making the frame aui stuff functional.
Also added a DSPCORE_STOP state. The DSP-LLE debugger window segmentation faults if it is openned when a game is not running. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -24,8 +24,6 @@ enum PLUGIN_COMM
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WM_USER_CREATE,
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WM_USER_SETCURSOR,
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WM_USER_KEYDOWN,
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VIDEO_DESTROY, // The video debugging window was destroyed
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AUDIO_DESTROY, // The audio debugging window was destroyed
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WIIMOTE_DISCONNECT, // Disconnect Wiimote
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INPUT_FRAME_COUNTER // Wind back the frame counter for rerecording
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};
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@ -126,7 +124,7 @@ EXPORT void CALL DllConfig(HWND _hParent);
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// input: a handle to the window that calls this function
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// output: none
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//
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EXPORT void CALL DllDebugger(void *_hParent, bool Show);
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EXPORT void* CALL DllDebugger(void *_hParent, bool Show);
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// ___________________________________________________________________________
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// Function: DllSetGlobals
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