mirror of
https://github.com/dolphin-emu/dolphin.git
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Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@938 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
846
Source/Core/VideoCommon/Src/PixelShader.cpp
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846
Source/Core/VideoCommon/Src/PixelShader.cpp
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <stdio.h>
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#include <cmath>
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#include <assert.h>
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#include "Profiler.h"
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#include "PixelShader.h"
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#include "XFMemory.h" // for texture projection mode
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#include "BPMemory.h"
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// old tev->pixelshader notes
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//
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// color for this stage (alpha, color) is given by bpmem.tevorders[0].colorchan0
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// konstant for this stage (alpha, color) is given by bpmem.tevksel
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// inputs are given by bpmem.combiners[0].colorC.a/b/c/d << could be current chan color
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// according to GXTevColorArg table above
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// output is given by .outreg
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// tevtemp is set according to swapmodetables and
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static void WriteStage(char *&p, int n, u32 texture_mask);
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static void WrapNonPow2Tex(char* &p, const char* var, int texmap, u32 texture_mask);
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static void WriteAlphaCompare(char *&p, int num, int comp);
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static bool WriteAlphaTest(char *&p);
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const float epsilon8bit = 1.0f / 255.0f;
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static const char *tevKSelTableC[] = // KCSEL
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{
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"1.0f,1.0f,1.0f", //1 = 0x00
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"0.875,0.875,0.875",//7_8 = 0x01
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"0.75,0.75,0.75", //3_4 = 0x02
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"0.625,0.625,0.625",//5_8 = 0x03
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"0.5,0.5,0.5", //1_2 = 0x04
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"0.375,0.375,0.375",//3_8 = 0x05
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"0.25,0.25,0.25", //1_4 = 0x06
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"0.125,0.125,0.125",//1_8 = 0x07
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"ERROR", //0x08
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"ERROR", //0x09
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"ERROR", //0x0a
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"ERROR", //0x0b
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I_KCOLORS"[0].rgb",//K0 = 0x0C
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I_KCOLORS"[1].rgb",//K1 = 0x0D
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I_KCOLORS"[2].rgb",//K2 = 0x0E
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I_KCOLORS"[3].rgb",//K3 = 0x0F
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I_KCOLORS"[0].rrr",//K0_R = 0x10
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I_KCOLORS"[1].rrr",//K1_R = 0x11
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I_KCOLORS"[2].rrr",//K2_R = 0x12
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I_KCOLORS"[3].rrr",//K3_R = 0x13
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I_KCOLORS"[0].ggg",//K0_G = 0x14
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I_KCOLORS"[1].ggg",//K1_G = 0x15
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I_KCOLORS"[2].ggg",//K2_G = 0x16
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I_KCOLORS"[3].ggg",//K3_G = 0x17
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I_KCOLORS"[0].bbb",//K0_B = 0x18
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I_KCOLORS"[1].bbb",//K1_B = 0x19
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I_KCOLORS"[2].bbb",//K2_B = 0x1A
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I_KCOLORS"[3].bbb",//K3_B = 0x1B
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I_KCOLORS"[0].aaa",//K0_A = 0x1C
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I_KCOLORS"[1].aaa",//K1_A = 0x1D
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I_KCOLORS"[2].aaa",//K2_A = 0x1E
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I_KCOLORS"[3].aaa",//K3_A = 0x1F
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};
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static const char *tevKSelTableA[] = // KASEL
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{
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"1.0f", //1 = 0x00
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"0.875f",//7_8 = 0x01
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"0.75f", //3_4 = 0x02
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"0.625f",//5_8 = 0x03
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"0.5f", //1_2 = 0x04
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"0.375f",//3_8 = 0x05
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"0.25f", //1_4 = 0x06
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"0.125f",//1_8 = 0x07
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"ERROR", //0x08
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"ERROR", //0x09
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"ERROR", //0x0a
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"ERROR", //0x0b
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"ERROR", //0x0c
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"ERROR", //0x0d
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"ERROR", //0x0e
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"ERROR", //0x0f
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I_KCOLORS"[0].r",//K0_R = 0x10
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I_KCOLORS"[1].r",//K1_R = 0x11
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I_KCOLORS"[2].r",//K2_R = 0x12
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I_KCOLORS"[3].r",//K3_R = 0x13
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I_KCOLORS"[0].g",//K0_G = 0x14
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I_KCOLORS"[1].g",//K1_G = 0x15
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I_KCOLORS"[2].g",//K2_G = 0x16
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I_KCOLORS"[3].g",//K3_G = 0x17
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I_KCOLORS"[0].b",//K0_B = 0x18
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I_KCOLORS"[1].b",//K1_B = 0x19
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I_KCOLORS"[2].b",//K2_B = 0x1A
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I_KCOLORS"[3].b",//K3_B = 0x1B
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I_KCOLORS"[0].a",//K0_A = 0x1C
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I_KCOLORS"[1].a",//K1_A = 0x1D
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I_KCOLORS"[2].a",//K2_A = 0x1E
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I_KCOLORS"[3].a",//K3_A = 0x1F
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};
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static const char *tevScaleTable[] = // CS
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{
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"1.0f", //SCALE_1
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"2.0f", //SCALE_2
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"4.0f", //SCALE_4
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"0.5f",//DIVIDE_2
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};
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static const char *tevBiasTable[] = // TB
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{
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"", //ZERO,
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"+0.5f", //ADDHALF,
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"-0.5f", //SUBHALF,
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"",
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};
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static const char *tevOpTable[] = { // TEV
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"+", //TEVOP_ADD = 0,
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"-", //TEVOP_SUB = 1,
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};
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//static const char *tevCompOpTable[] = { ">", "==" };
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#define TEVCMP_R8 0
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#define TEVCMP_GR16 1
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#define TEVCMP_BGR24 2
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#define TEVCMP_RGB8 3
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static const char *tevCInputTable[] = // CC
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{
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"prev.rgb", //CPREV,
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"prev.aaa", //APREV,
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"c0.rgb", //C0,
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"c0.aaa", //A0,
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"c1.rgb", //C1,
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"c1.aaa", //A1,
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"c2.rgb", //C2,
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"c2.aaa", //A2,
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"textemp.rgb", //TEXC,
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"textemp.aaa", //TEXA,
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"rastemp.rgb", //RASC,
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"rastemp.aaa", //RASA,
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"float3(1.0f,1.0f,1.0f)", //ONE,
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"float3(.5f,.5f,.5f)", //HALF,
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"konsttemp.rgb", //KONST,
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"float3(0.0f,0.0f,0.0f)", //ZERO
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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};
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static const char *tevCInputTable2[] = // CC
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{
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"prev", //CPREV,
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"(prev.aaa)", //APREV,
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"c0", //C0,
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"(c0.aaa)", //A0,
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"c1", //C1,
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"(c1.aaa)", //A1,
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"c2", //C2,
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"(c2.aaa)", //A2,
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"textemp", //TEXC,
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"(textemp.aaa)", //TEXA,
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"rastemp", //RASC,
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"(rastemp.aaa)", //RASA,
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"float3(1.0f,1.0f,1.0f)", //ONE,
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"float3(.5f,.5f,.5f)", //HALF,
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"konsttemp", //"konsttemp.rgb", //KONST,
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"float3(0.0f,0.0f,0.0f)", //ZERO
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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};
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static const char *tevAInputTable[] = // CA
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{
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"prev.a", //APREV,
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"c0.a", //A0,
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"c1.a", //A1,
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"c2.a", //A2,
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"textemp.a", //TEXA,
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"rastemp.a", //RASA,
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"konsttemp.a", //KONST
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"0.0", //ZERO
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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"PADERROR", "PADERROR", "PADERROR",
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};
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static const char *tevAInputTable2[] = // CA
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{
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"prev", //APREV,
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"c0", //A0,
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"c1", //A1,
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"c2", //A2,
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"textemp", //TEXA,
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"rastemp", //RASA,
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"konsttemp", //KONST, (hw1 had quarter)
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"float4(0,0,0,0)", //ZERO
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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};
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static const char *tevRasTable[] =
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{
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"colors[0]",
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"colors[1]",
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"ERROR", //2
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"ERROR", //3
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"ERROR", //4
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"alphabump", // use bump alpha
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"(alphabump*(255.0f/248.0f))", //normalized
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"float4(0,0,0,0)", // zero
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};
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static const char *alphaRef[2] =
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{
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I_ALPHA"[0].x",
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I_ALPHA"[0].y"
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};
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//static const char *tevTexFunc[] = { "tex2D", "texRECT" };
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static const char *tevCOutputTable[] = { "prev.rgb", "c0.rgb", "c1.rgb", "c2.rgb" };
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static const char *tevAOutputTable[] = { "prev.a", "c0.a", "c1.a", "c2.a" };
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static const char* tevIndAlphaSel[] = {"", "x", "y", "z"};
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static const char* tevIndAlphaScale[] = {"", "*32","*16","*8"};
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static const char* tevIndBiasField[] = {"", "x", "y", "xy", "z", "xz", "yz", "xyz"}; // indexed by bias
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static const char* tevIndBiasAdd[] = {"-128.0f", "1.0f", "1.0f", "1.0f" }; // indexed by fmt
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static const char* tevIndWrapStart[] = {"0", "256", "128", "64", "32", "16", "0.001" };
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static const char* tevIndFmtScale[] = {"255.0f", "31.0f", "15.0f", "8.0f" };
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#define WRITE p+=sprintf
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static const char *swapColors = "rgba";
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static char swapModeTable[4][5];
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static char text[16384];
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static void BuildSwapModeTable()
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{
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//bpmem.tevregs[0].
