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AbstractTexture: Move Bind() method to Renderer
This makes state tracking simpler, and enables easier porting to command lists later on.
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@ -122,7 +122,6 @@ void OpenGLPostProcessing::BlitFromTexture(TargetRectangle src, TargetRectangle
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glBindTexture(GL_TEXTURE_2D_ARRAY, src_texture);
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g_sampler_cache->BindLinearSampler(9);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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OGLTexture::SetStage();
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}
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void OpenGLPostProcessing::ApplyShader()
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