Parser and Assembler implementations

This commit is contained in:
vyuuui
2022-12-18 00:43:28 -08:00
parent 88cd618b4d
commit 38c15df464
36 changed files with 7522 additions and 11 deletions

View File

@ -897,6 +897,8 @@ static void RebuildUserDirectories(unsigned int dir_index)
s_user_paths[D_GBASAVES_IDX] = s_user_paths[D_GBAUSER_IDX] + GBASAVES_DIR DIR_SEP;
s_user_paths[F_GBABIOS_IDX] = s_user_paths[D_GBAUSER_IDX] + GBA_BIOS;
s_user_paths[D_ASM_ROOT_IDX] = s_user_paths[D_USER_IDX] + ASSEMBLY_DIR DIR_SEP;
// The shader cache has moved to the cache directory, so remove the old one.
// TODO: remove that someday.
File::DeleteDirRecursively(s_user_paths[D_USER_IDX] + SHADERCACHE_LEGACY_DIR DIR_SEP);