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Opcode decoding: handle missing opcodes 0x88 etc.
Hardware testing shows that they do the same thing as the 0x80 family of opcodes: they draw quads.
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@ -22,15 +22,17 @@
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#define GX_PRIMITIVE_SHIFT 3
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#define GX_VAT_MASK 0x07
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//these are defined 1/8th of their real values and without their top bit
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// These values are the values extracted using GX_PRIMITIVE_MASK
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// and GX_PRIMITIVE_SHIFT.
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// GX_DRAW_QUADS_2 behaves the same way as GX_DRAW_QUADS.
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#define GX_DRAW_QUADS 0x0 // 0x80
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#define GX_DRAW_QUADS_2 0x1 // 0x88
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#define GX_DRAW_TRIANGLES 0x2 // 0x90
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#define GX_DRAW_TRIANGLE_STRIP 0x3 // 0x98
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#define GX_DRAW_TRIANGLE_FAN 0x4 // 0xA0
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#define GX_DRAW_LINES 0x5 // 0xA8
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#define GX_DRAW_LINE_STRIP 0x6 // 0xB0
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#define GX_DRAW_POINTS 0x7 // 0xB8
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#define GX_DRAW_NONE 0x1; // This is a fake value to used in the backends
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extern bool g_bRecordFifoData;
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