mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-26 07:39:45 -06:00
Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@938 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -772,14 +772,6 @@
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<Filter
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Name="Render"
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>
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<File
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RelativePath=".\Src\PixelShader.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\PixelShader.h"
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>
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</File>
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<File
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RelativePath=".\Src\PixelShaderManager.cpp"
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>
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@ -828,14 +820,6 @@
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RelativePath=".\Src\TextureMngr.h"
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>
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</File>
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<File
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RelativePath=".\Src\VertexShader.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\VertexShader.h"
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>
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</File>
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<File
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RelativePath=".\Src\VertexShaderManager.cpp"
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>
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|
@ -60,6 +60,4 @@ void OpenGL_SetWindowText(const char *text);
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void OpenGL_Shutdown();
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void OpenGL_Update();
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#endif
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|
@ -31,13 +31,6 @@
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Config g_Config;
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Statistics stats;
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void Statistics::ResetFrame()
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{
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memset(&thisFrame, 0, sizeof(ThisFrame));
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}
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Config::Config()
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{
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memset(this, 0, sizeof(Config));
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|
@ -140,62 +140,6 @@ struct Config
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extern Config g_Config;
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struct Statistics
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{
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int numPrimitives;
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int numPixelShadersCreated;
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int numPixelShadersAlive;
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int numVertexShadersCreated;
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int numVertexShadersAlive;
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int numTexturesCreated;
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int numTexturesAlive;
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int numRenderTargetsCreated;
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int numRenderTargetsAlive;
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int numDListsCalled;
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int numDListsCreated;
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int numDListsAlive;
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int numJoins;
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struct ThisFrame
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{
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int numBPLoads;
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int numCPLoads;
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int numXFLoads;
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int numBPLoadsInDL;
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int numCPLoadsInDL;
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int numXFLoadsInDL;
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int numDLs;
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int numDLPrims;
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int numPrims;
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int numShaderChanges;
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int numDListsCalled;
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};
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ThisFrame thisFrame;
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void ResetFrame();
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};
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extern Statistics stats;
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#define STATISTICS
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#ifdef STATISTICS
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#define INCSTAT(a) (a)++;
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#define ADDSTAT(a,b) (a)+=(b);
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#define SETSTAT(a,x) (a)=(int)(x);
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#else
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#define INCSTAT(a) ;
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#define ADDSTAT(a,b) ;
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#define SETSTAT(a,x) ;
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#endif
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void DebugLog(const char* _fmt, ...);
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void __Log(const char *format, ...);
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void __Log(int type, const char *format, ...);
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|
@ -30,6 +30,7 @@
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#include "VertexLoader.h"
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#include "VertexManager.h"
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#include "VertexShaderManager.h"
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#include "Statistics.h"
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#include "BPStructs.h"
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#include "Fifo.h"
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@ -44,14 +45,6 @@ extern u8* FAKE_GetFifoEndPtr();
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void Decode();
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template <class T>
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void Xchg(T& a, T&b)
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{
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T c = a;
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a = b;
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b = c;
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}
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void ExecuteDisplayList(u32 address, u32 size)
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{
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u8* old_pVideoData = g_pVideoData;
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@ -59,13 +52,10 @@ void ExecuteDisplayList(u32 address, u32 size)
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u8* startAddress = Memory_GetPtr(address);
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g_pVideoData = startAddress;
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// temporarily swap dl and non-dl(small "hack" for the stats)
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Xchg(stats.thisFrame.numDLPrims, stats.thisFrame.numPrims);
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Xchg(stats.thisFrame.numXFLoadsInDL, stats.thisFrame.numXFLoads);
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Xchg(stats.thisFrame.numCPLoadsInDL, stats.thisFrame.numCPLoads);
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Xchg(stats.thisFrame.numBPLoadsInDL, stats.thisFrame.numBPLoads);
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while((u32)(g_pVideoData - startAddress) < size)
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// temporarily swap dl and non-dl (small "hack" for the stats)
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Statistics::SwapDL();
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while((u32)(g_pVideoData - startAddress) < size)
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{
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Decode();
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}
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@ -73,10 +63,7 @@ void ExecuteDisplayList(u32 address, u32 size)
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INCSTAT(stats.thisFrame.numDListsCalled);
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// un-swap
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Xchg(stats.thisFrame.numDLPrims, stats.thisFrame.numPrims);
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Xchg(stats.thisFrame.numXFLoadsInDL, stats.thisFrame.numXFLoads);
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Xchg(stats.thisFrame.numCPLoadsInDL, stats.thisFrame.numCPLoads);
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Xchg(stats.thisFrame.numBPLoadsInDL, stats.thisFrame.numBPLoads);
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Statistics::SwapDL();
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// reset to the old pointer
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g_pVideoData = old_pVideoData;
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|
@ -1,846 +0,0 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Globals.h"
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#include <stdio.h>
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#include <cmath>
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#include <assert.h>
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#include "Profiler.h"
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#include "PixelShader.h"
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#include "XFMemory.h" // for texture projection mode
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#include "BPMemory.h"
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// old tev->pixelshader notes
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//
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// color for this stage (alpha, color) is given by bpmem.tevorders[0].colorchan0
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// konstant for this stage (alpha, color) is given by bpmem.tevksel
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// inputs are given by bpmem.combiners[0].colorC.a/b/c/d << could be current chan color
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// according to GXTevColorArg table above
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// output is given by .outreg
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// tevtemp is set according to swapmodetables and
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static void WriteStage(char *&p, int n, u32 texture_mask);
