Lots more work on making the frame aui stuff functional.

Also added a DSPCORE_STOP state.  The DSP-LLE debugger window segmentation faults if it is openned when a game is not running.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-07-22 02:05:28 +00:00
parent fb36de2338
commit 3859a7dce2
33 changed files with 245 additions and 534 deletions

View File

@ -202,24 +202,13 @@ void EmuStateChange(PLUGIN_EMUSTATE newState)
DSP_ClearAudioBuffer((newState == PLUGIN_EMUSTATE_PLAY) ? false : true);
}
void DllDebugger(void *_hParent, bool Show)
void *DllDebugger(void *_hParent, bool Show)
{
#if defined(HAVE_WX) && HAVE_WX
if (Show)
{
if (!m_DebuggerFrame)
m_DebuggerFrame = new DSPDebuggerLLE((wxWindow *)_hParent);
m_DebuggerFrame->Show();
}
else
{
if (m_DebuggerFrame)
{
m_DebuggerFrame->Close();
m_DebuggerFrame->Destroy();
m_DebuggerFrame = NULL;
}
}
m_DebuggerFrame = new DSPDebuggerLLE((wxWindow *)_hParent);
return (void *)m_DebuggerFrame;
#else
return NULL;
#endif
}