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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 21:30:19 -06:00
More work. Must press calibrate to figure out the min and max first. Triggers are annoying in Linux, because each is treated as a different axis from 0 to 255. but Windows it's from -255 to 25. It keeps setting the pressed button to the l-Trigger in Linux because of this. Must do more work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1381 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -62,6 +62,7 @@ BEGIN_EVENT_TABLE(ConfigBox,wxDialog)
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EVT_BUTTON(IDB_BUTTON_Y, ConfigBox::GetInputs)
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EVT_BUTTON(IDB_BUTTON_Z, ConfigBox::GetInputs)
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EVT_BUTTON(IDB_BUTTONSTART, ConfigBox::GetInputs)
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EVT_BUTTON(ID_BUTTONCALIBRATE, ConfigBox::Calibrate)
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EVT_BUTTON(IDB_BUTTONHALFPRESS, ConfigBox::GetInputs)
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EVT_BUTTON(IDB_DPAD_UP, ConfigBox::GetInputs)
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EVT_BUTTON(IDB_DPAD_DOWN, ConfigBox::GetInputs)
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@ -239,6 +240,7 @@ void ConfigBox::CreateGUIControls()
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// GUI center button
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m_JoyButtonStart[i] = new wxTextCtrl(m_Controller[i], ID_BUTTONSTART, wxT("0"), wxPoint(278, 403), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
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m_JoyButtonStart[i]->Enable(false);
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m_bJoyButtonCalibrate[i] = new wxButton(m_Controller[i], ID_BUTTONCALIBRATE, wxT("Calibrate"), wxPoint(297, 440), wxSize(21, 14), 0, wxDefaultValidator, wxT("Calibrate"));
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m_JoyButtonHalfpress[i] = new wxTextCtrl(m_Controller[i], ID_BUTTONHALFPRESS, wxT("0"), wxPoint(167, 424), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
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m_JoyButtonHalfpress[i]->Enable(false);
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m_bJoyButtonStart[i] = new wxButton(m_Controller[i], IDB_BUTTONSTART, wxEmptyString, wxPoint(297, 385), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
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@ -321,6 +323,34 @@ void ConfigBox::CancelClick(wxCommandEvent& event)
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}
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}
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void ConfigBox::Calibrate(wxCommandEvent& event)
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{
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int controller = notebookpage;
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SDL_Joystick *joy = SDL_JoystickOpen(joysticks[controller].ID);
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int axes = SDL_JoystickNumAxes(joy);
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Sint16 value;
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unsigned long Started = SDL_GetTicks();
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while(1)
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{
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for(int b = 0; b < axes; b++)
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{
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SDL_JoystickUpdate();
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value = SDL_JoystickGetAxis(joy, b);
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if(value < joysticks[controller].sData[b].Min)
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joysticks[controller].sData[b].Min = value;
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if(value > joysticks[controller].sData[b].Max)
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joysticks[controller].sData[b].Max = value;
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}
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if(SDL_GetTicks() - Started >= 5000)
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break;
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}
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for(int a = 0; a < axes;a++)
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printf("Axis %d has a Min of %d, and a Max of %d\n", a, joysticks[controller].sData[a].Min, joysticks[controller].sData[a].Max);
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if(SDL_JoystickOpened(joysticks[controller].ID))
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SDL_JoystickClose(joy);
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}
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// Set dialog items
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void ConfigBox::SetControllerAll(int controller)
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@ -613,7 +643,8 @@ void ConfigBox::GetInputs(wxCommandEvent& event)
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sprintf(format, "[%d]", counter2);
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SetButtonText(ID, format);
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wxWindow::Update(); // win only? doesnt seem to work in linux...
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SDL_JoystickUpdate();
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while(waiting)
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{
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SDL_JoystickUpdate();
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@ -629,10 +660,12 @@ void ConfigBox::GetInputs(wxCommandEvent& event)
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}
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}
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for(int b = 0; b < axes; b++)
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{
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{
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value = SDL_JoystickGetAxis(joy, b);
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if(value < -10000 || value > 10000)
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{
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if(value <= (joysticks[controller].sData[b].Min - (joysticks[controller].sData[b].Min * joysticks[controller].deadzone / 100)) || value >= (joysticks[controller].sData[b].Max - (joysticks[controller].sData[b].Max * joysticks[controller].deadzone / 100))) // Add and subtract a small value
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{ // It allows for some small jitter
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printf("value %d, Min %d Max %d Removal %d\n", value, joysticks[controller].sData[b].Min,joysticks[controller].sData[b].Max, (joysticks[controller].sData[b].Min * joysticks[controller].deadzone / 100));
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value = value <= (joysticks[controller].sData[b].Min - joysticks[controller].sData[b].Min * joysticks[controller].deadzone) ? -1 : 1; // Makes it know if the value is negative or positive
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pressed = b;
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waiting = false;
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succeed = true;
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