DX11: Add an option to choose the internal resolution.

DX9: When clearing the back buffer in Renderer::Swap(), use IDirect3DDevice9::Clear instead of a clear quad if possible. Should improve performance marginally.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6373 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2010-11-10 16:43:27 +00:00
parent a4d06f4b71
commit 38d06e76d6
7 changed files with 115 additions and 53 deletions

View File

@ -32,6 +32,7 @@
#define IDC_ENABLEPIXELLIGHTING 1045
#define IDC_LOADHIRESTEXTURE 1046
#define IDC_DUMPTEXTURES 1047
#define IDC_INTERNALRESOLUTION 1048
#define IDC_STATIC -1
// Next default values for new objects