Copy the version string obtained from svnversion at runtime instead of

using it as a constant in several places. Saves a few bytes and the time
it takes to recompile a bunch of files whenever svnversion twitches.

Using the SVN version string as an integer is not portable as the Unix
svnversion always includes e.g. the "M" suffix for a modified tree.

Windows people, please check my change to Plugin_VideoDX9/Src/main.cpp
as I don't really understand how _T() and the %hs format string work.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5852 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang
2010-07-08 15:25:01 +00:00
parent 75be9ce40d
commit 39ae36398f
14 changed files with 21 additions and 51 deletions

View File

@ -24,7 +24,7 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, const s
// send connect message
sf::Packet spac;
spac << NETPLAY_VERSION;
spac << NETPLAY_DOLPHIN_VER;
spac << netplay_dolphin_ver;
spac << name;
m_socket.Send(spac);
@ -61,7 +61,7 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, const s
Player player;
player.name = name;
player.pid = m_pid;
player.revision = NETPLAY_DOLPHIN_VER;
player.revision = netplay_dolphin_ver;
// add self to player list
m_players[m_pid] = player;