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Debugger: Add a Thread widget
DebugInterface: Add GetThreads WatchWidget: Update widget on AddWatch
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154
Source/Core/Common/Debug/OSThread.h
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154
Source/Core/Common/Debug/OSThread.h
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// Copyright 2020 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <string>
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#include <type_traits>
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#include "Common/CommonTypes.h"
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#include "Common/Debug/Threads.h"
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namespace Common::Debug
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{
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template <class C>
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struct OSQueue
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{
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u32 head;
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u32 tail;
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};
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template <class C>
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struct OSLink
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{
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u32 next;
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u32 prev;
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};
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struct OSMutex;
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struct OSThread;
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using OSThreadQueue = OSQueue<OSThread>;
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using OSThreadLink = OSLink<OSThread>;
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using OSMutexQueue = OSQueue<OSMutex>;
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using OSMutexLink = OSLink<OSMutex>;
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struct OSContext
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{
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enum class State : u16
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{
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HasFPU = 1,
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HasException = 2,
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};
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std::array<u32, 32> gpr;
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u32 cr;
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u32 lr;
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u32 ctr;
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u32 xer;
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std::array<double, 32> fpr;
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u64 fpscr;
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u32 srr0;
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u32 srr1;
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u16 dummy;
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State state;
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std::array<u32, 8> gqr;
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u32 psf_padding;
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std::array<double, 32> psf;
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void Read(u32 addr);
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};
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static_assert(std::is_trivially_copyable_v<OSContext>);
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static_assert(std::is_standard_layout_v<OSContext>);
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static_assert(offsetof(OSContext, cr) == 0x80);
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static_assert(offsetof(OSContext, fpscr) == 0x190);
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static_assert(offsetof(OSContext, gqr) == 0x1a4);
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static_assert(offsetof(OSContext, psf) == 0x1c8);
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struct OSThread
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{
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OSContext context;
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u16 state; // Thread state (ready, running, waiting, moribund)
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u16 is_detached; // Is thread detached
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s32 suspend; // Suspended if greater than zero
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s32 effective_priority; // Effective priority
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s32 base_priority; // Base priority
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u32 exit_code_addr; // Exit value address
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u32 queue_addr; // Address of the queue the thread is on
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OSThreadLink queue_link; // Used to traverse the thread queue
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// OSSleepThread uses it to insert the current thread at the end of the thread queue
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OSThreadQueue join_queue; // Threads waiting to be joined
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u32 mutex_addr; // Mutex waiting
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OSMutexQueue mutex_queue; // Mutex owned
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OSThreadLink thread_link; // Link containing all active threads
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// The STACK_MAGIC is written at stack_end
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u32 stack_addr;
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u32 stack_end;
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s32 error; // errno value
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std::array<u32, 2> specific; // Pointers to data (can be used to store thread names)
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static constexpr u32 STACK_MAGIC = 0xDEADBABE;
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void Read(u32 addr);
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bool IsValid() const;
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};
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static_assert(std::is_trivially_copyable_v<OSThread>);
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static_assert(std::is_standard_layout_v<OSThread>);
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static_assert(offsetof(OSThread, state) == 0x2c8);
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static_assert(offsetof(OSThread, mutex_addr) == 0x2f0);
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static_assert(offsetof(OSThread, stack_addr) == 0x304);
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static_assert(offsetof(OSThread, specific) == 0x310);
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struct OSMutex
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{
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OSThreadQueue thread_queue; // Threads waiting to own the mutex
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u32 owner_addr; // Thread owning the mutex
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s32 lock_count; // Mutex lock count
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OSMutexLink link; // Used to traverse the thread's mutex queue
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// OSLockMutex uses it to insert the acquired mutex at the end of the queue
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void Read(u32 addr);
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};
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static_assert(std::is_trivially_copyable_v<OSMutex>);
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static_assert(std::is_standard_layout_v<OSMutex>);
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static_assert(offsetof(OSMutex, owner_addr) == 0x8);
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static_assert(offsetof(OSMutex, link) == 0x10);
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class OSThreadView : public Common::Debug::ThreadView
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{
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public:
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explicit OSThreadView(u32 addr);
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~OSThreadView() = default;
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const OSThread& Data() const;
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PartialContext GetContext() const override;
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u32 GetAddress() const override;
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u16 GetState() const override;
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bool IsSuspended() const override;
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bool IsDetached() const override;
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s32 GetBasePriority() const override;
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s32 GetEffectivePriority() const override;
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u32 GetStackStart() const override;
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u32 GetStackEnd() const override;
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std::size_t GetStackSize() const override;
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s32 GetErrno() const override;
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std::string GetSpecific() const override;
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bool IsValid() const override;
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private:
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u32 m_address = 0;
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OSThread m_thread;
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};
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} // namespace Common::Debug
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