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static void WrapNonPow2Tex(char* &p, const char* var, int texmap, u32 texture_mask);
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static void WriteAlphaCompare(char *&p, int num, int comp);
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static bool WriteAlphaTest(char *&p);
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const float epsilon8bit = 1.0f / 255.0f;
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static const char *tevKSelTableC[] = // KCSEL
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{
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"1.0f,1.0f,1.0f", //1 = 0x00
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"0.875,0.875,0.875",//7_8 = 0x01
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"0.75,0.75,0.75", //3_4 = 0x02
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"0.625,0.625,0.625",//5_8 = 0x03
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"0.5,0.5,0.5", //1_2 = 0x04
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"0.375,0.375,0.375",//3_8 = 0x05
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"0.25,0.25,0.25", //1_4 = 0x06
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"0.125,0.125,0.125",//1_8 = 0x07
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"ERROR", //0x08
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"ERROR", //0x09
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"ERROR", //0x0a
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"ERROR", //0x0b
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I_KCOLORS"[0].rgb",//K0 = 0x0C
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I_KCOLORS"[1].rgb",//K1 = 0x0D
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I_KCOLORS"[2].rgb",//K2 = 0x0E
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I_KCOLORS"[3].rgb",//K3 = 0x0F
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I_KCOLORS"[0].rrr",//K0_R = 0x10
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I_KCOLORS"[1].rrr",//K1_R = 0x11
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I_KCOLORS"[2].rrr",//K2_R = 0x12
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I_KCOLORS"[3].rrr",//K3_R = 0x13
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I_KCOLORS"[0].ggg",//K0_G = 0x14
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I_KCOLORS"[1].ggg",//K1_G = 0x15
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I_KCOLORS"[2].ggg",//K2_G = 0x16
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I_KCOLORS"[3].ggg",//K3_G = 0x17
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I_KCOLORS"[0].bbb",//K0_B = 0x18
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I_KCOLORS"[1].bbb",//K1_B = 0x19
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I_KCOLORS"[2].bbb",//K2_B = 0x1A
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I_KCOLORS"[3].bbb",//K3_B = 0x1B
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I_KCOLORS"[0].aaa",//K0_A = 0x1C
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I_KCOLORS"[1].aaa",//K1_A = 0x1D
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I_KCOLORS"[2].aaa",//K2_A = 0x1E
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I_KCOLORS"[3].aaa",//K3_A = 0x1F
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};
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static const char *tevKSelTableA[] = // KASEL
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{
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"1.0f", //1 = 0x00
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"0.875f",//7_8 = 0x01
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"0.75f", //3_4 = 0x02
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"0.625f",//5_8 = 0x03
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"0.5f", //1_2 = 0x04
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"0.375f",//3_8 = 0x05
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"0.25f", //1_4 = 0x06
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"0.125f",//1_8 = 0x07
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"ERROR", //0x08
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"ERROR", //0x09
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"ERROR", //0x0a
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"ERROR", //0x0b
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"ERROR", //0x0c
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"ERROR", //0x0d
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"ERROR", //0x0e
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"ERROR", //0x0f
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I_KCOLORS"[0].r",//K0_R = 0x10
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I_KCOLORS"[1].r",//K1_R = 0x11
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I_KCOLORS"[2].r",//K2_R = 0x12
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I_KCOLORS"[3].r",//K3_R = 0x13
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I_KCOLORS"[0].g",//K0_G = 0x14
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I_KCOLORS"[1].g",//K1_G = 0x15
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I_KCOLORS"[2].g",//K2_G = 0x16
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I_KCOLORS"[3].g",//K3_G = 0x17
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I_KCOLORS"[0].b",//K0_B = 0x18
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I_KCOLORS"[1].b",//K1_B = 0x19
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I_KCOLORS"[2].b",//K2_B = 0x1A
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I_KCOLORS"[3].b",//K3_B = 0x1B
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I_KCOLORS"[0].a",//K0_A = 0x1C
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I_KCOLORS"[1].a",//K1_A = 0x1D
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I_KCOLORS"[2].a",//K2_A = 0x1E
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I_KCOLORS"[3].a",//K3_A = 0x1F
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};
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static const char *tevScaleTable[] = // CS
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{
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"1.0f", //SCALE_1
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"2.0f", //SCALE_2
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"4.0f", //SCALE_4
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"0.5f",//DIVIDE_2
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};
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static const char *tevBiasTable[] = // TB
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{
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||||
"", //ZERO,
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"+0.5f", //ADDHALF,
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"-0.5f", //SUBHALF,
|
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"",
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};
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|
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static const char *tevOpTable[] = { // TEV
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||||
"+", //TEVOP_ADD = 0,
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"-", //TEVOP_SUB = 1,
|
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};
|
||||
|
||||
//static const char *tevCompOpTable[] = { ">", "==" };
|
||||
|
||||
#define TEVCMP_R8 0
|
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#define TEVCMP_GR16 1
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#define TEVCMP_BGR24 2
|
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#define TEVCMP_RGB8 3
|
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|
||||
static const char *tevCInputTable[] = // CC
|
||||
{
|
||||
"prev.rgb", //CPREV,
|
||||
"prev.aaa", //APREV,
|
||||
"c0.rgb", //C0,
|
||||
"c0.aaa", //A0,
|
||||
"c1.rgb", //C1,
|
||||
"c1.aaa", //A1,
|
||||
"c2.rgb", //C2,
|
||||
"c2.aaa", //A2,
|
||||
"textemp.rgb", //TEXC,
|
||||
"textemp.aaa", //TEXA,
|
||||
"rastemp.rgb", //RASC,
|
||||
"rastemp.aaa", //RASA,
|
||||
"float3(1.0f,1.0f,1.0f)", //ONE,
|
||||
"float3(.5f,.5f,.5f)", //HALF,
|
||||
"konsttemp.rgb", //KONST,
|
||||
"float3(0.0f,0.0f,0.0f)", //ZERO
|
||||
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
|
||||
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
|
||||
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
|
||||
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
|
||||
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
|
||||
};
|
||||
|
||||
static const char *tevCInputTable2[] = // CC
|
||||
{
|
||||
"prev", //CPREV,
|
||||
"(prev.aaa)", //APREV,
|
||||
"c0", //C0,
|
||||
"(c0.aaa)", //A0,
|
||||
"c1", //C1,
|
||||
"(c1.aaa)", //A1,
|
||||
"c2", //C2,
|
||||
"(c2.aaa)", //A2,
|
||||
"textemp", //TEXC,
|
||||
"(textemp.aaa)", //TEXA,
|
||||
"rastemp", //RASC,
|
||||
"(rastemp.aaa)", //RASA,
|
||||
"float3(1.0f,1.0f,1.0f)", //ONE,
|
||||
"float3(.5f,.5f,.5f)", //HALF,
|
||||
"konsttemp", //"konsttemp.rgb", //KONST,
|
||||
"float3(0.0f,0.0f,0.0f)", //ZERO
|
||||
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
|
||||
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
|
||||
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
|
||||
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
|
||||
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
|
||||
};
|
||||
|
||||
static const char *tevAInputTable[] = // CA
|
||||
{
|
||||
"prev.a", //APREV,
|
||||
"c0.a", //A0,
|
||||
"c1.a", //A1,
|
||||
"c2.a", //A2,
|
||||
"textemp.a", //TEXA,
|
||||
"rastemp.a", //RASA,
|
||||
"konsttemp.a", //KONST
|
||||
"0.0", //ZERO
|
||||
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
|
||||
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
|
||||
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
|
||||
"PADERROR", "PADERROR", "PADERROR",
|
||||
};
|
||||
|
||||
static const char *tevAInputTable2[] = // CA
|
||||
{
|
||||
"prev", //APREV,
|
||||
"c0", //A0,
|
||||
"c1", //A1,
|
||||
"c2", //A2,
|
||||
"textemp", //TEXA,
|
||||
"rastemp", //RASA,
|
||||
"konsttemp", //KONST, (hw1 had quarter)
|
||||
"float4(0,0,0,0)", //ZERO
|
||||
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
|
||||
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
|
||||
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
|
||||
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
|
||||
};
|
||||
|
||||
static const char *tevRasTable[] =
|
||||
{
|
||||
"colors[0]",
|
||||
"colors[1]",
|
||||
"ERROR", //2
|
||||
"ERROR", //3
|
||||
"ERROR", //4
|
||||
"alphabump", // use bump alpha
|
||||
"(alphabump*(255.0f/248.0f))", //normalized
|
||||
"float4(0,0,0,0)", // zero
|
||||
};
|
||||
|
||||
static const char *alphaRef[2] =
|
||||
{
|
||||
I_ALPHA"[0].x",
|
||||
I_ALPHA"[0].y"
|
||||
};
|
||||
|
||||
//static const char *tevTexFunc[] = { "tex2D", "texRECT" };
|
||||
|
||||
static const char *tevCOutputTable[] = { "prev.rgb", "c0.rgb", "c1.rgb", "c2.rgb" };
|
||||
static const char *tevAOutputTable[] = { "prev.a", "c0.a", "c1.a", "c2.a" };
|
||||
static const char* tevIndAlphaSel[] = {"", "x", "y", "z"};
|
||||
static const char* tevIndAlphaScale[] = {"", "*32","*16","*8"};
|
||||
static const char* tevIndBiasField[] = {"", "x", "y", "xy", "z", "xz", "yz", "xyz"}; // indexed by bias
|
||||
static const char* tevIndBiasAdd[] = {"-128.0f", "1.0f", "1.0f", "1.0f" }; // indexed by fmt
|
||||
static const char* tevIndWrapStart[] = {"0", "256", "128", "64", "32", "16", "0.001" };
|
||||
static const char* tevIndFmtScale[] = {"255.0f", "31.0f", "15.0f", "8.0f" };
|
||||
|
||||
#define WRITE p+=sprintf
|
||||
|
||||
static const char *swapColors = "rgba";
|
||||
static char swapModeTable[4][5];
|
||||
|
||||
static char text[16384];
|
||||
|
||||
static void BuildSwapModeTable()
|
||||
{
|
||||
//bpmem.tevregs[0].
