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Copy the version string obtained from svnversion at runtime instead of
using it as a constant in several places. Saves a few bytes and the time it takes to recompile a bunch of files whenever svnversion twitches. Using the SVN version string as an integer is not portable as the Unix svnversion always includes e.g. the "M" suffix for a modified tree. Windows people, please check my change to Plugin_VideoDX9/Src/main.cpp as I don't really understand how _T() and the %hs format string work. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5852 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -17,7 +17,6 @@
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#include "Common.h"
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#include "AboutDolphin.h"
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#include "svnrev.h"
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#include "CPUDetect.h"
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#include "../resources/dolphin_logo.cpp"
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@ -49,7 +48,7 @@ void AboutDolphin::CreateGUIControls()
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wxBitmap(iDolphinLogo), wxDefaultPosition, wxDefaultSize, 0);
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std::string Text = std::string("") +
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"Dolphin SVN revision " + SVN_REV_STR + "\n"
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"Dolphin SVN revision " + svn_rev_str + "\n"
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"Copyright (c) 2003-2010+ Dolphin Team\n"
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"\n"
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"Dolphin is a Gamecube/Wii emulator, which was\n"
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