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for (int i = 0; i < 4; i++)
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{
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swapModeTable[i][0] = swapColors[bpmem.tevksel[i*2].swap1];
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swapModeTable[i][1] = swapColors[bpmem.tevksel[i*2].swap2];
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swapModeTable[i][2] = swapColors[bpmem.tevksel[i*2+1].swap1];
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swapModeTable[i][3] = swapColors[bpmem.tevksel[i*2+1].swap2];
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swapModeTable[i][4] = 0;
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}
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}
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char *GeneratePixelShader(u32 texture_mask, bool has_zbuffer_target, bool bRenderZToCol0)
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{
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text[sizeof(text) - 1] = 0x7C; // canary
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DVSTARTPROFILE();
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BuildSwapModeTable();
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int numStages = bpmem.genMode.numtevstages + 1;
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int numTexgen = bpmem.genMode.numtexgens;
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char *p = text;
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WRITE(p, "//Pixel Shader for TEV stages\n");
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WRITE(p, "//%i TEV stages, %i texgens, %i IND stages\n",
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numStages, numTexgen, bpmem.genMode.numindstages);
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bool bRenderZ = has_zbuffer_target && bpmem.zmode.updateenable;
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bool bOutputZ = bpmem.ztex2.op != ZTEXTURE_DISABLE;
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bool bInputZ = bpmem.ztex2.op==ZTEXTURE_ADD || bRenderZ;
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// bool bRenderZToCol0 = ; // output z and alpha to color0
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assert( !bRenderZToCol0 || bRenderZ );
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int ztexcoord = -1;
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if (bInputZ)
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ztexcoord = numTexgen == 0 ? 0 : numTexgen-1;
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int nIndirectStagesUsed = 0;
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if (bpmem.genMode.numindstages > 0) {
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for (int i = 0; i < numStages; ++i) {
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if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) {
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nIndirectStagesUsed |= 1<<bpmem.tevind[i].bt;
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}
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}
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}
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// Declare samplers
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if (texture_mask) {
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WRITE(p, "uniform samplerRECT ");
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bool bfirst = true;
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for (int i = 0; i < 8; ++i) {
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if (texture_mask & (1<<i)) {
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WRITE(p, "%s samp%d : register(s%d)", bfirst?"":",", i, i);
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bfirst = false;
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}
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}
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WRITE(p, ";\n");
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}
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if (texture_mask != 0xff) {
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WRITE(p, "uniform sampler2D ");
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bool bfirst = true;
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for (int i = 0; i < 8; ++i) {
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if (!(texture_mask & (1<<i))) {
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WRITE(p, "%s samp%d : register(s%d)", bfirst?"":",",i, i);
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bfirst = false;
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}
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}
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WRITE(p, ";\n");
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}
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WRITE(p, "\n");
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WRITE(p, "uniform float4 "I_COLORS"[4] : register(c%d);\n", C_COLORS);
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WRITE(p, "uniform float4 "I_KCOLORS"[4] : register(c%d);\n", C_KCOLORS);
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WRITE(p, "uniform float4 "I_ALPHA"[1] : register(c%d);\n", C_ALPHA);
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WRITE(p, "uniform float4 "I_TEXDIMS"[8] : register(c%d);\n", C_TEXDIMS);
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WRITE(p, "uniform float4 "I_ZBIAS"[2] : register(c%d);\n", C_ZBIAS);
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WRITE(p, "uniform float4 "I_INDTEXSCALE"[2] : register(c%d);\n", C_INDTEXSCALE);
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WRITE(p, "uniform float4 "I_INDTEXMTX"[6] : register(c%d);\n", C_INDTEXMTX);
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WRITE(p, "void main(\n");
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WRITE(p, "out half4 ocol0 : COLOR0,\n");
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if (bRenderZ && !bRenderZToCol0 )
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WRITE(p, "out half4 ocol1 : COLOR1,\n");
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if (bOutputZ )
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WRITE(p, " out float depth : DEPTH,\n");
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// if zcoord might come from vertex shader in texcoord
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if (bInputZ) {
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if (numTexgen) {
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for (int i = 0; i < numTexgen; ++i)
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WRITE(p, " in float%d uv%d : TEXCOORD%d, \n", i==ztexcoord?4:3, i,i);
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}
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else
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WRITE(p, " in float4 uv0 : TEXCOORD0,"); //HACK
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}
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else {
|
||||
if (numTexgen) {
|
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for (int i = 0; i < numTexgen; ++i)
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||||
WRITE(p, " in float3 uv%d : TEXCOORD%d,\n",i,i);
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||||
}
|
||||
else
|
||||
WRITE(p, " in float3 uv0 : TEXCOORD0,\n"); //HACK
|
||||
}
|
||||
|
||||
WRITE(p, " in float4 colors[2] : COLOR0){\n");
|
||||
|
||||
char* pmainstart = p;
|
||||
|
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WRITE(p, "float4 c0="I_COLORS"[1],c1="I_COLORS"[2],c2="I_COLORS"[3],prev=float4(0.0f,0.0f,0.0f,0.0f),textemp,rastemp,konsttemp=float4(0.0f,0.0f,0.0f,0.0f);\n"
|
||||
"float3 comp16 = float3(1,255,0), comp24 = float3(1,255,255*255);\n"
|
||||
"float4 alphabump=0;\n"
|
||||
"float3 tevcoord;\n"
|
||||
"float2 wrappedcoord, tempcoord;\n");
|
||||
|
||||
//if (bOutputZ ) WRITE(p, " float depth;\n");
|
||||
// WRITE(p, "return 1;}\n");
|
||||
// return PixelShaderMngr::CompilePixelShader(ps, text);
|
||||
|
||||
// indirect texture map lookup
|
||||
for(u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
|
||||
if (nIndirectStagesUsed & (1<<i)) {
|
||||
// perform indirect texture map lookup
|
||||
// note that we have to scale by the regular texture map's coordinates since this is a texRECT call
|
||||
// (and we have to match with the game's texscale calls)
|
||||
int texcoord = bpmem.tevindref.getTexCoord(i);
|
||||
if (texture_mask & (1<<bpmem.tevindref.getTexMap(i))) {
|
||||
// TODO: I removed a superfluous argument, please check that the resulting expression is correct. (mthuurne 2008-08-27)
|
||||
WRITE(p, "float2 induv%d=uv%d.xy * "I_INDTEXSCALE"[%d].%s;\n", i, texcoord, i/2, (i&1)?"zw":"xy"); //, bpmem.tevindref.getTexMap(i)
|
||||
|
||||
char str[16];
|
||||
sprintf(str, "induv%d", i);
|
||||
WrapNonPow2Tex(p, str, bpmem.tevindref.getTexMap(i), texture_mask);
|
||||
WRITE(p, "float3 indtex%d=texRECT(samp%d,induv%d.xy).abg;\n", i, bpmem.tevindref.getTexMap(i), i);
|
||||
}
|
||||
else {
|
||||
WRITE(p, "float3 indtex%d=tex2D(samp%d,uv%d.xy*"I_INDTEXSCALE"[%d].%s).abg;\n", i, bpmem.tevindref.getTexMap(i), texcoord, i/2, (i&1)?"zw":"xy");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < numStages; i++)
|
||||
WriteStage(p, i, texture_mask); //build the equation for this stage
|
||||
|
||||
if (bOutputZ) {
|
||||
// use the texture input of the last texture stage (textemp), hopefully this has been read and is in correct format...
|
||||
if (bpmem.ztex2.op == ZTEXTURE_ADD) {
|
||||
WRITE(p, "depth = frac(dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w + uv%d.w);\n", ztexcoord);
|
||||
}
|
||||
else {
|
||||
_assert_(bpmem.ztex2.op == ZTEXTURE_REPLACE);
|
||||
WRITE(p, "depth = frac(dot("I_ZBIAS"[0].xyz, textemp.xyz) + "I_ZBIAS"[0].w);\n");
|
||||
}
|
||||
}
|
||||
|
||||
//if (bpmem.genMode.numindstages ) WRITE(p, "prev.rg = indtex0.xy;\nprev.b = 0;\n");
|
||||
|
||||
if (!WriteAlphaTest(p)) {
|
||||
// alpha test will always fail, so restart the shader and just make it an empty function
|
||||
p = pmainstart;
|
||||
WRITE(p, "discard;\n");
|
||||
WRITE(p, "ocol0 = 0;\n");
|
||||
}
|
||||
else {
|
||||
if (!bRenderZToCol0) {
|
||||
/* donkopunchstania: NEEDS FIX - dstalpha does not change how fragments are blended with the EFB
|
||||
once the blending is done, the dstalpha is written to the EFB in place of the
|
||||
fragment alpha if dstalpha is enabled. this only matters if the EFB supports alpha.
|
||||
Commenting this out fixed Metroids but causes glitches in Super Mario Sunshine.