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
swapModeTable[i][0] = swapColors[bpmem.tevksel[i*2].swap1];
|
||||
swapModeTable[i][1] = swapColors[bpmem.tevksel[i*2].swap2];
|
||||
swapModeTable[i][2] = swapColors[bpmem.tevksel[i*2+1].swap1];
|
||||
swapModeTable[i][3] = swapColors[bpmem.tevksel[i*2+1].swap2];
|
||||
swapModeTable[i][4] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
char *GeneratePixelShader(u32 texture_mask, bool has_zbuffer_target, bool bRenderZToCol0)
|
||||
{
|
||||
text[sizeof(text) - 1] = 0x7C; // canary
|
||||
DVSTARTPROFILE();
|
||||
|
||||
BuildSwapModeTable();
|
||||
int numStages = bpmem.genMode.numtevstages + 1;
|
||||
int numTexgen = bpmem.genMode.numtexgens;
|
||||
|
||||
char *p = text;
|
||||
WRITE(p, "//Pixel Shader for TEV stages\n");
|
||||
WRITE(p, "//%i TEV stages, %i texgens, %i IND stages\n",
|
||||
numStages, numTexgen, bpmem.genMode.numindstages);
|
||||
|
||||
bool bRenderZ = has_zbuffer_target && bpmem.zmode.updateenable;
|
||||
bool bOutputZ = bpmem.ztex2.op != ZTEXTURE_DISABLE;
|
||||
bool bInputZ = bpmem.ztex2.op==ZTEXTURE_ADD || bRenderZ;
|
||||
|
||||
// bool bRenderZToCol0 = ; // output z and alpha to color0
|
||||
assert( !bRenderZToCol0 || bRenderZ );
|
||||
|
||||
int ztexcoord = -1;
|
||||
if (bInputZ)
|
||||
ztexcoord = numTexgen == 0 ? 0 : numTexgen-1;
|
||||
|
||||
int nIndirectStagesUsed = 0;
|
||||
if (bpmem.genMode.numindstages > 0) {
|
||||
for (int i = 0; i < numStages; ++i) {
|
||||
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) {
|
||||
nIndirectStagesUsed |= 1<<bpmem.tevind[i].bt;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Declare samplers
|
||||
if (texture_mask) {
|
||||
WRITE(p, "uniform samplerRECT ");
|
||||
bool bfirst = true;
|
||||
for (int i = 0; i < 8; ++i) {
|
||||
if (texture_mask & (1<<i)) {
|
||||
WRITE(p, "%s samp%d : register(s%d)", bfirst?"":",", i, i);
|
||||
bfirst = false;
|
||||
}
|
||||
}
|
||||
WRITE(p, ";\n");
|
||||
}
|
||||
|
||||
if (texture_mask != 0xff) {
|
||||
WRITE(p, "uniform sampler2D ");
|
||||
bool bfirst = true;
|
||||
for (int i = 0; i < 8; ++i) {
|
||||
if (!(texture_mask & (1<<i))) {
|
||||
WRITE(p, "%s samp%d : register(s%d)", bfirst?"":",",i, i);
|
||||
bfirst = false;
|
||||
}
|
||||
}
|
||||
WRITE(p, ";\n");
|
||||
}
|
||||
|
||||
WRITE(p, "\n");
|
||||
|
||||
WRITE(p, "uniform float4 "I_COLORS"[4] : register(c%d);\n", C_COLORS);
|
||||
WRITE(p, "uniform float4 "I_KCOLORS"[4] : register(c%d);\n", C_KCOLORS);
|
||||
WRITE(p, "uniform float4 "I_ALPHA"[1] : register(c%d);\n", C_ALPHA);
|
||||
WRITE(p, "uniform float4 "I_TEXDIMS"[8] : register(c%d);\n", C_TEXDIMS);
|
||||
WRITE(p, "uniform float4 "I_ZBIAS"[2] : register(c%d);\n", C_ZBIAS);
|
||||
WRITE(p, "uniform float4 "I_INDTEXSCALE"[2] : register(c%d);\n", C_INDTEXSCALE);
|
||||
WRITE(p, "uniform float4 "I_INDTEXMTX"[6] : register(c%d);\n", C_INDTEXMTX);
|
||||
|
||||
WRITE(p, "void main(\n");
|
||||
|
||||
WRITE(p, "out half4 ocol0 : COLOR0,\n");
|
||||
if (bRenderZ && !bRenderZToCol0 )
|
||||
WRITE(p, "out half4 ocol1 : COLOR1,\n");
|
||||
|
||||
if (bOutputZ )
|
||||
WRITE(p, " out float depth : DEPTH,\n");
|
||||
|
||||
// if zcoord might come from vertex shader in texcoord
|
||||
if (bInputZ) {
|
||||
if (numTexgen) {
|
||||
for (int i = 0; i < numTexgen; ++i)
|
||||
WRITE(p, " in float%d uv%d : TEXCOORD%d, \n", i==ztexcoord?4:3, i,i);
|
||||
}
|
||||
else
|
||||
WRITE(p, " in float4 uv0 : TEXCOORD0,"); //HACK
|
||||
}
|
||||
else {
|
||||
if (numTexgen) {
|
||||
for (int i = 0; i < numTexgen; ++i)
|
||||
WRITE(p, " in float3 uv%d : TEXCOORD%d,\n",i,i);
|
||||
}
|
||||
else
|
||||
WRITE(p, " in float3 uv0 : TEXCOORD0,\n"); //HACK
|
||||
}
|
||||
|
||||
WRITE(p, " in float4 colors[2] : COLOR0){\n");
|
||||
|
||||
char* pmainstart = p;
|
||||
|
||||
WRITE(p, "float4 c0="I_COLORS"[1],c1="I_COLORS"[2],c2="I_COLORS"[3],prev=float4(0.0f,0.0f,0.0f,0.0f),textemp,rastemp,konsttemp=float4(0.0f,0.0f,0.0f,0.0f);\n"
|
||||
"float3 comp16 = float3(1,255,0), comp24 = float3(1,255,255*255);\n"
|
||||
"float4 alphabump=0;\n"
|
||||
"float3 tevcoord;\n"
|
||||
"float2 wrappedcoord, tempcoord;\n");
|
||||
|
||||
//if (bOutputZ ) WRITE(p, " float depth;\n");
|
||||
// WRITE(p, "return 1;}\n");
|
||||
// return PixelShaderMngr::CompilePixelShader(ps, text);
|
||||
|
||||
// indirect texture map lookup
|
||||
for(u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
|
||||
if (nIndirectStagesUsed & (1<<i)) {
|
||||
// perform indirect texture map lookup
|
||||
// note that we have to scale by the regular texture map's coordinates since this is a texRECT call
|
||||
// (and we have to match with the game's texscale calls)
|
||||
int texcoord = bpmem.tevindref.getTexCoord(i);
|
||||
if (texture_mask & (1<<bpmem.tevindref.getTexMap(i))) {
|
||||
// TODO: I removed a superfluous argument, please check that the resulting expression is correct. (mthuurne 2008-08-27)
|
||||
WRITE(p, "float2 induv%d=uv%d.xy * "I_INDTEXSCALE"[%d].%s;\n", i, texcoord, i/2, (i&1)?"zw":"xy"); //, bpmem.tevindref.getTexMap(i)
|
||||
|
||||
char str[16];
|
||||
sprintf(str, "induv%d", i);
|
||||
WrapNonPow2Tex(p, str, bpmem.tevindref.getTexMap(i), texture_mask);
|
||||
WRITE(p, "float3 indtex%d=texRECT(samp%d,induv%d.xy).abg;\n", i, bpmem.tevindref.getTexMap(i), i);
|
||||
}
|
||||
else {
|
||||
WRITE(p, "float3 indtex%d=tex2D(samp%d,uv%d.xy*"I_INDTEXSCALE"[%d].%s).abg;\n", i, bpmem.tevindref.getTexMap(i), texcoord, i/2, (i&1)?"zw":"xy");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < numStages; i++)
|
||||
WriteStage(p, i, texture_mask); //build the equation for this stage
|
||||
|
||||
if (bOutputZ) {
|
||||
// use the texture input of the last texture stage (textemp), hopefully this has been read and is in correct format...
|
||||
if (bpmem.ztex2.op == ZTEXTURE_ADD) {
|
||||
WRITE(p, "depth = frac(dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w + uv%d.w);\n", ztexcoord);
|
||||
}
|
||||
else {
|
||||
_assert_(bpmem.ztex2.op == ZTEXTURE_REPLACE);
|
||||
WRITE(p, "depth = frac(dot("I_ZBIAS"[0].xyz, textemp.xyz) + "I_ZBIAS"[0].w);\n");
|
||||
}
|
||||
}
|
||||
|
||||
//if (bpmem.genMode.numindstages ) WRITE(p, "prev.rg = indtex0.xy;\nprev.b = 0;\n");
|
||||
|
||||
if (!WriteAlphaTest(p)) {
|
||||
// alpha test will always fail, so restart the shader and just make it an empty function
|
||||
p = pmainstart;
|
||||
WRITE(p, "discard;\n");
|
||||
WRITE(p, "ocol0 = 0;\n");
|
||||
}
|
||||
else {
|
||||
if (!bRenderZToCol0) {
|
||||
/* NEEDS FIX - dstalpha does not change how fragments are blended with the EFB
|
||||
once the blending is done, the dstalpha is written to the EFB in place of the
|
||||
fragment alpha if dstalpha is enabled. this only matters if the EFB supports alpha.
