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Add more logging around Wii save copying for Netplay.
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@ -1696,6 +1696,11 @@ bool NetPlayClient::StartGame(const std::string& path)
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// boot game
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auto boot_session_data = std::make_unique<BootSessionData>();
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INFO_LOG_FMT(NETPLAY,
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"Setting Wii sync data: has FS {}, sync_titles = {:016x}, redirect folder = {}",
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!!m_wii_sync_fs, fmt::join(m_wii_sync_titles, ", "), m_wii_sync_redirect_folder);
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boot_session_data->SetWiiSyncData(std::move(m_wii_sync_fs), std::move(m_wii_sync_titles),
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std::move(m_wii_sync_redirect_folder), [] {
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// on emulation end clean up the Wii save sync directory --
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