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VideoBackends:Metal: Support multiple compute textures
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@ -67,5 +67,5 @@ Metal::ComputePipeline::ComputePipeline(ShaderStage stage, MTLComputePipelineRef
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MRCOwned<id<MTLComputePipelineState>> pipeline)
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: Shader(stage, std::move(msl), std::move(shader)), m_compute_pipeline(std::move(pipeline))
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{
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GetArguments([reflection arguments], &m_textures, nullptr, &m_buffers);
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GetArguments([reflection arguments], &m_textures, &m_samplers, &m_buffers);
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}
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