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VertexLoader: Convert count register to remaining register
This more accurately represents what's going on, and also ends at 0 instead of 1, making some indexing operations easier. This also changes it so that position_matrix_index_cache actually starts from index 0 instead of index 1.
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@ -35,7 +35,7 @@ public:
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int m_texmtxread;
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bool m_vertexSkip;
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int m_skippedVertices;
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int m_counter;
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int m_remaining;
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private:
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// Pipeline.
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