VertexLoaderBase: Fix shadowing warning

This commit is contained in:
Pokechu22 2023-02-02 15:41:24 -08:00
parent 95bee485c9
commit 39c5d55f03

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@ -112,8 +112,8 @@ public:
// Some games (e.g. Donkey Kong Country Returns) have a few draws that contain NaN.
// Since NaN != NaN, we need to compare the bits instead.
const auto bit_equal = [](float a, float b) {
return Common::BitCast<u32>(a) == Common::BitCast<u32>(b);
const auto bit_equal = [](float val_a, float val_b) {
return Common::BitCast<u32>(val_a) == Common::BitCast<u32>(val_b);
};
// The last element is allowed to be garbage for SIMD overwrites.