|
||||
if (bpmem.dstalpha.enable)
|
||||
WRITE(p, " ocol0 = float4(prev.rgb,"I_ALPHA"[0].w);\n");
|
||||
else*/
|
||||
|
||||
WRITE(p, " ocol0 = prev;\n");
|
||||
}
|
||||
}
|
||||
|
||||
if (bRenderZ) {
|
||||
// write depth as color
|
||||
if (bRenderZToCol0) {
|
||||
if (bOutputZ )
|
||||
WRITE(p, "ocol0.xyz = frac(float3(256.0f*256.0f, 256.0f, 1.0f) * depth);\n");
|
||||
else
|
||||
WRITE(p, "ocol0.xyz = frac(float3(256.0f*256.0f, 256.0f, 1.0f) * uv%d.w);\n", ztexcoord);
|
||||
WRITE(p, "ocol0.w = prev.w;\n");
|
||||
}
|
||||
else {
|
||||
if (bOutputZ)
|
||||
WRITE(p, "ocol1 = frac(float4(256.0f*256.0f, 256.0f, 1.0f, 0.0f) * depth);\n");
|
||||
else
|
||||
WRITE(p, "ocol1 = frac(float4(256.0f*256.0f, 256.0f, 1.0f, 0.0f) * uv%d.w);\n", ztexcoord);
|
||||
}
|
||||
}
|
||||
WRITE(p, "}\n");
|
||||
if (text[sizeof(text) - 1] != 0x7C)
|
||||
PanicAlert("PixelShader generator - buffer too small, canary has been eaten!");
|
||||
return text;
|
||||
}
|
||||
|
||||
static void WriteStage(char *&p, int n, u32 texture_mask)
|
||||
{
|
||||
char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap];
|
||||
char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
|
||||
|
||||
|
||||
int texcoord = bpmem.tevorders[n/2].getTexCoord(n&1);
|
||||
int texfun = xfregs.texcoords[texcoord].texmtxinfo.projection;
|
||||
bool bHasIndStage = bpmem.tevind[n].IsActive() && bpmem.tevind[n].bt < bpmem.genMode.numindstages;
|
||||
|
||||
if (bHasIndStage) {
|
||||
// perform the indirect op on the incoming regular coordinates using indtex%d as the offset coords
|
||||
bHasIndStage = true;
|
||||
int texmap = bpmem.tevorders[n/2].getEnable(n&1) ? bpmem.tevorders[n/2].getTexMap(n&1) : bpmem.tevindref.getTexMap(bpmem.tevind[n].bt);
|
||||
|
||||
if (bpmem.tevind[n].bs != ITBA_OFF) {
|
||||
// write the bump alpha
|
||||
|
||||
if (bpmem.tevind[n].fmt == ITF_8) {
|
||||
WRITE(p, "alphabump = indtex%d.%s %s;\n", bpmem.tevind[n].bt,
|
||||
tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]);
|
||||
}
|
||||
else {
|
||||
// donkopunchstania: really bad way to do this
|
||||
// cannot always use fract because fract(1.0) is 0.0 when it needs to be 1.0
|
||||
// omitting fract seems to work as well
|
||||
WRITE(p, "if (indtex%d.%s >= 1.0f )\n", bpmem.tevind[n].bt,
|
||||
tevIndAlphaSel[bpmem.tevind[n].bs]);
|
||||
WRITE(p, " alphabump = 1.0f;\n");
|
||||
WRITE(p, "else\n");
|
||||
WRITE(p, " alphabump = fract ( indtex%d.%s %s );\n", bpmem.tevind[n].bt,
|
||||
tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]);
|
||||
}
|
||||
}
|
||||
|
||||
// bias
|
||||
WRITE(p, "float3 indtevcrd%d = indtex%d;\n", n, bpmem.tevind[n].bt);
|
||||
WRITE(p, "indtevcrd%d.xy *= %s;\n", n, tevIndFmtScale[bpmem.tevind[n].fmt]);
|
||||
if (bpmem.tevind[n].bias != ITB_NONE )
|
||||
WRITE(p, "indtevcrd%d.%s += %s;\n", n, tevIndBiasField[bpmem.tevind[n].bias], tevIndBiasAdd[bpmem.tevind[n].fmt]);
|
||||
|
||||
// multiply by offset matrix and scale
|
||||
if (bpmem.tevind[n].mid != 0) {
|
||||
if (bpmem.tevind[n].mid <= 3) {
|
||||
int mtxidx = 2*(bpmem.tevind[n].mid-1);
|
||||
WRITE(p, "float2 indtevtrans%d = float2(dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d), dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d));\n",
|
||||
n, mtxidx, n, mtxidx+1, n);
|
||||
}
|
||||
else if (bpmem.tevind[n].mid <= 5) { // s matrix
|
||||
int mtxidx = 2*(bpmem.tevind[n].mid-5);
|
||||
WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.xx;\n", n, mtxidx, texcoord, n);
|
||||
}
|
||||
else if (bpmem.tevind[n].mid <= 9) { // t matrix
|
||||
int mtxidx = 2*(bpmem.tevind[n].mid-9);
|
||||
WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n);
|
||||
}
|
||||
else {
|
||||
// TODO: I removed a superfluous argument, please check that the resulting expression is correct. (mthuurne 2008-08-27)
|
||||
WRITE(p, "float2 indtevtrans%d = 0;\n", n); //, n
|
||||
}
|
||||
}
|
||||
else {
|
||||
// TODO: I removed a superfluous argument, please check that the resulting expression is correct. (mthuurne 2008-08-27)
|
||||
WRITE(p, "float2 indtevtrans%d = 0;\n", n); //, n
|
||||
}
|
||||
|
||||
// wrapping
|
||||
if (!bpmem.tevorders[n/2].getEnable(n&1) || (texture_mask & (1<<texmap))) {
|
||||
// non pow2
|
||||
|
||||
if (bpmem.tevind[n].sw != ITW_OFF || bpmem.tevind[n].tw != ITW_OFF) {
|
||||
if (bpmem.tevind[n].sw == ITW_0) {
|
||||
if (bpmem.tevind[n].tw == ITW_0) {
|
||||
// zero out completely
|
||||
WRITE(p, "wrappedcoord = float2(0.0f,0.0f);\n");
|
||||
}
|
||||
else {
|
||||
WRITE(p, "wrappedcoord.x = fmod( (uv%d.x+%s)*"I_TEXDIMS"[%d].x*"I_TEXDIMS"[%d].z, %s);\n"
|
||||
"wrappedcoord.y = 0;\n", texcoord, tevIndWrapStart[bpmem.tevind[n].sw], texmap, texmap, tevIndWrapStart[bpmem.tevind[n].sw]);
|
||||
}
|
||||
}
|
||||
else if (bpmem.tevind[n].tw == ITW_0) {
|
||||
WRITE(p, "wrappedcoord.y = fmod( (uv%d.y+%s)*"I_TEXDIMS"[%d].y*"I_TEXDIMS"[%d].w, %s);\n"
|
||||
"wrappedcoord.x = 0;\n", texcoord, tevIndWrapStart[bpmem.tevind[n].tw], texmap, texmap, tevIndWrapStart[bpmem.tevind[n].tw]);
|
||||
}
|
||||
else {
|
||||
WRITE(p, "wrappedcoord = fmod( (uv%d.xy+float2(%s,%s))*"I_TEXDIMS"[%d].xy*"I_TEXDIMS"[%d].zw, float2(%s,%s));\n", texcoord,
|
||||
tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw],texmap,texmap,
|
||||
tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw]);
|
||||
}
|
||||
}
|
||||
else {
|
||||
WRITE(p, "wrappedcoord = uv%d.xy*"I_TEXDIMS"[%d].xy;\n", texcoord, texmap);
|
||||
}
|
||||
}
|
||||
else {
|
||||
// pow of 2
|
||||
WRITE(p, "indtevtrans%d.xy *= "I_TEXDIMS"[%d].xy * "I_TEXDIMS"[%d].zw;\n", n, texmap, texmap);
|
||||
|
||||
// mult by bitdepth / tex dimensions
|
||||
if (bpmem.tevind[n].sw != ITW_OFF || bpmem.tevind[n].tw != ITW_OFF) {
|
||||
if (bpmem.tevind[n].sw == ITW_0) {
|
||||
if (bpmem.tevind[n].tw == ITW_0) {
|
||||
// zero out completely
|
||||
WRITE(p, "wrappedcoord = float2(0.0f,0.0f);\n");
|
||||
}
|
||||
else {
|
||||
WRITE(p, "wrappedcoord.x = "I_TEXDIMS"[%d].x * fmod( uv%d.x+%s, "I_TEXDIMS"[%d].z*%s);\n"
|
||||
"wrappedcoord.y = 0;\n", texmap, texcoord, tevIndWrapStart[bpmem.tevind[n].sw], texmap, tevIndWrapStart[bpmem.tevind[n].sw]);
|
||||
}
|
||||
}
|
||||
else if (bpmem.tevind[n].tw == ITW_0) {
|
||||
WRITE(p, "wrappedcoord.y = "I_TEXDIMS"[%d].y * fmod( uv%d.y+%s, "I_TEXDIMS"[%d].w*%s);\n"
|
||||
"wrappedcoord.x = 0;\n", texmap, texcoord, tevIndWrapStart[bpmem.tevind[n].tw], texmap, tevIndWrapStart[bpmem.tevind[n].tw]);
|
||||
}
|
||||
else {
|
||||
// have to add an offset or else might get negative values!
