AbstractTexture: Move Bind() method to Renderer

This makes state tracking simpler, and enables easier porting to command
lists later on.
This commit is contained in:
Stenzek
2018-01-21 23:13:25 +10:00
parent fca56d532a
commit 38e0b6e2ab
23 changed files with 70 additions and 90 deletions

View File

@ -136,7 +136,6 @@ static void EncodeToRamUsingShader(GLuint srcTexture, u8* destAddr, u32 dst_line
s_encoding_readback_texture->ReadTexels(copy_rect, destAddr, writeStride);
FramebufferManager::SetFramebuffer(0);
OGLTexture::SetStage();
}
void EncodeToRamFromTexture(u8* dest_ptr, const EFBCopyParams& params, u32 native_width,