Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@938 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-10-22 20:54:40 +00:00
parent 32820d2036
commit 39df6c5624
41 changed files with 416 additions and 416 deletions

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@ -1375,11 +1375,11 @@
</File>
</Filter>
<File
RelativePath=".\Src\Globals.cpp"
RelativePath=".\Src\Config.cpp"
>
</File>
<File
RelativePath=".\Src\Globals.h"
RelativePath=".\Src\Config.h"
>
</File>
<File

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@ -17,7 +17,7 @@
#include "D3DBase.h"
#include "Globals.h"
#include "Config.h"
#include "Common.h"
#include "Profiler.h"
#include "BPStructs.h"

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@ -15,7 +15,7 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Globals.h"
#include "Config.h"
#include "IniFile.h"
Config g_Config;
@ -80,5 +80,3 @@ void Config::Save()
iniFile.Set("Enhancements", "ForceMaxAniso", bForceMaxAniso);
iniFile.Save("gfx_dx9.ini");
}
Statistics stats;

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@ -62,65 +62,6 @@ struct Config
std::string texDumpPath;
};
extern Config g_Config;
struct Statistics
{
int numPrimitives;
int numPixelShadersCreated;
int numPixelShadersAlive;
int numVertexShadersCreated;
int numVertexShadersAlive;
int numTexturesCreated;
int numTexturesAlive;
int numRenderTargetsCreated;
int numRenderTargetsAlive;
int numDListsCalled;
int numDListsCreated;
int numDListsAlive;
int numJoins;
struct ThisFrame
{
int numBPLoads;
int numCPLoads;
int numXFLoads;
int numBPLoadsInDL;
int numCPLoadsInDL;
int numXFLoadsInDL;
int numDLs;
int numDLPrims;
int numPrims;
int numShaderChanges;
int numBadCommands; //hope this always is zero ;)
int numDListsCalled;
};
ThisFrame thisFrame;
void ResetFrame() {memset(&thisFrame,0,sizeof(ThisFrame));}
};
extern Statistics stats;
#define STATISTICS
#ifdef STATISTICS
#define INCSTAT(a) (a)++;
#define ADDSTAT(a,b) (a)+=(b);
#define SETSTAT(a,x) (a)=(x);
#else
#define INCSTAT(a) ;
#define ADDSTAT(a,b) ;
#define SETSTAT(a,x) ;
#endif
#endif

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@ -21,7 +21,7 @@
#include "D3DTexture.h"
#include "D3DUtil.h"
#include "Globals.h"
#include "Config.h"
#include "Render.h"

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@ -18,7 +18,7 @@
#include <d3dx9.h>
#include <string>
#include "Globals.h"
#include "Config.h"
#include "D3DShader.h"

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@ -24,7 +24,7 @@
#include "D3DBase.h"
#include "D3DPostprocess.h"
#include "Globals.h"
#include "Config.h"
#include "TextureCache.h"

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@ -2,7 +2,7 @@
#include <windows.h>
#include "../../Core/Src/Core.h"
#include "Globals.h"
#include "Config.h"
#include "main.h"
#include "EmuWindow.h"

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@ -28,8 +28,8 @@
#include "D3DBase.h"
#include "Common.h"
#include "Statistics.h"
#include "Profiler.h"
#include "Globals.h"
#include "VertexHandler.h"
#include "TransformEngine.h"
#include "OpcodeDecoding.h"
@ -72,10 +72,7 @@ void ExecuteDisplayList(u32 address, u32 size)
g_pVideoData = startAddress;
// temporarily swap dl and non-dl(small "hack" for the stats)
Xchg(stats.thisFrame.numDLPrims, stats.thisFrame.numPrims);
Xchg(stats.thisFrame.numXFLoadsInDL, stats.thisFrame.numXFLoads);
Xchg(stats.thisFrame.numCPLoadsInDL, stats.thisFrame.numCPLoads);
Xchg(stats.thisFrame.numBPLoadsInDL, stats.thisFrame.numBPLoads);
Statistics::SwapDL();
while((u32)(g_pVideoData - startAddress) < size)
{
@ -85,10 +82,7 @@ void ExecuteDisplayList(u32 address, u32 size)
INCSTAT(stats.thisFrame.numDListsCalled);
// un-swap
Xchg(stats.thisFrame.numDLPrims, stats.thisFrame.numPrims);
Xchg(stats.thisFrame.numXFLoadsInDL, stats.thisFrame.numXFLoads);
Xchg(stats.thisFrame.numCPLoadsInDL, stats.thisFrame.numCPLoads);
Xchg(stats.thisFrame.numBPLoadsInDL, stats.thisFrame.numBPLoads);
Statistics::SwapDL();
// reset to the old pointer
g_pVideoData = old_pVideoData;

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@ -15,7 +15,6 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Globals.h"
#include "PixelShader.h"
#include "BPStructs.h"
#include "XFStructs.h"

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@ -18,8 +18,9 @@
#include <d3dx9.h>
#include "Common.h"
#include "Statistics.h"
#include "Globals.h"
#include "Config.h"
#include "main.h"
#include "VertexHandler.h"
#include "Render.h"
@ -209,7 +210,6 @@ void Renderer::SwapBuffers(void)
p+=sprintf(p,"Num strip joins: %i\n",stats.numJoins);
p+=sprintf(p,"Num primitives: %i\n",stats.thisFrame.numPrims);
p+=sprintf(p,"Num primitives (DL): %i\n",stats.thisFrame.numDLPrims);
p+=sprintf(p,"Num bad commands: %i%s\n",stats.thisFrame.numBadCommands,stats.thisFrame.numBadCommands?"!!!":"");
p+=sprintf(p,"Num XF loads: %i\n",stats.thisFrame.numXFLoads);
p+=sprintf(p,"Num XF loads (DL): %i\n",stats.thisFrame.numXFLoadsInDL);
p+=sprintf(p,"Num CP loads: %i\n",stats.thisFrame.numCPLoads);

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@ -16,9 +16,9 @@
// http://code.google.com/p/dolphin-emu/
#include "D3DBase.h"
#include "Statistics.h"
#include "Utils.h"
#include "Profiler.h"
#include "Globals.h"
#include "ShaderManager.h"
#include "VertexLoader.h"
#include "BPMemory.h"

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@ -18,6 +18,7 @@
#include <d3dx9.h>
#include "Common.h"
#include "Statistics.h"
#include "D3DBase.h"
#include "D3DTexture.h"
@ -27,7 +28,7 @@
#include "TextureDecoder.h"
#include "TextureCache.h"
#include "Globals.h"
#include "Config.h"
#include "main.h"
u8 *TextureCache::temp = NULL;

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@ -19,7 +19,7 @@
#include "Common.h"
#include "Profiler.h"
#include "Globals.h"
// #include "Globals.h"
#include "Vec3.h"
#include "TransformEngine.h"
#include "VertexHandler.h"

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@ -15,11 +15,12 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "D3DBase.h"
#include "Common.h"
#include "Statistics.h"
#include "Profiler.h"
#include "Globals.h"
#include "VertexHandler.h"
#include "OpcodeDecoding.h"
#include "TransformEngine.h"

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@ -24,7 +24,7 @@
#include "svnrev.h"
#include "resource.h"
#include "main.h"
#include "Globals.h"
#include "Config.h"
#include "Fifo.h"
#include "OpcodeDecoding.h"
#include "TextureCache.h"