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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Lots more work on making the frame aui stuff functional.
Also added a DSPCORE_STOP state. The DSP-LLE debugger window segmentation faults if it is openned when a game is not running. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -64,7 +64,6 @@ Make AA apply instantly during gameplay if possible
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#include "GUI/ConfigDlg.h"
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GFXConfigDialogOGL *m_ConfigFrame = NULL;
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#include "Debugger/Debugger.h"
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static GFXDebuggerOGL *m_DebuggerFrame = NULL;
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#endif // HAVE_WX
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#include "VideoConfig.h"
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@ -152,24 +151,12 @@ wxWindow* GetParentedWxWindow(HWND Parent)
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}
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#endif
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void DllDebugger(void *_hParent, bool Show)
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void *DllDebugger(void *_hParent, bool Show)
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{
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#if defined(HAVE_WX) && HAVE_WX
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if (Show)
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{
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if (!m_DebuggerFrame)
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m_DebuggerFrame = new GFXDebuggerOGL((wxWindow *)_hParent);
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m_DebuggerFrame->Show();
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}
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else
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{
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if (m_DebuggerFrame)
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{
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m_DebuggerFrame->Close();
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m_DebuggerFrame->Destroy();
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m_DebuggerFrame = NULL;
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}
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}
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return new GFXDebuggerOGL((wxWindow *)_hParent);
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#else
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return NULL;
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#endif
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}
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