OGL: Invalidate tracked state when calling ResetAPIState()

Due to the current design, any of the GL state can be mutated after
calling this function, so we can't assume that the tracked state will
match if we call SetPipeline() after ResetAPIState().
This commit is contained in:
Stenzek
2019-01-19 23:54:35 +10:00
parent 224b23b979
commit 396b7c2978
4 changed files with 42 additions and 8 deletions

View File

@ -199,6 +199,13 @@ SamplerState& SamplerState::operator=(const SamplerState& rhs)
namespace RenderState
{
RasterizationState GetInvalidRasterizationState()
{
RasterizationState state;
state.hex = UINT32_C(0xFFFFFFFF);
return state;
}
RasterizationState GetNoCullRasterizationState()
{
RasterizationState state = {};
@ -206,6 +213,13 @@ RasterizationState GetNoCullRasterizationState()
return state;
}
DepthState GetInvalidDepthState()
{
DepthState state;
state.hex = UINT32_C(0xFFFFFFFF);
return state;
}
DepthState GetNoDepthTestingDepthStencilState()
{
DepthState state = {};
@ -215,6 +229,13 @@ DepthState GetNoDepthTestingDepthStencilState()
return state;
}
BlendingState GetInvalidBlendingState()
{
BlendingState state;
state.hex = UINT32_C(0xFFFFFFFF);
return state;
}
BlendingState GetNoBlendingBlendState()
{
BlendingState state = {};
@ -230,6 +251,13 @@ BlendingState GetNoBlendingBlendState()
return state;
}
SamplerState GetInvalidSamplerState()
{
SamplerState state;
state.hex = UINT64_C(0xFFFFFFFFFFFFFFFF);
return state;
}
SamplerState GetPointSamplerState()
{
SamplerState state = {};