Fix accidental fallthrough in BPStructs

This caused us to update the indirect texture information in shaders more often than we needed to, which probably doesn't matter in practice since it's only used in ubershaders and copyyscale and stride are generally only updated before EFB/XFB copies, which generally will have other changes afterwards.
This commit is contained in:
Pokechu22 2023-10-29 16:51:53 -07:00
parent e7b922ee62
commit 3984d1964b

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@ -525,6 +525,7 @@ static void BPWritten(PixelShaderManager& pixel_shader_manager,
case BPMEM_EFB_STRIDE: // Display Copy Stride case BPMEM_EFB_STRIDE: // Display Copy Stride
case BPMEM_COPYYSCALE: // Display Copy Y Scale case BPMEM_COPYYSCALE: // Display Copy Y Scale
return;
/* 24 RID /* 24 RID
* 21 BC3 - Ind. Tex Stage 3 NTexCoord * 21 BC3 - Ind. Tex Stage 3 NTexCoord