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DX11: Add an option to choose the internal resolution.
DX9: When clearing the back buffer in Renderer::Swap(), use IDirect3DDevice9::Clear instead of a clear quad if possible. Should improve performance marginally. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6373 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -32,6 +32,7 @@
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#define IDC_ENABLEPIXELLIGHTING 1045
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#define IDC_LOADHIRESTEXTURE 1046
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#define IDC_DUMPTEXTURES 1047
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#define IDC_INTERNALRESOLUTION 1048
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#define IDC_STATIC -1
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// Next default values for new objects
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