VertexLoader: Convert count register to remaining register

This more accurately represents what's going on, and also ends at 0 instead of 1, making some indexing operations easier.  This also changes it so that position_matrix_index_cache actually starts from index 0 instead of index 1.
This commit is contained in:
Pokechu22
2022-04-14 12:01:57 -07:00
parent 97d0ff58c8
commit 39b2854b98
8 changed files with 44 additions and 42 deletions

View File

@ -41,8 +41,8 @@ void Pos_ReadDirect(VertexLoader* loader)
for (int i = 0; i < N; ++i)
{
const float value = PosScale(src.Read<T>(), scale);
if (loader->m_counter < 3)
VertexLoaderManager::position_cache[loader->m_counter][i] = value;
if (loader->m_remaining < 3)
VertexLoaderManager::position_cache[loader->m_remaining][i] = value;
dst.Write(value);
}
@ -68,8 +68,8 @@ void Pos_ReadIndex(VertexLoader* loader)
for (int i = 0; i < N; ++i)
{
const float value = PosScale(Common::FromBigEndian(data[i]), scale);
if (loader->m_counter < 3)
VertexLoaderManager::position_cache[loader->m_counter][i] = value;
if (loader->m_remaining < 3)
VertexLoaderManager::position_cache[loader->m_remaining][i] = value;
dst.Write(value);
}