|
||||
|
||||
if (bpmem.dstalpha.enable)
|
||||
WRITE(p, " ocol0 = float4(prev.rgb,"I_ALPHA"[0].w);\n");
|
||||
else
|
||||
*/
|
||||
WRITE(p, " ocol0 = prev;\n");
|
||||
}
|
||||
}
|
||||
|
||||
if (bRenderZ) {
|
||||
// write depth as color
|
||||
if (bRenderZToCol0) {
|
||||
if (bOutputZ )
|
||||
WRITE(p, "ocol0.xyz = frac(float3(256.0f*256.0f, 256.0f, 1.0f) * depth);\n");
|
||||
else
|
||||
WRITE(p, "ocol0.xyz = frac(float3(256.0f*256.0f, 256.0f, 1.0f) * uv%d.w);\n", ztexcoord);
|
||||
WRITE(p, "ocol0.w = prev.w;\n");
|
||||
}
|
||||
else {
|
||||
if (bOutputZ)
|
||||
WRITE(p, "ocol1 = frac(float4(256.0f*256.0f, 256.0f, 1.0f, 0.0f) * depth);\n");
|
||||
else
|
||||
WRITE(p, "ocol1 = frac(float4(256.0f*256.0f, 256.0f, 1.0f, 0.0f) * uv%d.w);\n", ztexcoord);
|
||||
}
|
||||
}
|
||||
WRITE(p, "}\n");
|
||||
if (text[sizeof(text) - 1] != 0x7C)
|
||||
PanicAlert("PixelShader generator - buffer too small, canary has been eaten!");
|
||||
return text;
|
||||
}
|
||||
|
||||
static void WriteStage(char *&p, int n, u32 texture_mask)
|
||||
{
|
||||
char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap];
|
||||
char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
|
||||
|
||||
|
||||
int texcoord = bpmem.tevorders[n/2].getTexCoord(n&1);
|
||||
int texfun = xfregs.texcoords[texcoord].texmtxinfo.projection;
|
||||
bool bHasIndStage = bpmem.tevind[n].IsActive() && bpmem.tevind[n].bt < bpmem.genMode.numindstages;
|
||||
|
||||
if (bHasIndStage) {
|
||||
// perform the indirect op on the incoming regular coordinates using indtex%d as the offset coords
|
||||
bHasIndStage = true;
|
||||
int texmap = bpmem.tevorders[n/2].getEnable(n&1) ? bpmem.tevorders[n/2].getTexMap(n&1) : bpmem.tevindref.getTexMap(bpmem.tevind[n].bt);
|
||||
|
||||
if (bpmem.tevind[n].bs != ITBA_OFF) {
|
||||
// write the bump alpha
|
||||
|
||||
if (bpmem.tevind[n].fmt == ITF_8) {
|
||||
WRITE(p, "alphabump = indtex%d.%s %s;\n", bpmem.tevind[n].bt,
|
||||
tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]);
|
||||
}
|
||||
else {
|
||||
// donkopunchstania: really bad way to do this
|
||||
// cannot always use fract because fract(1.0) is 0.0 when it needs to be 1.0
|
||||
// omitting fract seems to work as well
|
||||
WRITE(p, "if (indtex%d.%s >= 1.0f )\n", bpmem.tevind[n].bt,
|
||||
tevIndAlphaSel[bpmem.tevind[n].bs]);
|
||||
WRITE(p, " alphabump = 1.0f;\n");
|
||||
WRITE(p, "else\n");
|
||||
WRITE(p, " alphabump = fract ( indtex%d.%s %s );\n", bpmem.tevind[n].bt,
|
||||
tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]);
|
||||
}
|
||||
}
|
||||
|
||||
// bias
|
||||
WRITE(p, "float3 indtevcrd%d = indtex%d;\n", n, bpmem.tevind[n].bt);
|
||||
WRITE(p, "indtevcrd%d.xy *= %s;\n", n, tevIndFmtScale[bpmem.tevind[n].fmt]);
|
||||
if (bpmem.tevind[n].bias != ITB_NONE )
|
||||
WRITE(p, "indtevcrd%d.%s += %s;\n", n, tevIndBiasField[bpmem.tevind[n].bias], tevIndBiasAdd[bpmem.tevind[n].fmt]);
|
||||
|
||||
// multiply by offset matrix and scale
|
||||
if (bpmem.tevind[n].mid != 0) {
|
||||
if (bpmem.tevind[n].mid <= 3) {
|
||||
int mtxidx = 2*(bpmem.tevind[n].mid-1);
|
||||
WRITE(p, "float2 indtevtrans%d = float2(dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d), dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d));\n",
|
||||
n, mtxidx, n, mtxidx+1, n);
|
||||
}
|
||||
else if (bpmem.tevind[n].mid <= 5) { // s matrix
|
||||
int mtxidx = 2*(bpmem.tevind[n].mid-5);
|
||||
WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.xx;\n", n, mtxidx, texcoord, n);
|
||||
}
|
||||
else if (bpmem.tevind[n].mid <= 9) { // t matrix
|
||||
int mtxidx = 2*(bpmem.tevind[n].mid-9);
|
||||
WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n);
|
||||
}
|
||||
else {
|
||||
// TODO: I removed a superfluous argument, please check that the resulting expression is correct. (mthuurne 2008-08-27)
|
||||
WRITE(p, "float2 indtevtrans%d = 0;\n", n); //, n
|
||||
}
|
||||
}
|
||||
else {
|
||||
// TODO: I removed a superfluous argument, please check that the resulting expression is correct. (mthuurne 2008-08-27)
|
||||
WRITE(p, "float2 indtevtrans%d = 0;\n", n); //, n
|
||||
}
|
||||
|
||||
// wrapping
|
||||
if (!bpmem.tevorders[n/2].getEnable(n&1) || (texture_mask & (1<<texmap))) {
|
||||
// non pow2
|
||||
|
||||
if (bpmem.tevind[n].sw != ITW_OFF || bpmem.tevind[n].tw != ITW_OFF) {
|
||||
if (bpmem.tevind[n].sw == ITW_0) {
|
||||
if (bpmem.tevind[n].tw == ITW_0) {
|
||||
// zero out completely
|
||||
WRITE(p, "wrappedcoord = float2(0.0f,0.0f);\n");
|
||||
}
|
||||
else {
|
||||
WRITE(p, "wrappedcoord.x = fmod( (uv%d.x+%s)*"I_TEXDIMS"[%d].x*"I_TEXDIMS"[%d].z, %s);\n"
|
||||
"wrappedcoord.y = 0;\n", texcoord, tevIndWrapStart[bpmem.tevind[n].sw], texmap, texmap, tevIndWrapStart[bpmem.tevind[n].sw]);
|
||||
}
|
||||
}
|
||||
else if (bpmem.tevind[n].tw == ITW_0) {
|
||||
WRITE(p, "wrappedcoord.y = fmod( (uv%d.y+%s)*"I_TEXDIMS"[%d].y*"I_TEXDIMS"[%d].w, %s);\n"
|
||||
"wrappedcoord.x = 0;\n", texcoord, tevIndWrapStart[bpmem.tevind[n].tw], texmap, texmap, tevIndWrapStart[bpmem.tevind[n].tw]);
|
||||
}
|
||||
else {
|
||||
WRITE(p, "wrappedcoord = fmod( (uv%d.xy+float2(%s,%s))*"I_TEXDIMS"[%d].xy*"I_TEXDIMS"[%d].zw, float2(%s,%s));\n", texcoord,
|
||||
tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw],texmap,texmap,
|
||||
tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw]);
|
||||
}
|
||||
}
|
||||
else {
|
||||
WRITE(p, "wrappedcoord = uv%d.xy*"I_TEXDIMS"[%d].xy;\n", texcoord, texmap);
|
||||
}
|
||||
}
|
||||
else {
|
||||
// pow of 2
|
||||
WRITE(p, "indtevtrans%d.xy *= "I_TEXDIMS"[%d].xy * "I_TEXDIMS"[%d].zw;\n", n, texmap, texmap);
|
||||
|
||||
// mult by bitdepth / tex dimensions
|
||||
if (bpmem.tevind[n].sw != ITW_OFF || bpmem.tevind[n].tw != ITW_OFF) {
|
||||
if (bpmem.tevind[n].sw == ITW_0) {
|
||||
if (bpmem.tevind[n].tw == ITW_0) {
|
||||
// zero out completely
|
||||
WRITE(p, "wrappedcoord = float2(0.0f,0.0f);\n");
|
||||
}
|
||||
else {
|
||||
WRITE(p, "wrappedcoord.x = "I_TEXDIMS"[%d].x * fmod( uv%d.x+%s, "I_TEXDIMS"[%d].z*%s);\n"
|
||||
"wrappedcoord.y = 0;\n", texmap, texcoord, tevIndWrapStart[bpmem.tevind[n].sw], texmap, tevIndWrapStart[bpmem.tevind[n].sw]);
|
||||
}
|
||||
}
|
||||
else if (bpmem.tevind[n].tw == ITW_0) {
|
||||
WRITE(p, "wrappedcoord.y = "I_TEXDIMS"[%d].y * fmod( uv%d.y+%s, "I_TEXDIMS"[%d].w*%s);\n"
|
||||
"wrappedcoord.x = 0;\n", texmap, texcoord, tevIndWrapStart[bpmem.tevind[n].tw], texmap, tevIndWrapStart[bpmem.tevind[n].tw]);
|
||||
}
|
||||
else {
|
||||
// have to add an offset or else might get negative values!