|
||||
WRITE(p, "wrappedcoord = "I_TEXDIMS"[%d].xy * fmod( uv%d.xy+float2(%s,%s), "I_TEXDIMS"[%d].zw*float2(%s,%s));\n", texmap, texcoord,
|
||||
tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw], texmap,
|
||||
tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw]);
|
||||
}
|
||||
}
|
||||
else {
|
||||
WRITE(p, "wrappedcoord = uv%d.xy;\n", texcoord);
|
||||
}
|
||||
}
|
||||
|
||||
if (bpmem.tevind[n].fb_addprev) {
|
||||
// add previous tevcoord
|
||||
|
||||
if (texfun == XF_TEXPROJ_STQ) {
|
||||
WRITE(p, "tevcoord.xy += wrappedcoord/uv%d.z + indtevtrans%d;\n", texcoord, n);
|
||||
//WRITE(p, "tevcoord.z += uv%d.z;\n", texcoord);
|
||||
}
|
||||
else {
|
||||
WRITE(p, "tevcoord.xy += wrappedcoord + indtevtrans%d;\n", n);
|
||||
}
|
||||
}
|
||||
else {
|
||||
WRITE(p, "tevcoord.xy = wrappedcoord/uv%d.z + indtevtrans%d;\n", texcoord, n);
|
||||
//if (texfun == XF_TEXPROJ_STQ )
|
||||
// WRITE(p, "tevcoord.z = uv%d.z;\n", texcoord);
|
||||
}
|
||||
}
|
||||
|
||||
WRITE(p, "rastemp=%s.%s;\n",tevRasTable[bpmem.tevorders[n/2].getColorChan(n&1)],rasswap);
|
||||
|
||||
if (bpmem.tevorders[n/2].getEnable(n&1)) {
|
||||
int texmap = bpmem.tevorders[n/2].getTexMap(n&1);
|
||||
if(!bHasIndStage) {
|
||||
// calc tevcord
|
||||
//tevcoord.xy = texdim[1].xy * uv1.xy / uv1.z;
|
||||
int OurTexCoord = 0;
|
||||
if(bpmem.genMode.numtexgens)
|
||||
OurTexCoord = texcoord;
|
||||
else
|
||||
OurTexCoord = 0;
|
||||
if (texture_mask & (1<<texmap)) {
|
||||
// nonpow2
|
||||
if (texfun == XF_TEXPROJ_STQ )
|
||||
WRITE(p, "tevcoord.xy = uv%d.xy / uv%d.z;\n", texcoord, OurTexCoord);
|
||||
else
|
||||
WRITE(p, "tevcoord.xy = uv%d.xy;\n", OurTexCoord);
|
||||
WrapNonPow2Tex(p, "tevcoord", texmap, texture_mask);
|
||||
}
|
||||
else {
|
||||
if (texfun == XF_TEXPROJ_STQ )
|
||||
WRITE(p, "tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy / uv%d.z;\n", texmap, OurTexCoord , OurTexCoord );
|
||||
else
|
||||
WRITE(p, "tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy;\n", texmap, OurTexCoord);
|
||||
|
||||
}
|
||||
}
|
||||
else if (texture_mask & (1<<texmap)) {
|
||||
// if non pow 2, have to manually repeat
|
||||
//WrapNonPow2Tex(p, "tevcoord", texmap);
|
||||
bool bwraps = !!(texture_mask & (0x100<<texmap));
|
||||
bool bwrapt = !!(texture_mask & (0x10000<<texmap));
|
||||
|
||||
if (bwraps || bwrapt) {
|
||||
const char* field = bwraps ? (bwrapt ? "xy" : "x") : "y";
|
||||
WRITE(p, "tevcoord.%s = fmod(tevcoord.%s+32*"I_TEXDIMS"[%d].%s,"I_TEXDIMS"[%d].%s);\n", field, field, texmap, field, texmap, field);
|
||||
}
|
||||
}
|
||||
|
||||
if (texture_mask & (1<<texmap) )
|
||||
WRITE(p, "textemp=texRECT(samp%d,tevcoord.xy).%s;\n", texmap, texswap);
|
||||
else
|
||||
WRITE(p, "textemp=tex2D(samp%d,tevcoord.xy).%s;\n", texmap, texswap);
|
||||
}
|
||||
else
|
||||
WRITE(p, "textemp=float4(1,1,1,1);\n");
|
||||
|
||||
int kc = bpmem.tevksel[n/2].getKC(n&1);
|
||||
int ka = bpmem.tevksel[n/2].getKA(n&1);
|
||||
|
||||
TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC;
|
||||
TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[n].alphaC;
|
||||
|
||||
bool bCKonst = cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST;
|
||||
bool bAKonst = ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST || ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST;
|
||||
if (bCKonst || bAKonst )
|
||||
WRITE(p, "konsttemp=float4(%s,%s);\n",tevKSelTableC[kc],tevKSelTableA[ka]);
|
||||
|
||||
WRITE(p, "%s= ", tevCOutputTable[cc.dest]);
|
||||
|
||||
// combine the color channel
|
||||
if (cc.bias != 3) { // if not compare
|
||||
//normal color combiner goes here
|
||||
WRITE(p, " %s*(%s%s",tevScaleTable[cc.shift],tevCInputTable[cc.d],tevOpTable[cc.op]);
|
||||
WRITE(p, "lerp(%s,%s,%s) %s);\n",
|
||||
tevCInputTable[cc.a], tevCInputTable[cc.b],
|
||||
tevCInputTable[cc.c], tevBiasTable[cc.bias]);
|
||||
}
|
||||
else {
|
||||
int cmp = (cc.shift<<1)|cc.op|8; // comparemode stored here
|
||||
switch(cmp) {
|
||||
case TEVCMP_R8_GT:
|
||||
case TEVCMP_RGB8_GT: // per component compares
|
||||
WRITE(p, " %s + ((%s.%s > %s.%s) ? %s : float3(0.0f,0.0f,0.0f));\n",
|
||||
tevCInputTable[cc.d], tevCInputTable2[cc.a], cmp==TEVCMP_R8_GT?"r":"rgb", tevCInputTable2[cc.b], cmp==TEVCMP_R8_GT?"r":"rgb", tevCInputTable[cc.c]);
|
||||
break;
|
||||
case TEVCMP_R8_EQ:
|
||||
case TEVCMP_RGB8_EQ:
|
||||
WRITE(p, " %s + (abs(%s.r - %s.r)<%f ? %s : float3(0.0f,0.0f,0.0f));\n",
|
||||
tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], epsilon8bit, tevCInputTable[cc.c]);
|
||||
break;
|
||||
|
||||
case TEVCMP_GR16_GT: // 16 bit compares: 255*g+r (probably used for ztextures, so make sure in ztextures, g is the most significant byte)
|
||||
case TEVCMP_BGR24_GT: // 24 bit compares: 255*255*b+255*g+r
|
||||
WRITE(p, " %s + (( dot(%s.rgb-%s.rgb, comp%s) > 0) ? %s : float3(0.0f,0.0f,0.0f));\n",
|
||||
tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], cmp==TEVCMP_GR16_GT?"16":"24", tevCInputTable[cc.c]);
|
||||
break;
|
||||
case TEVCMP_GR16_EQ:
|
||||
case TEVCMP_BGR24_EQ:
|
||||
WRITE(p, " %s + (abs(dot(%s.rgb - %s.rgb, comp%s))<%f ? %s : float3(0.0f,0.0f,0.0f));\n",
|
||||
tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], cmp==TEVCMP_GR16_GT?"16":"24", epsilon8bit, tevCInputTable[cc.c]);
|
||||
break;
|
||||
default:
|
||||
WRITE(p, "float3(0.0f,0.0f,0.0f);\n");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (cc.clamp)
|
||||
WRITE(p, "%s = clamp(%s,0.0f,1.0f);\n", tevCOutputTable[cc.dest],tevCOutputTable[cc.dest]);
|
||||
|
||||
// combine the alpha channel
|
||||
WRITE(p, "%s= ", tevAOutputTable[ac.dest]);
|
||||
|
||||
if (ac.bias != 3) { // if not compare
|
||||
//normal alpha combiner goes here
|
||||
WRITE(p, " %s*(%s%s",tevScaleTable[ac.shift],tevAInputTable[ac.d],tevOpTable[ac.op]);
|
||||
WRITE(p, "lerp(%s,%s,%s) %s)\n",
|
||||
tevAInputTable[ac.a],tevAInputTable[ac.b],
|
||||
tevAInputTable[ac.c],tevBiasTable[ac.bias]);
|
||||
}
|
||||
else {
|
||||
//compare alpha combiner goes here
|
||||
int cmp = (ac.shift<<1)|ac.op|8; // comparemode stored here
|
||||
switch(cmp) {
|
||||
case TEVCMP_R8_GT:
|
||||
case TEVCMP_A8_GT:
|
||||
WRITE(p, " %s + ((%s.%s > %s.%s) ? %s : 0)\n",
|
||||
tevAInputTable[ac.d],tevAInputTable2[ac.a], cmp==TEVCMP_R8_GT?"r":"a", tevAInputTable2[ac.b], cmp==TEVCMP_R8_GT?"r":"a", tevAInputTable[ac.c]);
|
||||
break;
|
