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AbstractTexture: Move Bind() method to Renderer
This makes state tracking simpler, and enables easier porting to command lists later on.
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@ -17,8 +17,6 @@ public:
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explicit AbstractTexture(const TextureConfig& c);
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virtual ~AbstractTexture();
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virtual void Bind(unsigned int stage) = 0;
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virtual void CopyRectangleFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
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