|
||||
WRITE(p, "wrappedcoord = "I_TEXDIMS"[%d].xy * fmod( uv%d.xy+float2(%s,%s), "I_TEXDIMS"[%d].zw*float2(%s,%s));\n", texmap, texcoord,
|
||||
tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw], texmap,
|
||||
tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw]);
|
||||
}
|
||||
}
|
||||
else {
|
||||
WRITE(p, "wrappedcoord = uv%d.xy;\n", texcoord);
|
||||
}
|
||||
}
|
||||
|
||||
if (bpmem.tevind[n].fb_addprev) {
|
||||
// add previous tevcoord
|
||||
|
||||
if (texfun == XF_TEXPROJ_STQ) {
|
||||
WRITE(p, "tevcoord.xy += wrappedcoord/uv%d.z + indtevtrans%d;\n", texcoord, n);
|
||||
//WRITE(p, "tevcoord.z += uv%d.z;\n", texcoord);
|
||||
}
|
||||
else {
|
||||
WRITE(p, "tevcoord.xy += wrappedcoord + indtevtrans%d;\n", n);
|
||||
}
|
||||
}
|
||||
else {
|
||||
WRITE(p, "tevcoord.xy = wrappedcoord/uv%d.z + indtevtrans%d;\n", texcoord, n);
|
||||
//if (texfun == XF_TEXPROJ_STQ )
|
||||
// WRITE(p, "tevcoord.z = uv%d.z;\n", texcoord);
|
||||
}
|
||||
}
|
||||
|
||||
WRITE(p, "rastemp=%s.%s;\n",tevRasTable[bpmem.tevorders[n/2].getColorChan(n&1)],rasswap);
|
||||
|
||||
if (bpmem.tevorders[n/2].getEnable(n&1)) {
|
||||
int texmap = bpmem.tevorders[n/2].getTexMap(n&1);
|
||||
if(!bHasIndStage) {
|
||||
// calc tevcord
|
||||
//tevcoord.xy = texdim[1].xy * uv1.xy / uv1.z;
|
||||
int OurTexCoord = 0;
|
||||
if(bpmem.genMode.numtexgens)
|
||||
OurTexCoord = texcoord;
|
||||
else
|
||||
OurTexCoord = 0;
|
||||
if (texture_mask & (1<<texmap)) {
|
||||
// nonpow2
|
||||
if (texfun == XF_TEXPROJ_STQ )
|
||||
WRITE(p, "tevcoord.xy = uv%d.xy / uv%d.z;\n", texcoord, OurTexCoord);
|
||||
else
|
||||
WRITE(p, "tevcoord.xy = uv%d.xy;\n", OurTexCoord);
|
||||
WrapNonPow2Tex(p, "tevcoord", texmap, texture_mask);
|
||||
}
|
||||
else {
|
||||
if (texfun == XF_TEXPROJ_STQ )
|
||||
WRITE(p, "tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy / uv%d.z;\n", texmap, OurTexCoord , OurTexCoord );
|
||||
else
|
||||
WRITE(p, "tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy;\n", texmap, OurTexCoord);
|
||||
|
||||
}
|
||||
}
|
||||
else if (texture_mask & (1<<texmap)) {
|
||||
// if non pow 2, have to manually repeat
|
||||
//WrapNonPow2Tex(p, "tevcoord", texmap);
|
||||
bool bwraps = !!(texture_mask & (0x100<<texmap));
|
||||
bool bwrapt = !!(texture_mask & (0x10000<<texmap));
|
||||
|
||||
if (bwraps || bwrapt) {
|
||||
const char* field = bwraps ? (bwrapt ? "xy" : "x") : "y";
|
||||
WRITE(p, "tevcoord.%s = fmod(tevcoord.%s+32*"I_TEXDIMS"[%d].%s,"I_TEXDIMS"[%d].%s);\n", field, field, texmap, field, texmap, field);
|
||||
}
|
||||
}
|
||||
|
||||
if (texture_mask & (1<<texmap) )
|
||||
WRITE(p, "textemp=texRECT(samp%d,tevcoord.xy).%s;\n", texmap, texswap);
|
||||
else
|
||||
WRITE(p, "textemp=tex2D(samp%d,tevcoord.xy).%s;\n", texmap, texswap);
|
||||
}
|
||||
else
|
||||
WRITE(p, "textemp=float4(1,1,1,1);\n");
|
||||
|
||||
int kc = bpmem.tevksel[n/2].getKC(n&1);
|
||||
int ka = bpmem.tevksel[n/2].getKA(n&1);
|
||||
|
||||
TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC;
|
||||
TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[n].alphaC;
|
||||
|
||||
bool bCKonst = cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST;
|
||||
bool bAKonst = ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST || ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST;
|
||||
if (bCKonst || bAKonst )
|
||||
WRITE(p, "konsttemp=float4(%s,%s);\n",tevKSelTableC[kc],tevKSelTableA[ka]);
|
||||
|
||||
WRITE(p, "%s= ", tevCOutputTable[cc.dest]);
|
||||
|
||||
// combine the color channel
|
||||
if (cc.bias != 3) { // if not compare
|
||||
//normal color combiner goes here
|
||||
WRITE(p, " %s*(%s%s",tevScaleTable[cc.shift],tevCInputTable[cc.d],tevOpTable[cc.op]);
|
||||
WRITE(p, "lerp(%s,%s,%s) %s);\n",
|
||||
tevCInputTable[cc.a], tevCInputTable[cc.b],
|
||||
tevCInputTable[cc.c], tevBiasTable[cc.bias]);
|
||||
}
|
||||
else {
|
||||
int cmp = (cc.shift<<1)|cc.op|8; // comparemode stored here
|
||||
switch(cmp) {
|
||||
case TEVCMP_R8_GT:
|
||||
case TEVCMP_RGB8_GT: // per component compares
|
||||
WRITE(p, " %s + ((%s.%s > %s.%s) ? %s : float3(0.0f,0.0f,0.0f));\n",
|
||||
tevCInputTable[cc.d], tevCInputTable2[cc.a], cmp==TEVCMP_R8_GT?"r":"rgb", tevCInputTable2[cc.b], cmp==TEVCMP_R8_GT?"r":"rgb", tevCInputTable[cc.c]);
|
||||
break;
|
||||
case TEVCMP_R8_EQ:
|
||||
case TEVCMP_RGB8_EQ:
|
||||
WRITE(p, " %s + (abs(%s.r - %s.r)<%f ? %s : float3(0.0f,0.0f,0.0f));\n",
|
||||
tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], epsilon8bit, tevCInputTable[cc.c]);
|
||||
break;
|
||||
|
||||
case TEVCMP_GR16_GT: // 16 bit compares: 255*g+r (probably used for ztextures, so make sure in ztextures, g is the most significant byte)
|
||||
case TEVCMP_BGR24_GT: // 24 bit compares: 255*255*b+255*g+r
|
||||
WRITE(p, " %s + (( dot(%s.rgb-%s.rgb, comp%s) > 0) ? %s : float3(0.0f,0.0f,0.0f));\n",
|
||||
tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], cmp==TEVCMP_GR16_GT?"16":"24", tevCInputTable[cc.c]);
|
||||
break;
|
||||
case TEVCMP_GR16_EQ:
|
||||
case TEVCMP_BGR24_EQ:
|
||||
WRITE(p, " %s + (abs(dot(%s.rgb - %s.rgb, comp%s))<%f ? %s : float3(0.0f,0.0f,0.0f));\n",
|
||||
tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], cmp==TEVCMP_GR16_GT?"16":"24", epsilon8bit, tevCInputTable[cc.c]);
|
||||
break;
|
||||
default:
|
||||
WRITE(p, "float3(0.0f,0.0f,0.0f);\n");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (cc.clamp)
|
||||
WRITE(p, "%s = clamp(%s,0.0f,1.0f);\n", tevCOutputTable[cc.dest],tevCOutputTable[cc.dest]);
|
||||
|
||||
// combine the alpha channel
|
||||
WRITE(p, "%s= ", tevAOutputTable[ac.dest]);
|
||||
|
||||
if (ac.bias != 3) { // if not compare
|
||||
//normal alpha combiner goes here
|
||||
WRITE(p, " %s*(%s%s",tevScaleTable[ac.shift],tevAInputTable[ac.d],tevOpTable[ac.op]);
|
||||
WRITE(p, "lerp(%s,%s,%s) %s)\n",
|
||||
tevAInputTable[ac.a],tevAInputTable[ac.b],
|
||||
tevAInputTable[ac.c],tevBiasTable[ac.bias]);
|
||||
}
|
||||
else {
|
||||
//compare alpha combiner goes here
|
||||
int cmp = (ac.shift<<1)|ac.op|8; // comparemode stored here
|
||||
switch(cmp) {
|
||||
case TEVCMP_R8_GT:
|
||||
case TEVCMP_A8_GT:
|
||||
WRITE(p, " %s + ((%s.%s > %s.%s) ? %s : 0)\n",
|
||||
tevAInputTable[ac.d],tevAInputTable2[ac.a], cmp==TEVCMP_R8_GT?"r":"a", tevAInputTable2[ac.b], cmp==TEVCMP_R8_GT?"r":"a", tevAInputTable[ac.c]);
|
||||
break;
|
||||
case TEVCMP_R8_EQ:
|
||||
case TEVCMP_A8_EQ:
|
||||
WRITE(p, " %s + (abs(%s.r - %s.r)<%f ? %s : 0)\n",
|
||||
tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b],epsilon8bit,tevAInputTable[ac.c]);
|
||||
break;
|
||||
|
||||
case TEVCMP_GR16_GT: // 16 bit compares: 255*g+r (probably used for ztextures, so make sure in ztextures, g is the most significant byte)
|
||||
case TEVCMP_BGR24_GT: // 24 bit compares: 255*255*b+255*g+r
|
||||
WRITE(p, " %s + (( dot(%s.rgb-%s.rgb, comp%s) > 0) ? %s : 0)\n",
|
||||
tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b], cmp==TEVCMP_GR16_GT?"16":"24", tevAInputTable[ac.c]);
|
||||
break;
|
||||
case TEVCMP_GR16_EQ:
|
||||
case TEVCMP_BGR24_EQ:
|
||||
WRITE(p, " %s + (abs(dot(%s.rgb - %s.rgb, comp%s))<%f ? %s : 0)\n",
|
||||
tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b],cmp==TEVCMP_GR16_GT?"16":"24",epsilon8bit,tevAInputTable[ac.c]);
|
||||
break;
|
||||
default:
|
||||
WRITE(p, "0)\n");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
WRITE(p, ";\n");
|
||||
|
||||
if (ac.clamp)
|
||||
WRITE(p, "%s = clamp(%s,0.0f,1.0f);\n", tevAOutputTable[ac.dest],tevAOutputTable[ac.dest]);
|
||||
WRITE(p, "\n");
|
||||
}
|
||||
|
||||
void WrapNonPow2Tex(char* &p, const char* var, int texmap, u32 texture_mask)
|
||||
{
|
||||
_assert_(texture_mask & (1<<texmap));
|
||||
bool bwraps = !!(texture_mask & (0x100<<texmap));
|
||||
bool bwrapt = !!(texture_mask & (0x10000<<texmap));
|
||||
|
||||
if (bwraps || bwrapt) {
|
||||
const char* field = bwraps ? (bwrapt ? "xy" : "x") : "y";
|
||||
const char* wrapfield = bwraps ? (bwrapt ? "zw" : "z") : "w";
|
||||
WRITE(p, "%s.%s = "I_TEXDIMS"[%d].%s*frac(%s.%s*"I_TEXDIMS"[%d].%s+32);\n", var, field, texmap, field, var, field, texmap, wrapfield);
|
||||
|
||||
if (!bwraps )
|
||||
WRITE(p, "%s.x *= "I_TEXDIMS"[%d].x * "I_TEXDIMS"[%d].z;\n", var, texmap, texmap);
|
||||
if (!bwrapt )
|
||||
WRITE(p, "%s.y *= "I_TEXDIMS"[%d].y * "I_TEXDIMS"[%d].w;\n", var, texmap, texmap);
|
||||
}
|
||||
else {
|
||||
WRITE(p, "%s.xy *= "I_TEXDIMS"[%d].xy * "I_TEXDIMS"[%d].zw;\n", var, texmap, texmap);
|
||||
}
|
||||
}
|
||||
|
||||
static void WriteAlphaCompare(char *&p, int num, int comp)
|
||||
{
|
||||
switch(comp) {
|
||||
case ALPHACMP_ALWAYS: WRITE(p, "(false)"); break;
|
||||
case ALPHACMP_NEVER: WRITE(p, "(true)"); break;
|
||||
case ALPHACMP_LEQUAL: WRITE(p, "(prev.a > %s)",alphaRef[num]); break;
|
||||
case ALPHACMP_LESS: WRITE(p, "(prev.a >= %s - %f)",alphaRef[num],epsilon8bit*0.5f);break;
|
||||
case ALPHACMP_GEQUAL: WRITE(p, "(prev.a < %s)",alphaRef[num]); break;
|
||||
case ALPHACMP_GREATER: WRITE(p, "(prev.a <= %s + %f)",alphaRef[num],epsilon8bit*0.5f);break;
