Now CG plays nice with this new stuff.

This commit is contained in:
Ryan Houdek
2011-12-01 00:33:12 -06:00
committed by Sonicadvance1
parent a357c77257
commit 3943840d5c
3 changed files with 38 additions and 39 deletions

View File

@ -47,13 +47,13 @@ char *GenerateLightShader(char *p, int index, const LitChannel& chan, const char
// atten disabled
switch (chan.diffusefunc) {
case LIGHTDIF_NONE:
WRITE(p, "lacc.%s += %s.lights[%d].col.%s;\n", swizzle, lightsName, index, swizzle);
WRITE(p, "lacc.%s += %s[%d].%s;\n", swizzle, lightsName, index * 5, swizzle);
break;
case LIGHTDIF_SIGN:
case LIGHTDIF_CLAMP:
WRITE(p, "ldir = normalize(%s.lights[%d].pos.xyz - pos.xyz);\n", lightsName, index);
WRITE(p, "lacc.%s += %sdot(ldir, _norm0)) * %s.lights[%d].col.%s;\n",
swizzle, chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", lightsName, index, swizzle);
WRITE(p, "ldir = normalize(%s[%d + 3].xyz - pos.xyz);\n", lightsName, index * 5);
WRITE(p, "lacc.%s += %sdot(ldir, _norm0)) * %s[%d].%s;\n",
swizzle, chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", lightsName, index * 5, swizzle);
break;
default: _assert_(0);
}
@ -62,32 +62,32 @@ char *GenerateLightShader(char *p, int index, const LitChannel& chan, const char
if (chan.attnfunc == 3)
{ // spot
WRITE(p, "ldir = %s.lights[%d].pos.xyz - pos.xyz;\n", lightsName, index);
WRITE(p, "ldir = %s[%d + 3].xyz - pos.xyz;\n", lightsName, index * 5);
WRITE(p, "dist2 = dot(ldir, ldir);\n"
"dist = sqrt(dist2);\n"
"ldir = ldir / dist;\n"
"attn = max(0.0f, dot(ldir, %s.lights[%d].dir.xyz));\n", lightsName, index);
WRITE(p, "attn = max(0.0f, dot(%s.lights[%d].cosatt.xyz, float3(1.0f, attn, attn*attn))) / dot(%s.lights[%d].distatt.xyz, float3(1.0f,dist,dist2));\n", lightsName, index, lightsName, index);
"attn = max(0.0f, dot(ldir, %s[%d + 4].xyz));\n", lightsName, index * 5);
WRITE(p, "attn = max(0.0f, dot(%s[%d + 1].xyz, float3(1.0f, attn, attn*attn))) / dot(%s[%d + 2].xyz, float3(1.0f,dist,dist2));\n", lightsName, index * 5, lightsName, index * 5);
}
else if (chan.attnfunc == 1)
{ // specular
WRITE(p, "ldir = normalize(%s.lights[%d].pos.xyz);\n", lightsName, index);
WRITE(p, "attn = (dot(_norm0,ldir) >= 0.0f) ? max(0.0f, dot(_norm0, %s.lights[%d].dir.xyz)) : 0.0f;\n", lightsName, index);
WRITE(p, "attn = max(0.0f, dot(%s.lights[%d].cosatt.xyz, float3(1,attn,attn*attn))) / dot(%s.lights[%d].distatt.xyz, float3(1,attn,attn*attn));\n", lightsName, index, lightsName, index);
WRITE(p, "ldir = normalize(%s[%d + 3].xyz);\n", lightsName, index * 5);
WRITE(p, "attn = (dot(_norm0,ldir) >= 0.0f) ? max(0.0f, dot(_norm0, %s[%d + 4].xyz)) : 0.0f;\n", lightsName, index * 5);
WRITE(p, "attn = max(0.0f, dot(%s[%d + 1].xyz, float3(1,attn,attn*attn))) / dot(%s[%d + 2].xyz, float3(1,attn,attn*attn));\n", lightsName, index * 5, lightsName, index * 5);
}
switch (chan.diffusefunc)
{
case LIGHTDIF_NONE:
WRITE(p, "lacc.%s += attn * %s.lights[%d].col.%s;\n", swizzle, lightsName, index, swizzle);
WRITE(p, "lacc.%s += attn * %s[%d].%s;\n", swizzle, lightsName, index * 5, swizzle);
break;
case LIGHTDIF_SIGN:
case LIGHTDIF_CLAMP:
WRITE(p, "lacc.%s += attn * %sdot(ldir, _norm0)) * %s.lights[%d].col.%s;\n",
WRITE(p, "lacc.%s += attn * %sdot(ldir, _norm0)) * %s[%d].%s;\n",
swizzle,
chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(",
lightsName,
index,
index * 5,
swizzle);
break;
default: _assert_(0);
@ -120,7 +120,7 @@ char *GenerateLightingShader(char *p, int components, const char* materialsName,
WRITE(p, "mat = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
}
else // from color
WRITE(p, "mat = %s.C%d;\n", materialsName, j+2);
WRITE(p, "mat = %s[%d];\n", materialsName, j+2);
if (color.enablelighting) {
if (color.ambsource) { // from vertex
@ -132,7 +132,7 @@ char *GenerateLightingShader(char *p, int components, const char* materialsName,
WRITE(p, "lacc = float4(0.0f, 0.0f, 0.0f, 0.0f);\n");
}
else // from color
WRITE(p, "lacc = %s.C%d;\n", materialsName, j);
WRITE(p, "lacc = %s[%d];\n", materialsName, j);
}
else
{
@ -149,7 +149,7 @@ char *GenerateLightingShader(char *p, int components, const char* materialsName,
else WRITE(p, "mat.w = 1.0f;\n");
}
else // from color
WRITE(p, "mat.w = %s.C%d.w;\n", materialsName, j+2);
WRITE(p, "mat.w = %s[%d].w;\n", materialsName, j+2);
}
if (alpha.enablelighting)
@ -163,7 +163,7 @@ char *GenerateLightingShader(char *p, int components, const char* materialsName,
WRITE(p, "lacc.w = 0.0f;\n");
}
else // from color
WRITE(p, "lacc.w = %s.C%d.w;\n", materialsName, j);
WRITE(p, "lacc.w = %s[%d].w;\n", materialsName, j);
}
else
{

