Opcode decoding: handle missing opcodes 0x88 etc.

Hardware testing shows that they do the same thing as the 0x80 family of
opcodes: they draw quads.
This commit is contained in:
magumagu
2014-05-08 16:53:18 -07:00
parent 2983ae2823
commit 39d439fc48
5 changed files with 26 additions and 16 deletions

View File

@ -22,15 +22,17 @@
#define GX_PRIMITIVE_SHIFT 3
#define GX_VAT_MASK 0x07
//these are defined 1/8th of their real values and without their top bit
// These values are the values extracted using GX_PRIMITIVE_MASK
// and GX_PRIMITIVE_SHIFT.
// GX_DRAW_QUADS_2 behaves the same way as GX_DRAW_QUADS.
#define GX_DRAW_QUADS 0x0 // 0x80
#define GX_DRAW_QUADS_2 0x1 // 0x88
#define GX_DRAW_TRIANGLES 0x2 // 0x90
#define GX_DRAW_TRIANGLE_STRIP 0x3 // 0x98
#define GX_DRAW_TRIANGLE_FAN 0x4 // 0xA0
#define GX_DRAW_LINES 0x5 // 0xA8
#define GX_DRAW_LINE_STRIP 0x6 // 0xB0
#define GX_DRAW_POINTS 0x7 // 0xB8
#define GX_DRAW_NONE 0x1; // This is a fake value to used in the backends
extern bool g_bRecordFifoData;