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AbstractTexture: Move Bind() method to Renderer
This makes state tracking simpler, and enables easier porting to command lists later on.
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@ -73,7 +73,9 @@ public:
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virtual void SetScissorRect(const EFBRectangle& rc) {}
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virtual void SetRasterizationState(const RasterizationState& state) {}
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virtual void SetDepthState(const DepthState& state) {}
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virtual void SetTexture(u32 index, const AbstractTexture* texture) {}
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virtual void SetSamplerState(u32 index, const SamplerState& state) {}
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virtual void UnbindTexture(const AbstractTexture* texture) {}
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virtual void SetInterlacingMode() {}
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virtual void SetViewport() {}
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virtual void SetFullscreen(bool enable_fullscreen) {}
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