View File

@ -292,11 +292,11 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
WRITE(p, "int posmtx = fposmtx;\n");
}
WRITE(p, "float4 pos = float4(dot(" I_TRANSFORMMATRICES".T[posmtx].t, rawpos), dot(" I_TRANSFORMMATRICES".T[posmtx+1].t, rawpos), dot(" I_TRANSFORMMATRICES".T[posmtx+2].t, rawpos), 1);\n");
WRITE(p, "float4 pos = float4(dot("I_TRANSFORMMATRICES"[posmtx], rawpos), dot("I_TRANSFORMMATRICES"[posmtx+1], rawpos), dot("I_TRANSFORMMATRICES"[posmtx+2], rawpos), 1);\n");
if (components & VB_HAS_NRMALL) {
WRITE(p, "int normidx = posmtx >= 32 ? (posmtx-32) : posmtx;\n");
WRITE(p, "float3 N0 = " I_NORMALMATRICES".T[normidx].t.xyz, N1 = " I_NORMALMATRICES".T[normidx+1].t.xyz, N2 = " I_NORMALMATRICES".T[normidx+2].t.xyz;\n");
WRITE(p, "float3 N0 = "I_NORMALMATRICES"[normidx].xyz, N1 = "I_NORMALMATRICES"[normidx+1].xyz, N2 = "I_NORMALMATRICES"[normidx+2].xyz;\n");
}
if (components & VB_HAS_NRM0)
@ -308,13 +308,13 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
}
else
{
WRITE(p, "float4 pos = float4(dot(" I_POSNORMALMATRIX".T0, rawpos), dot(" I_POSNORMALMATRIX".T1, rawpos), dot(" I_POSNORMALMATRIX".T2, rawpos), 1.0f);\n");
WRITE(p, "float4 pos = float4(dot("I_POSNORMALMATRIX"[0], rawpos), dot("I_POSNORMALMATRIX"[1], rawpos), dot("I_POSNORMALMATRIX"[2], rawpos), 1.0f);\n");
if (components & VB_HAS_NRM0)
WRITE(p, "float3 _norm0 = normalize(float3(dot(" I_POSNORMALMATRIX".N0.xyz, rawnorm0), dot(" I_POSNORMALMATRIX".N1.xyz, rawnorm0), dot(" I_POSNORMALMATRIX".N2.xyz, rawnorm0)));\n");
WRITE(p, "float3 _norm0 = normalize(float3(dot("I_POSNORMALMATRIX"[3].xyz, rawnorm0), dot("I_POSNORMALMATRIX"[4].xyz, rawnorm0), dot("I_POSNORMALMATRIX"[5].xyz, rawnorm0)));\n");
if (components & VB_HAS_NRM1)
WRITE(p, "float3 _norm1 = float3(dot(" I_POSNORMALMATRIX".N0.xyz, rawnorm1), dot(" I_POSNORMALMATRIX".N1.xyz, rawnorm1), dot(" I_POSNORMALMATRIX".N2.xyz, rawnorm1));\n");
WRITE(p, "float3 _norm1 = float3(dot("I_POSNORMALMATRIX"[3].xyz, rawnorm1), dot("I_POSNORMALMATRIX"[4].xyz, rawnorm1), dot("I_POSNORMALMATRIX"[5].xyz, rawnorm1));\n");
if (components & VB_HAS_NRM2)
WRITE(p, "float3 _norm2 = float3(dot(" I_POSNORMALMATRIX".N0.xyz, rawnorm2), dot(" I_POSNORMALMATRIX".N1.xyz, rawnorm2), dot(" I_POSNORMALMATRIX".N2.xyz, rawnorm2));\n");
WRITE(p, "float3 _norm2 = float3(dot("I_POSNORMALMATRIX".[3].xyz, rawnorm2), dot("I_POSNORMALMATRIX"[4].xyz, rawnorm2), dot("I_POSNORMALMATRIX"[5].xyz, rawnorm2));\n");
}
if (!(components & VB_HAS_NRM0))
@ -322,7 +322,7 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