||||
case TEVCMP_R8_EQ:
|
||||
case TEVCMP_A8_EQ:
|
||||
WRITE(p, " %s + (abs(%s.r - %s.r)<%f ? %s : 0)\n",
|
||||
tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b],epsilon8bit,tevAInputTable[ac.c]);
|
||||
break;
|
||||
|
||||
case TEVCMP_GR16_GT: // 16 bit compares: 255*g+r (probably used for ztextures, so make sure in ztextures, g is the most significant byte)
|
||||
case TEVCMP_BGR24_GT: // 24 bit compares: 255*255*b+255*g+r
|
||||
WRITE(p, " %s + (( dot(%s.rgb-%s.rgb, comp%s) > 0) ? %s : 0)\n",
|
||||
tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b], cmp==TEVCMP_GR16_GT?"16":"24", tevAInputTable[ac.c]);
|
||||
break;
|
||||
case TEVCMP_GR16_EQ:
|
||||
case TEVCMP_BGR24_EQ:
|
||||
WRITE(p, " %s + (abs(dot(%s.rgb - %s.rgb, comp%s))<%f ? %s : 0)\n",
|
||||
tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b],cmp==TEVCMP_GR16_GT?"16":"24",epsilon8bit,tevAInputTable[ac.c]);
|
||||
break;
|
||||
default:
|
||||
WRITE(p, "0)\n");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
WRITE(p, ";\n");
|
||||
|
||||
if (ac.clamp)
|
||||
WRITE(p, "%s = clamp(%s,0.0f,1.0f);\n", tevAOutputTable[ac.dest],tevAOutputTable[ac.dest]);
|
||||
WRITE(p, "\n");
|
||||
}
|
||||
|
||||
void WrapNonPow2Tex(char* &p, const char* var, int texmap, u32 texture_mask)
|
||||
{
|
||||
_assert_(texture_mask & (1<<texmap));
|
||||
bool bwraps = !!(texture_mask & (0x100<<texmap));
|
||||
bool bwrapt = !!(texture_mask & (0x10000<<texmap));
|
||||
|
||||
if (bwraps || bwrapt) {
|
||||
const char* field = bwraps ? (bwrapt ? "xy" : "x") : "y";
|
||||
const char* wrapfield = bwraps ? (bwrapt ? "zw" : "z") : "w";
|
||||
WRITE(p, "%s.%s = "I_TEXDIMS"[%d].%s*frac(%s.%s*"I_TEXDIMS"[%d].%s+32);\n", var, field, texmap, field, var, field, texmap, wrapfield);
|
||||
|
||||
if (!bwraps )
|
||||
WRITE(p, "%s.x *= "I_TEXDIMS"[%d].x * "I_TEXDIMS"[%d].z;\n", var, texmap, texmap);
|
||||
if (!bwrapt )
|
||||
WRITE(p, "%s.y *= "I_TEXDIMS"[%d].y * "I_TEXDIMS"[%d].w;\n", var, texmap, texmap);
|
||||
}
|
||||
else {
|
||||
WRITE(p, "%s.xy *= "I_TEXDIMS"[%d].xy * "I_TEXDIMS"[%d].zw;\n", var, texmap, texmap);
|
||||
}
|
||||
}
|
||||
|
||||
static void WriteAlphaCompare(char *&p, int num, int comp)
|
||||
{
|
||||
switch(comp) {
|
||||
case ALPHACMP_ALWAYS: WRITE(p, "(false)"); break;
|
||||
case ALPHACMP_NEVER: WRITE(p, "(true)"); break;
|
||||
case ALPHACMP_LEQUAL: WRITE(p, "(prev.a > %s)",alphaRef[num]); break;
|
||||
case ALPHACMP_LESS: WRITE(p, "(prev.a >= %s - %f)",alphaRef[num],epsilon8bit*0.5f);break;
|
||||
case ALPHACMP_GEQUAL: WRITE(p, "(prev.a < %s)",alphaRef[num]); break;
|
||||
case ALPHACMP_GREATER: WRITE(p, "(prev.a <= %s + %f)",alphaRef[num],epsilon8bit*0.5f);break;
|
||||
case ALPHACMP_EQUAL: WRITE(p, "(abs(prev.a-%s)>%f)",alphaRef[num],epsilon8bit*2); break;
|
||||
case ALPHACMP_NEQUAL: WRITE(p, "(abs(prev.a-%s)<%f)",alphaRef[num],epsilon8bit*2); break;
|
||||
}
|
||||
}
|
||||
|
||||
static bool WriteAlphaTest(char *&p)
|
||||
{
|
||||
u32 op = bpmem.alphaFunc.logic;
|
||||
u32 comp[2] = {bpmem.alphaFunc.comp0,bpmem.alphaFunc.comp1};
|
||||
|
||||
//first kill all the simple cases
|
||||
switch(op) {
|
||||
case 0: // and
|
||||
if (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) return true;
|
||||
if (comp[0] == ALPHACMP_NEVER || comp[1] == ALPHACMP_NEVER) {
|
||||
WRITE(p, "discard;\n");
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 1: // or
|
||||
if (comp[0] == ALPHACMP_ALWAYS || comp[1] == ALPHACMP_ALWAYS) return true;
|
||||
if (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER) {
|
||||
WRITE(p, "discard;\n");
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 2: // xor
|
||||
if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS) ) return true;
|
||||
if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER)) {
|
||||
WRITE(p, "discard;\n");
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 3: // xnor
|
||||
if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS)) {
|
||||
WRITE(p, "discard;\n");
|
||||
return false;
|
||||
}
|
||||
if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER) )
|
||||
return true;
|
||||
break;
|
||||
}
|
||||
|
||||
WRITE(p, "discard( ");
|
||||
WriteAlphaCompare(p, 0, bpmem.alphaFunc.comp0);
|
||||
|
||||
// negated because testing the inverse condition
|
||||
switch(bpmem.alphaFunc.logic) {
|
||||
case 0: WRITE(p, " || "); break; // and
|
||||
case 1: WRITE(p, " && "); break; // or
|
||||
case 2: WRITE(p, " == "); break; // xor
|
||||
case 3: WRITE(p, " != "); break; // xnor
|
||||
}
|
||||
WriteAlphaCompare(p, 1, bpmem.alphaFunc.comp1);
|
||||
WRITE(p, ");\n");
|
||||
return true;
|
||||
}
|
@ -1,44 +0,0 @@
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef GCOGL_PIXELSHADER
|
||||
#define GCOGL_PIXELSHADER
|
||||
|
||||
#include "Common.h"
|
||||
|
||||
#define I_COLORS "color"
|
||||
#define I_KCOLORS "k"
|
||||
#define I_ALPHA "alphaRef"
|
||||
#define I_TEXDIMS "texdim"
|
||||
#define I_ZBIAS "czbias"
|
||||
#define I_INDTEXSCALE "cindscale"
|
||||
#define I_INDTEXMTX "cindmtx"
|
||||
|
||||
#define C_COLORS 0
|
||||
#define C_KCOLORS (C_COLORS+4)
|
||||
#define C_ALPHA (C_KCOLORS+4)
|
||||
#define C_TEXDIMS (C_ALPHA+1)
|
||||
#define C_ZBIAS (C_TEXDIMS+8)
|
||||
#define C_INDTEXSCALE (C_ZBIAS+2)
|
||||
#define C_INDTEXMTX (C_INDTEXSCALE+2)
|
||||
#define C_ENVCONST_END (C_INDTEXMTX+6)
|
||||
|
||||
#define C_COLORMATRIX (C_INDTEXMTX+6)
|
||||
|
||||
char *GeneratePixelShader(u32 texture_mask, bool has_zbuffer_target, bool bRenderZToCol0);
|
||||
|
||||
#endif
|
@ -23,6 +23,7 @@
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#include "Statistics.h"
|
||||
#include "ImageWrite.h"
|
||||
#include "Common.h"
|
||||
#include "Render.h"
|
||||
@ -32,7 +33,7 @@
|
||||
|
||||
PixelShaderMngr::PSCache PixelShaderMngr::pshaders;
|
||||
FRAGMENTSHADER* PixelShaderMngr::pShaderLast = NULL;
|
||||
PixelShaderMngr::PIXELSHADERUID PixelShaderMngr::s_curuid;
|
||||
PIXELSHADERUID PixelShaderMngr::s_curuid;
|
||||
|
||||
static int s_nMaxPixelInstructions;
|
||||
static int s_nColorsChanged[2]; // 0 - regular colors, 1 - k colors
|
||||
@ -517,7 +518,7 @@ GLuint PixelShaderMngr::GetColorMatrixProgram()
|
||||
|
||||
// Mash together all the inputs that contribute to the code of a generated pixel shader into
|
||||
// a unique identifier, basically containing all the bits. Yup, it's a lot ....
