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AbstractTexture: Move Bind() method to Renderer
This makes state tracking simpler, and enables easier porting to command lists later on.
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@ -10,10 +10,6 @@ NullTexture::NullTexture(const TextureConfig& tex_config) : AbstractTexture(tex_
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{
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}
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void NullTexture::Bind(unsigned int stage)
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{
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}
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void NullTexture::CopyRectangleFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
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