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Copy the version string obtained from svnversion at runtime instead of
using it as a constant in several places. Saves a few bytes and the time it takes to recompile a bunch of files whenever svnversion twitches. Using the SVN version string as an integer is not portable as the Unix svnversion always includes e.g. the "M" suffix for a modified tree. Windows people, please check my change to Plugin_VideoDX9/Src/main.cpp as I don't really understand how _T() and the %hs format string work. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5852 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -18,7 +18,6 @@
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#include "Globals.h"
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#include "VideoConfig.h"
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#include "IniFile.h"
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#include "svnrev.h"
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#include "Setup.h"
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#include "Render.h"
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@ -113,7 +112,7 @@ unsigned int Callback_PeekMessages()
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void UpdateFPSDisplay(const char *text)
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{
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char temp[512];
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sprintf(temp, "SVN R%s: GL: %s", SVN_REV_STR, text);
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sprintf(temp, "SVN R%s: GL: %s", svn_rev_str, text);
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OpenGL_SetWindowText(temp);
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}
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