|
||||
void PixelShaderMngr::GetPixelShaderId(PixelShaderMngr::PIXELSHADERUID& uid)
|
||||
void PixelShaderMngr::GetPixelShaderId(PIXELSHADERUID &uid)
|
||||
{
|
||||
u32 projtexcoords = 0;
|
||||
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; i++) {
|
||||
|
@ -18,12 +18,10 @@
|
||||
#ifndef _PIXELSHADERMANAGER_H
|
||||
#define _PIXELSHADERMANAGER_H
|
||||
|
||||
#include "PixelShader.h"
|
||||
#include <map>
|
||||
|
||||
#include "BPMemory.h"
|
||||
|
||||
#include <map>
|
||||
|
||||
struct FRAGMENTSHADER
|
||||
{
|
||||
FRAGMENTSHADER() : glprogid(0) { }
|
||||
@ -33,65 +31,59 @@ struct FRAGMENTSHADER
|
||||
#endif
|
||||
};
|
||||
|
||||
class PIXELSHADERUID
|
||||
{
|
||||
public:
|
||||
u32 values[4+32+6+11];
|
||||
u16 tevstages, indstages;
|
||||
|
||||
PIXELSHADERUID() {
|
||||
memset(values, 0, (4+32+6+11) * 4);
|
||||
tevstages = indstages = 0;
|
||||
}
|
||||
PIXELSHADERUID(const PIXELSHADERUID& r)
|
||||
{
|
||||
tevstages = r.tevstages;
|
||||
indstages = r.indstages;
|
||||
int N = tevstages + indstages + 3;
|
||||
_assert_(N <= 4+32+6+11);
|
||||
for (int i = 0; i < N; ++i)
|
||||
values[i] = r.values[i];
|
||||
}
|
||||
int GetNumValues() const {
|
||||
return tevstages + indstages + 3; // numTevStages*3/2+1
|
||||
}
|
||||
bool operator <(const PIXELSHADERUID& _Right) const
|
||||
{
|
||||
if (values[0] < _Right.values[0])
|
||||
return true;
|
||||
else if (values[0] > _Right.values[0])
|
||||
return false;
|
||||
int N = GetNumValues();
|
||||
for (int i = 1; i < N; ++i) {
|
||||
if (values[i] < _Right.values[i])
|
||||
return true;
|
||||
else if (values[i] > _Right.values[i])
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
bool operator ==(const PIXELSHADERUID& _Right) const
|
||||
{
|
||||
if (values[0] != _Right.values[0])
|
||||
return false;
|
||||
int N = GetNumValues();
|
||||
for (int i = 1; i < N; ++i) {
|
||||
if (values[i] != _Right.values[i])
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class PixelShaderMngr
|
||||
{
|
||||
class PIXELSHADERUID
|
||||
{
|
||||
public:
|
||||
PIXELSHADERUID() {
|
||||
values = new u32[4+32+6+11];
|
||||
memset(values, 0, (4+32+6+11) * 4);
|
||||
tevstages = indstages = 0;
|
||||
}
|
||||
~PIXELSHADERUID() { delete[] values; values = NULL;}
|
||||
PIXELSHADERUID(const PIXELSHADERUID& r)
|
||||
{
|
||||
values = new u32[4+32+6+11];
|
||||
tevstages = r.tevstages; indstages = r.indstages;
|
||||
int N = tevstages + indstages + 3;
|
||||
_assert_(N <= 4+32+6+11);
|
||||
for(int i = 0; i < N; ++i)
|
||||
values[i] = r.values[i];
|
||||
}
|
||||
|
||||
bool operator <(const PIXELSHADERUID& _Right) const
|
||||
{
|
||||
if( values[0] < _Right.values[0] )
|
||||
return true;
|
||||
else if( values[0] > _Right.values[0] )
|
||||
return false;
|
||||
|
||||
int N = tevstages + indstages + 3; // numTevStages*3/2+1
|
||||
int i = 1;
|
||||
for(; i < N; ++i) {
|
||||
if( values[i] < _Right.values[i] )
|
||||
return true;
|
||||
else if( values[i] > _Right.values[i] )
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool operator ==(const PIXELSHADERUID& _Right) const
|
||||
{
|
||||
if( values[0] != _Right.values[0] )
|
||||
return false;
|
||||
|
||||
int N = tevstages + indstages + 3; // numTevStages*3/2+1
|
||||
int i = 1;
|
||||
for(; i < N; ++i) {
|
||||
if( values[i] != _Right.values[i] )
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
u32* values;
|
||||
u16 tevstages, indstages;
|
||||
};
|
||||
|
||||
struct PSCacheEntry
|
||||
{
|
||||
FRAGMENTSHADER shader;
|
||||
@ -105,7 +97,7 @@ class PixelShaderMngr
|
||||
}
|
||||
};
|
||||
|
||||
typedef std::map<PIXELSHADERUID,PSCacheEntry> PSCache;
|
||||
typedef std::map<PIXELSHADERUID, PSCacheEntry> PSCache;
|
||||
|
||||
static FRAGMENTSHADER* pShaderLast; // last used shader
|
||||
static PSCache pshaders;
|
||||
|
@ -29,6 +29,7 @@
|
||||
|
||||
#include "GLInit.h"
|
||||
#include "Profiler.h"
|
||||
#include "Statistics.h"
|
||||
#include "ImageWrite.h"
|
||||
#include "Render.h"
|
||||
#include "OpcodeDecoding.h"
|
||||
|
@ -13,7 +13,6 @@ files = [
|
||||
'main.cpp',
|
||||
'memcpy_amd.cpp',
|
||||
'OpcodeDecoding.cpp',
|
||||
'PixelShader.cpp',
|
||||
'PixelShaderManager.cpp',
|
||||
'rasterfont.cpp',
|
||||
'Render.cpp',
|
||||
@ -22,7 +21,6 @@ files = [
|
||||
'VertexManager.cpp',
|
||||
'VertexLoader.cpp',
|
||||
'VertexLoader_Normal.cpp',
|
||||
'VertexShader.cpp',
|
||||
'VertexShaderManager.cpp',
|
||||
'XFB.cpp',
|
||||
'GUI/ConfigDlg.cpp',
|
||||
|
@ -29,6 +29,7 @@
|
||||
#undef _interlockedbittestandreset64
|
||||
#endif
|
||||
|
||||
#include "Statistics.h"
|
||||
#include "Profiler.h"
|
||||
#include "ImageWrite.h"
|
||||
|
||||
@ -51,8 +52,15 @@ static u32 s_TempFramebuffer = 0;
|
||||
#define TEMP_SIZE (1024*1024*4)
|
||||
|
||||
const GLint c_MinLinearFilter[8] = {
|
||||
GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST,
|
||||
GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR};
|
||||
GL_NEAREST,
|
||||
GL_NEAREST_MIPMAP_NEAREST,
|
||||
GL_NEAREST_MIPMAP_LINEAR,
|
||||
GL_NEAREST,
|
||||
GL_LINEAR,
|
||||
GL_LINEAR_MIPMAP_NEAREST,
|
||||
GL_LINEAR_MIPMAP_LINEAR,
|
||||
GL_LINEAR
|
||||
};
|
||||
|
||||
const GLint c_WrapSettings[4] = { GL_CLAMP_TO_EDGE, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT };
|
||||
|
||||
|
@ -28,6 +28,7 @@
|
||||
#include "StringUtil.h"
|
||||
|
||||
#include "Render.h"
|
||||
#include "VertexShader.h"
|
||||
#include "VertexManager.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "BPStructs.h"
|
||||
@ -55,7 +56,6 @@ static int colIndex;
|
||||
#define inline
|
||||
#endif
|
||||
|
||||
TVtxDesc VertexManager::s_GlobalVtxDesc;
|
||||
|
||||
// ==============================================================================
|
||||
// Direct
|
||||
@ -120,7 +120,7 @@ VertexLoader::VertexLoader()
|
||||
{
|
||||
m_numPipelineStages = 0;
|
||||
m_VertexSize = 0;
|
||||
m_AttrDirty = 1;
|
||||
m_AttrDirty = AD_DIRTY;
|
||||
VertexLoader_Normal::Init();
|
||||
|
||||
m_compiledCode = (u8 *)AllocateExecutableMemory(COMPILED_CODE_SIZE, false);
|
||||
@ -136,7 +136,7 @@ VertexLoader::~VertexLoader()
|
||||
|
||||
int VertexLoader::ComputeVertexSize()
|
||||
{
|
||||
if (!m_AttrDirty) {
|
||||
if (m_AttrDirty == AD_CLEAN) {
|
||||
// Compare the 33 desc bits.