|
||||
case ALPHACMP_EQUAL: WRITE(p, "(abs(prev.a-%s)>%f)",alphaRef[num],epsilon8bit*2); break;
|
||||
case ALPHACMP_NEQUAL: WRITE(p, "(abs(prev.a-%s)<%f)",alphaRef[num],epsilon8bit*2); break;
|
||||
}
|
||||
}
|
||||
|
||||
static bool WriteAlphaTest(char *&p)
|
||||
{
|
||||
u32 op = bpmem.alphaFunc.logic;
|
||||
u32 comp[2] = {bpmem.alphaFunc.comp0,bpmem.alphaFunc.comp1};
|
||||
|
||||
//first kill all the simple cases
|
||||
switch(op) {
|
||||
case 0: // and
|
||||
if (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) return true;
|
||||
if (comp[0] == ALPHACMP_NEVER || comp[1] == ALPHACMP_NEVER) {
|
||||
WRITE(p, "discard;\n");
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 1: // or
|
||||
if (comp[0] == ALPHACMP_ALWAYS || comp[1] == ALPHACMP_ALWAYS) return true;
|
||||
if (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER) {
|
||||
WRITE(p, "discard;\n");
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 2: // xor
|
||||
if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS) ) return true;
|
||||
if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER)) {
|
||||
WRITE(p, "discard;\n");
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 3: // xnor
|
||||
if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS)) {
|
||||
WRITE(p, "discard;\n");
|
||||
return false;
|
||||
}
|
||||
if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER) )
|
||||
return true;
|
||||
break;
|
||||
}
|
||||
|
||||
WRITE(p, "discard( ");
|
||||
WriteAlphaCompare(p, 0, bpmem.alphaFunc.comp0);
|
||||
|
||||
// negated because testing the inverse condition
|
||||
switch(bpmem.alphaFunc.logic) {
|
||||
case 0: WRITE(p, " || "); break; // and
|
||||
case 1: WRITE(p, " && "); break; // or
|
||||
case 2: WRITE(p, " == "); break; // xor
|
||||
case 3: WRITE(p, " != "); break; // xnor
|
||||
}
|
||||
WriteAlphaCompare(p, 1, bpmem.alphaFunc.comp1);
|
||||
WRITE(p, ");\n");
|
||||
return true;
|
||||
}
|
44
Source/Core/VideoCommon/Src/PixelShader.h
Normal file
44
Source/Core/VideoCommon/Src/PixelShader.h
Normal file
@ -0,0 +1,44 @@
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef GCOGL_PIXELSHADER
|
||||
#define GCOGL_PIXELSHADER
|
||||
|
||||
#include "Common.h"
|
||||
|
||||
#define I_COLORS "color"
|
||||
#define I_KCOLORS "k"
|
||||
#define I_ALPHA "alphaRef"
|
||||
#define I_TEXDIMS "texdim"
|
||||
#define I_ZBIAS "czbias"
|
||||
#define I_INDTEXSCALE "cindscale"
|
||||
#define I_INDTEXMTX "cindmtx"
|
||||
|
||||
#define C_COLORS 0
|
||||
#define C_KCOLORS (C_COLORS+4)
|
||||
#define C_ALPHA (C_KCOLORS+4)
|
||||
#define C_TEXDIMS (C_ALPHA+1)
|
||||
#define C_ZBIAS (C_TEXDIMS+8)
|
||||
#define C_INDTEXSCALE (C_ZBIAS+2)
|
||||
#define C_INDTEXMTX (C_INDTEXSCALE+2)
|
||||
#define C_ENVCONST_END (C_INDTEXMTX+6)
|
||||
|
||||
#define C_COLORMATRIX (C_INDTEXMTX+6)
|
||||
|
||||
char *GeneratePixelShader(u32 texture_mask, bool has_zbuffer_target, bool bRenderZToCol0);
|
||||
|
||||
#endif
|
@ -9,6 +9,9 @@ files = [
|
||||
"TextureDecoder.cpp",
|
||||
"XFMemory.cpp",
|
||||
"XFBConvert.cpp",
|
||||
"PixelShader.cpp",
|
||||
"VertexShader.cpp",
|
||||
"Statistics.cpp",
|
||||
"Fifo.cpp",
|
||||
"VideoState.cpp",
|
||||
"Profiler.cpp",
|
||||
|
43
Source/Core/VideoCommon/Src/Statistics.cpp
Normal file
43
Source/Core/VideoCommon/Src/Statistics.cpp
Normal file
@ -0,0 +1,43 @@
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#include "Statistics.h"
|
||||
|
||||
Statistics stats;
|
||||
|
||||
template <class T>
|
||||
void Xchg(T& a, T&b)
|
||||
{
|
||||
T c = a;
|
||||
a = b;
|
||||
b = c;
|
||||
}
|
||||
|
||||
void Statistics::ResetFrame()
|
||||
{
|
||||
memset(&thisFrame, 0, sizeof(ThisFrame));
|
||||
}
|
||||
|
||||
void Statistics::SwapDL()
|
||||
{
|
||||
Xchg(stats.thisFrame.numDLPrims, stats.thisFrame.numPrims);
|
||||
Xchg(stats.thisFrame.numXFLoadsInDL, stats.thisFrame.numXFLoads);
|
||||
Xchg(stats.thisFrame.numCPLoadsInDL, stats.thisFrame.numCPLoads);
|
||||
Xchg(stats.thisFrame.numBPLoadsInDL, stats.thisFrame.numBPLoads);
|
||||
}
|
78
Source/Core/VideoCommon/Src/Statistics.h
Normal file
78
Source/Core/VideoCommon/Src/Statistics.h
Normal file
@ -0,0 +1,78 @@
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _STATISTICS_H
|
||||
#define _STATISTICS_H
|
||||
|
||||
struct Statistics
|
||||
{
|
||||
int numPrimitives;
|
||||
|
||||
int numPixelShadersCreated;
|
||||
int numPixelShadersAlive;
|
||||
int numVertexShadersCreated;
|
||||
int numVertexShadersAlive;
|
||||
|
||||
int numTexturesCreated;
|
||||
int numTexturesAlive;
|
||||
|
||||
int numRenderTargetsCreated;
|
||||
int numRenderTargetsAlive;
|
||||
|
||||
int numDListsCalled;
|
||||
int numDListsCreated;
|
||||
int numDListsAlive;
|
||||
|
||||
int numJoins;
|
||||
|
||||
struct ThisFrame
|
||||
{
|
||||
int numBPLoads;
|
||||
int numCPLoads;
|
||||
int numXFLoads;
|
||||
|
||||
int numBPLoadsInDL;
|
||||
int numCPLoadsInDL;
|
||||
int numXFLoadsInDL;
|
||||
|
||||
int numDLs;
|
||||
int numDLPrims;
|
||||
int numPrims;
|
||||
int numShaderChanges;
|
||||
|
||||
int numDListsCalled;
|
||||
};
|
||||
ThisFrame thisFrame;
|
||||
void ResetFrame();
|
||||
static void SwapDL();
|
||||
};
|
||||
|
||||
extern Statistics stats;
|
||||
|
||||
#define STATISTICS
|
||||
|
||||
#ifdef STATISTICS
|
||||
#define INCSTAT(a) (a)++;
|
||||
#define ADDSTAT(a,b) (a)+=(b);
|
||||
#define SETSTAT(a,x) (a)=(int)(x);
|
||||
#else
|
||||
#define INCSTAT(a) ;
|
||||
#define ADDSTAT(a,b) ;
|
||||
#define SETSTAT(a,x) ;
|
||||
#endif
|
||||
|
||||
#endif // _STATISTICS_H
|
464
Source/Core/VideoCommon/Src/VertexShader.cpp
Normal file
464
Source/Core/VideoCommon/Src/VertexShader.cpp
Normal file
@ -0,0 +1,464 @@
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "Profiler.h"
|
||||
#include <math.h>
|
||||
|
||||
#include "BPMemory.h"
|
||||
#include "VertexShader.h"
|
||||
|
||||
static char text[16384];
|
||||
|
||||
#define WRITE p+=sprintf
|
||||
|
||||
#define LIGHTS_POS ""
|
||||
|
||||
char *GenerateLightShader(char* p, int index, const LitChannel& chan, const char* dest, int coloralpha);
|
||||
|
||||
char *GenerateVertexShader(u32 components, bool has_zbuffer_target)
|
||||
{
|
||||
text[sizeof(text) - 1] = 0x7C; // canary
|
||||
DVSTARTPROFILE();
|
||||
|
||||
_assert_( bpmem.genMode.numtexgens == xfregs.numTexGens);
|
||||
_assert_( bpmem.genMode.numcolchans == xfregs.nNumChans);
|
||||
|
||||
u32 lightMask = 0;
|
||||
if (xfregs.nNumChans > 0)
|
||||
lightMask |= xfregs.colChans[0].color.GetFullLightMask() | xfregs.colChans[0].alpha.GetFullLightMask();
|
||||
if (xfregs.nNumChans > 1)
|
||||
lightMask |= xfregs.colChans[1].color.GetFullLightMask() | xfregs.colChans[1].alpha.GetFullLightMask();
|
||||
|
||||
bool bOutputZ = bpmem.ztex2.op==ZTEXTURE_ADD || has_zbuffer_target;
|
||||
int ztexcoord = -1;
|
||||
|
||||
char *p = text;
|
||||
WRITE(p, "//Vertex Shader: comp:%x, \n", components);
|
||||
WRITE(p, "typedef struct {\n"
|
||||
" float4 T0, T1, T2;\n"
|
||||
" float4 N0, N1, N2;\n"
|
||||
"} s_"I_POSNORMALMATRIX";\n\n"
|
||||
"typedef struct {\n"
|
||||
" float4 t;\n"
|
||||
"} FLT4;\n"
|
||||
"typedef struct {\n"
|
||||
" FLT4 T[24];\n"
|
||||
"} s_"I_TEXMATRICES";\n\n"
|
||||
"typedef struct {\n"
|
||||
" FLT4 T[64];\n"
|
||||
"} s_"I_TRANSFORMMATRICES";\n\n"
|
||||
"typedef struct {\n"
|
||||
" FLT4 T[32];\n"
|
||||
"} s_"I_NORMALMATRICES";\n\n"
|
||||
"typedef struct {\n"
|
||||
" FLT4 T[64];\n"
|
||||
"} s_"I_POSTTRANSFORMMATRICES";\n\n"
|
||||
"typedef struct {\n"
|
||||
" float4 col;\n"
|
||||
" float4 cosatt;\n"
|
||||
" float4 distatt;\n"
|
||||
" float4 pos;\n"
|
||||
" float4 dir;\n"
|
||||
"} Light;\n\n"
|
||||
"typedef struct {\n"
|
||||
" Light lights[8];\n"
|
||||
"} s_"I_LIGHTS";\n\n"
|
||||
"typedef struct {\n"
|
||||
" float4 C0, C1, C2, C3;\n"
|
||||
"} s_"I_MATERIALS";\n\n"
|
||||
"typedef struct {\n"
|
||||
" float4 T0,T1,T2,T3;\n"
|
||||
"} s_"I_PROJECTION";\n"
|
||||
"typedef struct {\n"
|
||||
" float4 params;\n" // a, b, c, b_shift
|
||||
"} s_"I_FOGPARAMS";\n\n");
|
||||
|
||||
WRITE(p, "struct VS_OUTPUT {\n");
|
||||
WRITE(p, " float4 pos : POSITION;\n");
|
||||
WRITE(p, " float4 colors[2] : COLOR0;\n");
|
||||
|
||||
// if outputting Z, embed the Z coordinate in the w component of a texture coordinate
|
||||
// if number of tex gens occupies all the texture coordinates, use the last tex coord
|
||||
// otherwise use the next available tex coord
|
||||
for (int i = 0; i < xfregs.numTexGens; ++i) {
|
||||
WRITE(p, " float%d tex%d : TEXCOORD%d;\n", (i==(xfregs.numTexGens-1)&&bOutputZ)?4:3, i, i);
|
||||
}
|
||||
if (bOutputZ && xfregs.numTexGens == 0) {
|
||||
ztexcoord = 0;
|
||||
WRITE(p, " float4 tex%d : TEXCOORD%d;\n", ztexcoord, ztexcoord);
|
||||
}
|
||||
else if (bOutputZ)
|
||||
ztexcoord = xfregs.numTexGens - 1;
|
||||
|
||||
WRITE(p, "};\n");
|
||||
WRITE(p, "\n");
|
||||
|
||||
// uniforms
|
||||
|
||||
// bool bTexMtx = ((components & VB_HAS_TEXMTXIDXALL)<<VB_HAS_UVTEXMTXSHIFT)!=0; unused TODO: keep?
