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Add runtime checks to make sure we aren't overoptimizing the pixel shader cache.
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@ -119,6 +119,8 @@ enum DSTALPHA_MODE
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};
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const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components);
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// TODO: Wtf, those need components as well! -.-
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void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode);
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void GetSafePixelShaderId(PIXELSHADERUIDSAFE *uid, DSTALPHA_MODE dstAlphaMode);
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