WRITE(p, "o.pos = float4(dot(" I_PROJECTION".T0, pos), dot(" I_PROJECTION".T1, pos), dot(" I_PROJECTION".T2, pos), dot(" I_PROJECTION".T3, pos));\n");
WRITE(p, "o.pos = float4(dot("I_PROJECTION"[0], pos), dot("I_PROJECTION"[1], pos), dot("I_PROJECTION"[2], pos), dot("I_PROJECTION"[3], pos));\n");
WRITE(p, "float4 mat, lacc;\n"
"float3 ldir, h;\n"
@ -421,18 +421,20 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
break;
case XF_TEXGEN_REGULAR:
default:
if (components & (VB_HAS_TEXMTXIDX0<<i)) {
if (components & (VB_HAS_TEXMTXIDX0<<i))
{
WRITE(p, "int tmp = int(tex%d.z);\n", i);
if (texinfo.projection == XF_TEXPROJ_STQ)
WRITE(p, "o.tex%d.xyz = float3(dot(coord, " I_TRANSFORMMATRICES".T[tex%d.z].t), dot(coord, " I_TRANSFORMMATRICES".T[tex%d.z+1].t), dot(coord, " I_TRANSFORMMATRICES".T[tex%d.z+2].t));\n", i, i, i, i);
WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TRANSFORMMATRICES"[tmp]), dot(coord, "I_TRANSFORMMATRICES"[tmp+1]), dot(coord, "I_TRANSFORMMATRICES"[tmp+2]));\n", i);
else {
WRITE(p, "o.tex%d.xyz = float3(dot(coord, " I_TRANSFORMMATRICES".T[tex%d.z].t), dot(coord, " I_TRANSFORMMATRICES".T[tex%d.z+1].t), 1);\n", i, i, i);
WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TRANSFORMMATRICES"[tmp]), dot(coord, "I_TRANSFORMMATRICES"[tmp+1]), 1);\n", i);
}
}
else {
if (texinfo.projection == XF_TEXPROJ_STQ)
WRITE(p, "o.tex%d.xyz = float3(dot(coord, " I_TEXMATRICES".T[%d].t), dot(coord, " I_TEXMATRICES".T[%d].t), dot(coord, " I_TEXMATRICES".T[%d].t));\n", i, 3*i, 3*i+1, 3*i+2);
WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TEXMATRICES"[%d]), dot(coord, "I_TEXMATRICES"[%d]), dot(coord, "I_TEXMATRICES"[%d]));\n", i, 3*i, 3*i+1, 3*i+2);
else
WRITE(p, "o.tex%d.xyz = float3(dot(coord, " I_TEXMATRICES".T[%d].t), dot(coord, " I_TEXMATRICES".T[%d].t), 1);\n", i, 3*i, 3*i+1);
WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TEXMATRICES"[%d]), dot(coord, "I_TEXMATRICES"[%d]), 1);\n", i, 3*i, 3*i+1);
}
break;
}
@ -441,9 +443,9 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
const PostMtxInfo& postInfo = xfregs.postMtxInfo[i];
int postidx = postInfo.index;
WRITE(p, "float4 P0 = " I_POSTTRANSFORMMATRICES".T[%d].t;\n"
"float4 P1 = " I_POSTTRANSFORMMATRICES".T[%d].t;\n"
"float4 P2 = " I_POSTTRANSFORMMATRICES".T[%d].t;\n",
WRITE(p, "float4 P0 = "I_POSTTRANSFORMMATRICES"[%d];\n"
"float4 P1 = "I_POSTTRANSFORMMATRICES"[%d];\n"
"float4 P2 = "I_POSTTRANSFORMMATRICES"[%d];\n",
postidx&0x3f, (postidx+1)&0x3f, (postidx+2)&0x3f);
if (texGenSpecialCase) {