|
||||
|
||||
WRITE(p, "uniform s_"I_TRANSFORMMATRICES" "I_TRANSFORMMATRICES" : register(c%d);\n", C_TRANSFORMMATRICES);
|
||||
WRITE(p, "uniform s_"I_TEXMATRICES" "I_TEXMATRICES" : register(c%d);\n", C_TEXMATRICES); // also using tex matrices
|
||||
WRITE(p, "uniform s_"I_NORMALMATRICES" "I_NORMALMATRICES" : register(c%d);\n", C_NORMALMATRICES);
|
||||
WRITE(p, "uniform s_"I_POSNORMALMATRIX" "I_POSNORMALMATRIX" : register(c%d);\n", C_POSNORMALMATRIX);
|
||||
WRITE(p, "uniform s_"I_POSTTRANSFORMMATRICES" "I_POSTTRANSFORMMATRICES" : register(c%d);\n", C_POSTTRANSFORMMATRICES);
|
||||
WRITE(p, "uniform s_"I_LIGHTS" "I_LIGHTS" : register(c%d);\n", C_LIGHTS);
|
||||
WRITE(p, "uniform s_"I_MATERIALS" "I_MATERIALS" : register(c%d);\n", C_MATERIALS);
|
||||
WRITE(p, "uniform s_"I_PROJECTION" "I_PROJECTION" : register(c%d);\n", C_PROJECTION);
|
||||
WRITE(p, "uniform s_"I_FOGPARAMS" "I_FOGPARAMS" : register(c%d);\n", C_FOGPARAMS);
|
||||
|
||||
WRITE(p, "VS_OUTPUT main(\n");
|
||||
|
||||
// inputs
|
||||
if (components & VB_HAS_NRM0)
|
||||
WRITE(p, " float3 rawnorm0 : NORMAL,\n");
|
||||
if (components & VB_HAS_NRM1)
|
||||
WRITE(p, " float3 rawnorm1 : ATTR%d,\n", SHADER_NORM1_ATTRIB);
|
||||
if (components & VB_HAS_NRM2)
|
||||
WRITE(p, " float3 rawnorm2 : ATTR%d,\n", SHADER_NORM2_ATTRIB);
|
||||
if (components & VB_HAS_COL0)
|
||||
WRITE(p, " float4 color0 : COLOR0,\n");
|
||||
if (components & VB_HAS_COL1)
|
||||
WRITE(p, " float4 color1 : COLOR1,\n");
|
||||
for (int i = 0; i < 8; ++i) {
|
||||
u32 hastexmtx = (components & (VB_HAS_TEXMTXIDX0<<i));
|
||||
if ((components & (VB_HAS_UV0<<i)) || hastexmtx )
|
||||
WRITE(p, " float%d tex%d : TEXCOORD%d,\n", hastexmtx ? 3 : 2, i,i);
|
||||
}
|
||||
if (components & VB_HAS_POSMTXIDX)
|
||||
WRITE(p, " half posmtx : ATTR%d,\n", SHADER_POSMTX_ATTRIB);
|
||||
|
||||
WRITE(p, " float4 rawpos : POSITION) {\n");
|
||||
WRITE(p, "VS_OUTPUT o;\n");
|
||||
|
||||
// transforms
|
||||
if (components & VB_HAS_POSMTXIDX) {
|
||||
WRITE(p, "float4 pos = float4(dot("I_TRANSFORMMATRICES".T[posmtx].t, rawpos), dot("I_TRANSFORMMATRICES".T[posmtx+1].t, rawpos), dot("I_TRANSFORMMATRICES".T[posmtx+2].t, rawpos),1);\n");
|
||||
|
||||
if (components & VB_HAS_NRMALL) {
|
||||
WRITE(p, "int normidx = posmtx >= 32 ? (posmtx-32) : posmtx;\n");
|
||||
WRITE(p, "float3 N0 = "I_NORMALMATRICES".T[normidx].t.xyz, N1 = "I_NORMALMATRICES".T[normidx+1].t.xyz, N2 = "I_NORMALMATRICES".T[normidx+2].t.xyz;\n");
|
||||
}
|
||||
|
||||
if (components & VB_HAS_NRM0)
|
||||
WRITE(p, "half3 _norm0 = half3(dot(N0, rawnorm0), dot(N1, rawnorm0), dot(N2, rawnorm0));\n"
|
||||
"half3 norm0 = normalize(_norm0);\n");
|
||||
if (components & VB_HAS_NRM1)
|
||||
WRITE(p, "half3 _norm1 = half3(dot(N0, rawnorm1), dot(N1, rawnorm1), dot(N2, rawnorm1));\n");
|
||||
//"half3 norm1 = normalize(_norm1);\n");
|
||||
if (components & VB_HAS_NRM2)
|
||||
WRITE(p, "half3 _norm2 = half3(dot(N0, rawnorm2), dot(N1, rawnorm2), dot(N2, rawnorm2));\n");
|
||||
//"half3 norm2 = normalize(_norm2);\n");
|
||||
}
|
||||
else {
|
||||
WRITE(p, "float4 pos = float4(dot("I_POSNORMALMATRIX".T0, rawpos), dot("I_POSNORMALMATRIX".T1, rawpos), dot("I_POSNORMALMATRIX".T2, rawpos), 1);\n");
|
||||
if (components & VB_HAS_NRM0)
|
||||
WRITE(p, "half3 _norm0 = half3(dot("I_POSNORMALMATRIX".N0.xyz, rawnorm0), dot("I_POSNORMALMATRIX".N1.xyz, rawnorm0), dot("I_POSNORMALMATRIX".N2.xyz, rawnorm0));\n"
|
||||
"half3 norm0 = normalize(_norm0);\n");
|
||||
if (components & VB_HAS_NRM1)
|
||||
WRITE(p, "half3 _norm1 = half3(dot("I_POSNORMALMATRIX".N0.xyz, rawnorm1), dot("I_POSNORMALMATRIX".N1.xyz, rawnorm1), dot("I_POSNORMALMATRIX".N2.xyz, rawnorm1));\n");
|
||||
//"half3 norm1 = normalize(_norm1);\n");
|
||||
if (components & VB_HAS_NRM2)
|
||||
WRITE(p, "half3 _norm2 = half3(dot("I_POSNORMALMATRIX".N0.xyz, rawnorm2), dot("I_POSNORMALMATRIX".N1.xyz, rawnorm2), dot("I_POSNORMALMATRIX".N2.xyz, rawnorm2));\n");
|
||||
//"half3 norm2 = normalize(_norm2);\n");
|
||||
}
|
||||
|
||||
if (!(components & VB_HAS_NRM0))
|
||||
WRITE(p, "half3 _norm0 = half3(0,0,0), norm0= half3(0,0,0);\n");
|
||||
|
||||
WRITE(p, "o.pos = float4(dot("I_PROJECTION".T0, pos), dot("I_PROJECTION".T1, pos), dot("I_PROJECTION".T2, pos), dot("I_PROJECTION".T3, pos));\n");
|
||||
|
||||
WRITE(p, "half4 mat, lacc;\n"
|
||||
"half3 ldir, h;\n"
|
||||
"half dist, dist2, attn;\n");
|
||||
|
||||
// lights/colors
|
||||
for (int j = 0; j < xfregs.nNumChans; j++) {
|
||||
|
||||
// bool bColorAlphaSame = xfregs.colChans[j].color.hex == xfregs.colChans[j].alpha.hex; unused
|
||||
const LitChannel& color = xfregs.colChans[j].color;
|
||||
const LitChannel& alpha = xfregs.colChans[j].alpha;
|
||||
|
||||
WRITE(p, "{\n");
|
||||
|
||||
if (color.matsource) {// from vertex
|
||||
if (components & (VB_HAS_COL0<<j) )
|
||||
WRITE(p, "mat = color%d;\n", j);
|
||||
else WRITE(p, "mat = half4(1,1,1,1);\n");
|
||||
}
|
||||
else // from color
|
||||
WRITE(p, "mat = "I_MATERIALS".C%d;\n", j+2);
|
||||
|
||||
if (color.enablelighting) {
|
||||
if (color.ambsource) {// from vertex
|
||||
if (components & (VB_HAS_COL0<<j) )
|
||||
WRITE(p, "lacc = color%d;\n", j);
|
||||
else WRITE(p, "lacc = half4(0.0f,0.0f,0.0f,0.0f);\n");
|
||||
}
|
||||
else // from color
|
||||
WRITE(p, "lacc = "I_MATERIALS".C%d;\n", j);
|
||||
}
|
||||
|
||||
// check if alpha is different
|
||||
if (alpha.matsource != color.matsource) {
|
||||
if (alpha.matsource) {// from vertex
|
||||
if (components & (VB_HAS_COL0<<j) )
|
||||
WRITE(p, "mat.w = color%d.w;\n", j);
|
||||
else WRITE(p, "mat.w = 1;\n");
|
||||
}
|
||||
else // from color
|
||||
WRITE(p, "mat.w = "I_MATERIALS".C%d.w;\n", j+2);
|
||||
}
|
||||
|
||||
if (alpha.enablelighting && alpha.ambsource != color.ambsource) {
|
||||
if (alpha.ambsource) {// from vertex
|
||||
if (components & (VB_HAS_COL0<<j) )
|
||||
WRITE(p, "lacc.w = color%d.w;\n", j);
|
||||
else WRITE(p, "lacc.w = 0;\n");
|
||||
}
|
||||
else // from color
|
||||
WRITE(p, "lacc.w = "I_MATERIALS".C%d.w;\n", j);
|
||||
