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Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@938 8ced0084-cf51-0410-be5f-012b33b47a6e
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _GLOBALS_H
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#define _GLOBALS_H
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#include <string>
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struct Config
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{
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Config();
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void Load();
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void Save();
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int iAdapter;
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int iFSResolution;
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int iMultisampleMode;
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int iPostprocessEffect;
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int iCompileDLsLevel;
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bool renderToMainframe;
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bool bFullscreen;
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bool bVsync;
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bool bWireFrame;
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bool bOverlayStats;
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bool bDumpTextures;
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bool bOldCard;
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bool bShowShaderErrors;
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//enhancements
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bool bForceFiltering;
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bool bForceMaxAniso;
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bool bPreUpscale;
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int iPreUpscaleFilter;
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bool bTruform;
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int iTruformLevel;
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int iWindowedRes;
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char psProfile[16];
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char vsProfile[16];
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bool bTexFmtOverlayEnable;
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bool bTexFmtOverlayCenter;
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std::string texDumpPath;
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};
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extern Config g_Config;
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struct Statistics
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{
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int numPrimitives;
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int numPixelShadersCreated;
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int numPixelShadersAlive;
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int numVertexShadersCreated;
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int numVertexShadersAlive;
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int numTexturesCreated;
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int numTexturesAlive;
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int numRenderTargetsCreated;
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int numRenderTargetsAlive;
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int numDListsCalled;
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int numDListsCreated;
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int numDListsAlive;
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int numJoins;
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struct ThisFrame
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{
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int numBPLoads;
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int numCPLoads;
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int numXFLoads;
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int numBPLoadsInDL;
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int numCPLoadsInDL;
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int numXFLoadsInDL;
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int numDLs;
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int numDLPrims;
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int numPrims;
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int numShaderChanges;
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int numBadCommands; //hope this always is zero ;)
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int numDListsCalled;
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};
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ThisFrame thisFrame;
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void ResetFrame() {memset(&thisFrame,0,sizeof(ThisFrame));}
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};
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extern Statistics stats;
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#define STATISTICS
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#ifdef STATISTICS
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#define INCSTAT(a) (a)++;
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#define ADDSTAT(a,b) (a)+=(b);
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#define SETSTAT(a,x) (a)=(x);
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#else
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#define INCSTAT(a) ;
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#define ADDSTAT(a,b) ;
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#define SETSTAT(a,x) ;
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#endif
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#endif
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