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Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@938 8ced0084-cf51-0410-be5f-012b33b47a6e
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82
Source/Plugins/Plugin_VideoDX9/Src/Config.cpp
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82
Source/Plugins/Plugin_VideoDX9/Src/Config.cpp
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Config.h"
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#include "IniFile.h"
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Config g_Config;
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Config::Config()
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{
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}
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void Config::Load()
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{
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IniFile iniFile;
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iniFile.Load("gfx_dx9.ini");
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iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
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iniFile.Get("Hardware", "WindowedRes", &iWindowedRes, 0);
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iniFile.Get("Hardware", "FullscreenRes", &iFSResolution, 0);
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iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0);
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iniFile.Get("Hardware", "RenderInMainframe", &renderToMainframe, false);
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iniFile.Get("Hardware", "VSync", &bVsync, 0);
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if (iAdapter == -1)
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iAdapter = 0;
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iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
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iniFile.Get("Settings", "Postprocess", &iPostprocessEffect, 0);
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iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
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iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
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iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
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iniFile.Get("Settings", "Multisample", &iMultisampleMode, 0);
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iniFile.Get("Settings", "TexDumpPath", &texDumpPath, 0);
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iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
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iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
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iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
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iniFile.Get("Enhancements", "ForceMaxAniso", &bForceMaxAniso, 0);
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}
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void Config::Save()
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{
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IniFile iniFile;
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iniFile.Load("gfx_dx9.ini");
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iniFile.Set("Hardware", "Adapter", iAdapter);
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iniFile.Set("Hardware", "WindowedRes", iWindowedRes);
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iniFile.Set("Hardware", "FullscreenRes", iFSResolution);
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iniFile.Set("Hardware", "Fullscreen", bFullscreen);
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iniFile.Set("Hardware", "VSync", bVsync);
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iniFile.Set("Hardware", "RenderInMainframe", renderToMainframe);
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iniFile.Set("Settings", "OverlayStats", bOverlayStats);
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iniFile.Set("Settings", "OverlayStats", bOverlayStats);
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iniFile.Set("Settings", "Postprocess", iPostprocessEffect);
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iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel);
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iniFile.Set("Settings", "DumpTextures", bDumpTextures);
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iniFile.Set("Settings", "ShowShaderErrors", bShowShaderErrors);
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iniFile.Set("Settings", "Multisample", iMultisampleMode);
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iniFile.Set("Settings", "TexDumpPath", texDumpPath);
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iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
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iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
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iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
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iniFile.Set("Enhancements", "ForceMaxAniso", bForceMaxAniso);
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iniFile.Save("gfx_dx9.ini");
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}
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