}
|
||||
|
||||
if (color.enablelighting && alpha.enablelighting && (color.GetFullLightMask() != alpha.GetFullLightMask() || color.lightparams != alpha.lightparams)) {
|
||||
|
||||
// both have lighting, except not using the same lights
|
||||
int mask = 0; // holds already computed lights
|
||||
|
||||
if (color.lightparams == alpha.lightparams && (color.GetFullLightMask() & alpha.GetFullLightMask())) {
|
||||
// if lights are shared, compute those first
|
||||
mask = color.GetFullLightMask() & alpha.GetFullLightMask();
|
||||
for (int i = 0; i < 8; ++i) {
|
||||
if (mask&(1<<i))
|
||||
p = GenerateLightShader(p, i, color, "lacc", 3);
|
||||
}
|
||||
}
|
||||
|
||||
// no shared lights
|
||||
for (int i = 0; i < 8; ++i) {
|
||||
if (!(mask&(1<<i)) && (color.GetFullLightMask() & (1<<i)) )
|
||||
p = GenerateLightShader(p, i, color, "lacc", 1);
|
||||
if (!(mask&(1<<i)) && (alpha.GetFullLightMask() & (1<<i)) )
|
||||
p = GenerateLightShader(p, i, alpha, "lacc", 2);
|
||||
}
|
||||
}
|
||||
else if (color.enablelighting || alpha.enablelighting) {
|
||||
// either one is enabled
|
||||
int coloralpha = (int)color.enablelighting|((int)alpha.enablelighting<<1);
|
||||
for (int i = 0; i < 8; ++i) {
|
||||
if (color.GetFullLightMask() & (1<<i) )
|
||||
p = GenerateLightShader(p, i, color.enablelighting?color:alpha, "lacc", coloralpha);
|
||||
}
|
||||
}
|
||||
|
||||
if (color.enablelighting != alpha.enablelighting) {
|
||||
if (color.enablelighting )
|
||||
WRITE(p, "o.colors[%d].xyz = mat.xyz * clamp(lacc.xyz,float3(0.0f,0.0f,0.0f),float3(1.0f,1.0f,1.0f));\n"
|
||||
"o.colors[%d].w = mat.w;\n", j, j);
|
||||
else
|
||||
WRITE(p, "o.colors[%d].xyz = mat.xyz;\n"
|
||||
"o.colors[%d].w = mat.w * clamp(lacc.w,0.0f,1.0f);\n", j, j);
|
||||
}
|
||||
else {
|
||||
if (alpha.enablelighting )
|
||||
WRITE(p, "o.colors[%d] = mat * clamp(lacc,float4(0.0f,0.0f,0.0f,0.0f), float4(1.0f,1.0f,1.0f,1.0f));\n", j);
|
||||
else WRITE(p, "o.colors[%d] = mat;\n", j);
|
||||
}
|
||||
WRITE(p, "}\n");
|
||||
}
|
||||
|
||||
// zero left over channels
|
||||
for (int i = xfregs.nNumChans; i < 2; ++i)
|
||||
WRITE(p, "o.colors[%d] = 0;\n", i);
|
||||
|
||||
// transform texcoords
|
||||
for (int i = 0; i < xfregs.numTexGens; ++i) {
|
||||
TexMtxInfo& texinfo = xfregs.texcoords[i].texmtxinfo;
|
||||
|
||||
WRITE(p, "{\n");
|
||||
switch (texinfo.sourcerow) {
|
||||
case XF_SRCGEOM_INROW:
|
||||
_assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
|
||||
WRITE(p, "float4 coord = rawpos;\n"); // pos.w is 1
|
||||
break;
|
||||
case XF_SRCNORMAL_INROW:
|
||||
if (components & VB_HAS_NRM0) {
|
||||
_assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
|
||||
WRITE(p, "float4 coord = float4(rawnorm0.xyz, 1.0);\n");
|
||||
}
|
||||
else WRITE(p, "float4 coord = 0;\n");
|
||||
break;
|
||||
case XF_SRCCOLORS_INROW:
|
||||
_assert_( texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC0 || texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC1 );
|
||||
break;
|
||||
case XF_SRCBINORMAL_T_INROW:
|
||||
if (components & VB_HAS_NRM1) {
|
||||
_assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
|
||||
WRITE(p, "float4 coord = float4(rawnorm1.xyz, 1.0);\n");
|
||||
}
|
||||
else WRITE(p, "float4 coord = 0;\n");
|
||||
break;
|
||||
case XF_SRCBINORMAL_B_INROW:
|
||||
if (components & VB_HAS_NRM2) {
|
||||
_assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
|
||||
WRITE(p, "float4 coord = float4(rawnorm2.xyz, 1.0);\n");
|
||||
}
|
||||
else WRITE(p, "float4 coord = 0;\n");
|
||||
break;
|
||||
default:
|
||||
_assert_(texinfo.sourcerow <= XF_SRCTEX7_INROW);
|
||||
if (components & (VB_HAS_UV0<<(texinfo.sourcerow - XF_SRCTEX0_INROW)) )
|
||||
WRITE(p, "float4 coord = float4(tex%d.x, tex%d.y, 1.0f, 1.0f);\n", texinfo.sourcerow - XF_SRCTEX0_INROW, texinfo.sourcerow - XF_SRCTEX0_INROW);
|
||||
else
|
||||
WRITE(p, "float4 coord = float4(0.0f, 0.0f, 1.0f, 1.0f);\n");
|
||||
break;
|
||||
}
|
||||
|
||||
// firs transformation
|
||||
switch (texinfo.texgentype) {
|
||||
case XF_TEXGEN_REGULAR:
|
||||
if (components & (VB_HAS_TEXMTXIDX0<<i)) {
|
||||
if (texinfo.projection == XF_TEXPROJ_STQ )
|
||||
WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z].t), dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z+1].t), dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z+2].t));\n", i, i, i, i);
|
||||
else {
|
||||
WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z].t), dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z+1].t), 1);\n", i, i, i);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (texinfo.projection == XF_TEXPROJ_STQ )
|
||||
WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TEXMATRICES".T[%d].t), dot(coord, "I_TEXMATRICES".T[%d].t), dot(coord, "I_TEXMATRICES".T[%d].t));\n", i, 3*i, 3*i+1, 3*i+2);
|
||||
else
|
||||
WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TEXMATRICES".T[%d].t), dot(coord, "I_TEXMATRICES".T[%d].t), 1);\n", i, 3*i, 3*i+1);
|
||||
}
|
||||
break;
|
||||
case XF_TEXGEN_EMBOSS_MAP: // calculate tex coords into bump map
|
||||
|
||||
if (components & (VB_HAS_NRM1|VB_HAS_NRM2)) {
|
||||
// transform the light dir into tangent space
|
||||
WRITE(p, "ldir = normalize("I_LIGHTS".lights[%d].pos.xyz - pos.xyz);\n", texinfo.embosslightshift);
|
||||
WRITE(p, "o.tex%d.xyz = o.tex%d.xyz + float3(dot(ldir, _norm1), dot(ldir, _norm2), 0.0f);\n", i, texinfo.embosssourceshift);
|
||||
}
|
||||
else _assert_(0); // should have normals
|
||||
|
||||
break;
|
||||
case XF_TEXGEN_COLOR_STRGBC0:
|
||||
_assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW);
|
||||
WRITE(p, "o.tex%d.xyz = float3(o.colors[0].x, o.colors[0].y, 1);\n", i);
|
||||
break;
|
||||
case XF_TEXGEN_COLOR_STRGBC1:
|
||||
_assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW);
|
||||
WRITE(p, "o.tex%d.xyz = float3(o.colors[1].x, o.colors[1].y, 1);\n", i);
|
||||
break;
|
||||
}
|
||||
|
||||
if(xfregs.bEnableDualTexTransform && texinfo.texgentype == XF_TEXGEN_REGULAR) { // only works for regular tex gen types?
|
||||
if (xfregs.texcoords[i].postmtxinfo.normalize)
|
||||
WRITE(p, "o.tex%d.xyz = normalize(o.tex%d.xyz);\n", i, i);
|
||||
|
||||
//multiply by postmatrix
|
||||
int postidx = xfregs.texcoords[i].postmtxinfo.index;
|
||||
WRITE(p, "float4 P0 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n"
|
||||
"float4 P1 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n"
|
||||
"float4 P2 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n",
|
||||
postidx&0x3f, (postidx+1)&0x3f, (postidx+2)&0x3f);
|
||||
WRITE(p, "o.tex%d.xyz = float3(dot(P0.xyz, o.tex%d.xyz) + P0.w, dot(P1.xyz, o.tex%d.xyz) + P1.w, dot(P2.xyz, o.tex%d.xyz) + P2.w);\n", i, i, i, i);
|
||||
}
|
||||
|
||||
WRITE(p, "}\n");
|
||||
}
|
||||
|
||||
if (ztexcoord >= 0 )
|
||||
WRITE(p, "o.tex%d.w = o.pos.z/o.pos.w;\n", ztexcoord);
|
||||
|
||||
// if (bpmem.fog.c_proj_fsel.fsel != 0) {
|
||||
// switch (bpmem.fog.c_proj_fsel.fsel) {
|
||||
// case 1: // linear
|
||||
// break;
|
||||
// case 4: // exp
|
||||
// break;
|
||||
// case 5: // exp2
|
||||
// break;
|
||||
// case 6: // backward exp
|
||||
// break;
|
||||
// case 7: // backward exp2
|
||||
// break;
|
||||
// }
|
||||
//
|
||||
// WRITE(p, "o.fog = o.pos.z/o.pos.w;\n");
|
||||
// }
|
||||
|
||||
WRITE(p, "return o;\n}\n");
|
||||
|
||||
if (text[sizeof(text) - 1] != 0x7C)
|
||||
PanicAlert("VertexShader generator - buffer too small, canary has been eaten!");
|
||||
return text;
|
||||
}
|
||||
|
||||
// coloralpha - 1 if color, 2 if alpha
|
||||
char* GenerateLightShader(char* p, int index, const LitChannel& chan, const char* dest, int coloralpha)
|
||||
{
|
||||
const char* swizzle = "xyzw";
|
||||
if (coloralpha == 1 ) swizzle = "xyz";
|
||||
else if (coloralpha == 2 ) swizzle = "w";
|
||||
|
||||
if (!(chan.attnfunc & 1)) {
|
||||
// atten disabled
|
||||
switch (chan.diffusefunc) {
|
||||
case LIGHTDIF_NONE:
|
||||
WRITE(p, "%s.%s += "I_LIGHTS".lights[%d].col.%s;\n", dest, swizzle, index, swizzle);
|
||||
break;
|
||||
case LIGHTDIF_SIGN:
|
||||
case LIGHTDIF_CLAMP:
|
||||
WRITE(p, "ldir = normalize("I_LIGHTS".lights[%d].pos.xyz - pos.xyz);\n", index);
|
||||
WRITE(p, "%s.%s += %sdot(ldir, norm0)) * "I_LIGHTS".lights[%d].col.%s;\n",
|
||||
dest, swizzle, chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", index, swizzle);
|
||||
break;
|
||||
default: _assert_(0);
|
||||
}
|
||||
}
|
||||
else { // spec and spot
|
||||
WRITE(p, "ldir = "I_LIGHTS".lights[%d].pos.xyz - pos.xyz;\n", index);
|
||||
|
||||
if (chan.attnfunc == 3) { // spot
|
||||
WRITE(p, "dist2 = dot(ldir, ldir);\n"
|
||||
"dist = sqrt(dist2);\n"
|
||||
"ldir = ldir / dist;\n"
|
||||
"attn = max(0.0f, dot(ldir, "I_LIGHTS".lights[%d].dir.xyz));\n",index);
|
||||
WRITE(p, "attn = max(0.0f, dot("I_LIGHTS".lights[%d].cosatt.xyz, half3(1, attn, attn*attn))) / dot("I_LIGHTS".lights[%d].distatt.xyz, half3(1,dist,dist2));\n", index, index);
|
||||
}
|
||||
else if (chan.attnfunc == 1) { // specular
|
||||
WRITE(p, "attn = dot(norm0, "I_LIGHTS".lights[%d].pos.xyz) > 0 ? max(0.0f, dot(norm0, "I_LIGHTS".lights[%d].dir.xyz)) : 0;\n", index, index);
|
||||
WRITE(p, "ldir = half3(1,attn,attn*attn);\n");
|
||||
WRITE(p, "attn = max(0.0f, dot("I_LIGHTS".lights[%d].cosatt.xyz, ldir)) / dot("I_LIGHTS".lights[%d].distatt.xyz, ldir);\n", index, index);
|
||||
}
|
||||
|
||||
switch (chan.diffusefunc) {
|
||||
case LIGHTDIF_NONE:
|
||||
WRITE(p, "%s.%s += attn * "I_LIGHTS".lights[%d].col.%s;\n", dest, swizzle, index, swizzle);
|
||||
break;
|
||||
case LIGHTDIF_SIGN:
|
||||
case LIGHTDIF_CLAMP:
|
||||
WRITE(p, "%s.%s += attn * %sdot(ldir, norm0)) * "I_LIGHTS".lights[%d].col.%s;\n",
|
||||
dest, swizzle, chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", index, swizzle);
|
||||
break;
|
||||
default: _assert_(0);
|
||||
}
|
||||
}
|
||||
WRITE(p, "\n");
|
||||
|
||||
return p;
|
||||
}
|
84
Source/Core/VideoCommon/Src/VertexShader.h
Normal file
84
Source/Core/VideoCommon/Src/VertexShader.h
Normal file
@ -0,0 +1,84 @@
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef GCOGL_VERTEXSHADER_H
|
||||
#define GCOGL_VERTEXSHADER_H
|
||||
|
||||
#include "XFMemory.h"
|
||||
|
||||
#define SHADER_POSMTX_ATTRIB 1
|
||||
#define SHADER_NORM1_ATTRIB 6
|
||||
#define SHADER_NORM2_ATTRIB 7
|
||||
|
||||
// m_components
|
||||
enum {
|
||||
VB_HAS_POSMTXIDX =(1<<1),
|
||||
VB_HAS_TEXMTXIDX0=(1<<2),
|
||||
VB_HAS_TEXMTXIDX1=(1<<3),
|
||||
VB_HAS_TEXMTXIDX2=(1<<4),
|
||||
VB_HAS_TEXMTXIDX3=(1<<5),
|
||||
VB_HAS_TEXMTXIDX4=(1<<6),
|
||||
VB_HAS_TEXMTXIDX5=(1<<7),
|
||||
VB_HAS_TEXMTXIDX6=(1<<8),
|
||||
VB_HAS_TEXMTXIDX7=(1<<9),
|
||||
VB_HAS_TEXMTXIDXALL=(0xff<<2),
|
||||
|
||||
//VB_HAS_POS=0, // Implied, it always has pos! don't bother testing
|
||||
VB_HAS_NRM0=(1<<10),
|
||||
VB_HAS_NRM1=(1<<11),
|
||||
VB_HAS_NRM2=(1<<12),
|
||||
VB_HAS_NRMALL=(7<<10),
|
||||
|
||||
VB_HAS_COL0=(1<<13),
|
||||
VB_HAS_COL1=(1<<14),
|
||||
|
||||
VB_HAS_UV0=(1<<15),
|
||||
VB_HAS_UV1=(1<<16),
|
||||
VB_HAS_UV2=(1<<17),
|
||||
VB_HAS_UV3=(1<<18),
|
||||
VB_HAS_UV4=(1<<19),
|
||||
VB_HAS_UV5=(1<<20),
|
||||
VB_HAS_UV6=(1<<21),
|
||||
VB_HAS_UV7=(1<<22),
|
||||
VB_HAS_UVALL=(0xff<<15),
|
||||
VB_HAS_UVTEXMTXSHIFT=13,
|
||||
};
|
||||
|
||||
// shader variables
|
||||
#define I_POSNORMALMATRIX "cpnmtx"
|
||||
#define I_PROJECTION "cproj"
|
||||
#define I_MATERIALS "cmtrl"
|
||||
#define I_LIGHTS "clights"
|
||||
#define I_TEXMATRICES "ctexmtx"
|
||||
#define I_TRANSFORMMATRICES "ctrmtx"
|
||||
#define I_NORMALMATRICES "cnmtx"
|
||||
#define I_POSTTRANSFORMMATRICES "cpostmtx"
|
||||
#define I_FOGPARAMS "cfog"
|
||||
|
||||
#define C_POSNORMALMATRIX 0
|
||||
#define C_PROJECTION (C_POSNORMALMATRIX+6)
|
||||
#define C_MATERIALS (C_PROJECTION+4)
|
||||
#define C_LIGHTS (C_MATERIALS+4)
|
||||
#define C_TEXMATRICES (C_LIGHTS+40)
|
||||
#define C_TRANSFORMMATRICES (C_TEXMATRICES+24)
|
||||
#define C_NORMALMATRICES (C_TRANSFORMMATRICES+64)
|
||||
#define C_POSTTRANSFORMMATRICES (C_NORMALMATRICES+32)
|
||||
#define C_FOGPARAMS (C_POSTTRANSFORMMATRICES+64)
|
||||
|
||||
char *GenerateVertexShader(u32 components, bool has_zbuffer_target);
|
||||
|
||||
#endif
|
@ -22,9 +22,10 @@
|
||||
|
||||
void InitXFBConvTables();
|
||||
|
||||
// Converts 4:2:2 YUV (YUYV) data to 32-bit RGBA data.
|
||||
void ConvertFromXFB(u32 *dst, const u8* _pXFB, int width, int height);
|
||||
|
||||
// converts 32-bit RGBA data to 16-bit 4:2:2 YUV data
|
||||
// Converts 32-bit RGBA data to 4:2:2 YUV (YUYV) data.
|
||||
void ConvertToXFB(u32 *dst, const u8* _pEFB, int width, int height);
|
||||
|
||||
#endif
|
||||
|
@ -411,22 +411,54 @@
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<File
|
||||
RelativePath=".\Src\BPMemory.cpp"
|
||||
<Filter
|
||||
Name="ShaderGenerators"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\BPMemory.h"
|
||||
<File
|
||||
RelativePath=".\Src\PixelShader.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\PixelShader.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\VertexShader.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\VertexShader.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Sections"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\CPMemory.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\CPMemory.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\BPMemory.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\BPMemory.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\CPMemory.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\CPMemory.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\XFMemory.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\XFMemory.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath=".\Src\DataReader.h"
|
||||
>
|
||||
@ -463,6 +495,14 @@
|
||||
RelativePath=".\Src\SConscript"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\Statistics.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\Statistics.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\TextureDecoder.cpp"
|
||||
>
|
||||
@ -503,14 +543,6 @@
|
||||
RelativePath=".\Src\XFBConvert.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\XFMemory.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\XFMemory.h"
|
||||
>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
|
Reference in New Issue
Block a user