|
||||
if (m_VtxDesc.Hex0 == VertexManager::GetVtxDesc().Hex0 &&
|
||||
(m_VtxDesc.Hex1 & 1) == (VertexManager::GetVtxDesc().Hex1 & 1))
|
||||
@ -152,7 +152,7 @@ int VertexLoader::ComputeVertexSize()
|
||||
if (fnSetupVertexPointers != NULL && fnSetupVertexPointers == (void (*)())(void*)m_compiledCode)
|
||||
VertexManager::Flush();
|
||||
|
||||
m_AttrDirty = 1;
|
||||
m_AttrDirty = AD_DIRTY;
|
||||
m_VertexSize = 0;
|
||||
// Position Matrix Index
|
||||
if (m_VtxDesc.PosMatIdx)
|
||||
@ -257,6 +257,7 @@ int VertexLoader::ComputeVertexSize()
|
||||
return m_VertexSize;
|
||||
}
|
||||
|
||||
|
||||
// Note the use of CallCdeclFunction3I etc.
|
||||
// This is a horrible hack that is necessary because in 64-bit mode, Opengl32.dll is based way, way above the 32-bit
|
||||
// address space that is within reach of a CALL, and just doing &fn gives us these high uncallable addresses. So we
|
||||
@ -269,20 +270,24 @@ DECLARE_IMPORT(glVertexPointer);
|
||||
DECLARE_IMPORT(glColorPointer);
|
||||
DECLARE_IMPORT(glTexCoordPointer);
|
||||
|
||||
void VertexLoader::ProcessFormat()
|
||||
void VertexLoader::PrepareForVertexFormat()
|
||||
{
|
||||
using namespace Gen;
|
||||
|
||||
//_assert_( VertexManager::s_pCurBufferPointer == s_pBaseBufferPointer );
|
||||
|
||||
if (!m_AttrDirty)
|
||||
if (m_AttrDirty == AD_CLEAN)
|
||||
{
|
||||
// Check if local cached desc (in this VL) matches global desc
|
||||
if (m_VtxDesc.Hex0 == VertexManager::GetVtxDesc().Hex0 && (m_VtxDesc.Hex1 & 1)==(VertexManager::GetVtxDesc().Hex1 & 1))
|
||||
return; // same
|
||||
{
|
||||
return; // same
|
||||
}
|
||||
}
|
||||
else
|
||||
m_AttrDirty = 0;
|
||||
else
|
||||
{
|
||||
m_AttrDirty = AD_CLEAN;
|
||||
}
|
||||
|
||||
m_VtxDesc.Hex = VertexManager::GetVtxDesc().Hex;
|
||||
DVSTARTPROFILE();
|
||||
@ -315,7 +320,7 @@ void VertexLoader::ProcessFormat()
|
||||
m_VBVertexStride += 12;
|
||||
|
||||
switch (m_VtxDesc.Position) {
|
||||
case NOT_PRESENT: {_assert_msg_(0,"Vertex descriptor without position!","WTF?");} break;
|
||||
case NOT_PRESENT: {_assert_msg_(0, "Vertex descriptor without position!", "WTF?");} break;
|
||||
case DIRECT:
|
||||
{
|
||||
switch (m_VtxAttr.PosFormat) {
|
||||
@ -409,7 +414,6 @@ void VertexLoader::ProcessFormat()
|
||||
m_VBVertexStride += 6; // still include the texture coordinate, but this time as 6 bytes
|
||||
m_components |= VB_HAS_UV0 << i; // have to include since using now
|
||||
}
|
||||
|
||||
}
|
||||
else {
|
||||
if (tc[i] != NOT_PRESENT)
|
||||
@ -425,8 +429,7 @@ void VertexLoader::ProcessFormat()
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (j == 8 && !((m_components&VB_HAS_TEXMTXIDXALL)&(VB_HAS_TEXMTXIDXALL<<(i+1)))) // no more tex coords and tex matrices, so exit loop
|
||||
if (j == 8 && !((m_components&VB_HAS_TEXMTXIDXALL) & (VB_HAS_TEXMTXIDXALL<<(i+1)))) // no more tex coords and tex matrices, so exit loop
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -438,18 +441,18 @@ void VertexLoader::ProcessFormat()
|
||||
|
||||
if (m_VBVertexStride & 3) {
|
||||
// make sure all strides are at least divisible by 4 (some gfx cards experience a 3x speed boost)
|
||||
m_VBStridePad = 4 - (m_VBVertexStride&3);
|
||||
m_VBStridePad = 4 - (m_VBVertexStride & 3);
|
||||
m_VBVertexStride += m_VBStridePad;
|
||||
}
|
||||
|
||||
// compile the pointer set function
|
||||
// compile the pointer set function - why?
|
||||
u8 *old_code_ptr = GetWritableCodePtr();
|
||||
SetCodePtr(m_compiledCode);
|
||||
Util::EmitPrologue(6);
|
||||
int offset = 0;
|
||||
|
||||
// Position
|
||||
if (m_VtxDesc.Position != NOT_PRESENT) {
|
||||
if (m_VtxDesc.Position != NOT_PRESENT) { // TODO: Why the check? Always present, AFAIK!
|
||||
CallCdeclFunction4_I(glVertexPointer, 3, GL_FLOAT, m_VBVertexStride, offset);
|
||||
offset += 12;
|
||||
}
|
||||
@ -484,6 +487,8 @@ void VertexLoader::ProcessFormat()
|
||||
}
|
||||
}
|
||||
|
||||
// TODO : With byte or short normals above, offset will be misaligned (not 4byte aligned)! Ugh!
|
||||
|
||||
for (int i = 0; i < 2; i++) {
|
||||
if (col[i] != NOT_PRESENT) {
|
||||
if (i)
|
||||
@ -496,9 +501,8 @@ void VertexLoader::ProcessFormat()
|
||||
|
||||
// TextureCoord
|
||||
for (int i = 0; i < 8; i++) {
|
||||
if (tc[i] != NOT_PRESENT || (m_components&(VB_HAS_TEXMTXIDX0<<i))) {
|
||||
|
||||
int id = GL_TEXTURE0+i;
|
||||
if (tc[i] != NOT_PRESENT || (m_components & (VB_HAS_TEXMTXIDX0 << i))) {
|
||||
int id = GL_TEXTURE0 + i;
|
||||
#ifdef _M_X64
|
||||
#ifdef _MSC_VER
|
||||
MOV(32, R(RCX), Imm32(id));
|
||||
@ -517,6 +521,7 @@ void VertexLoader::ProcessFormat()
|
||||
ABI_RestoreStack(1 * 4);
|
||||
#endif
|
||||
#endif
|
||||
// TODO : More potential disalignment!
|
||||
if (m_components & (VB_HAS_TEXMTXIDX0 << i)) {
|
||||
if (tc[i] != NOT_PRESENT) {
|
||||
CallCdeclFunction4_I(glTexCoordPointer, 3, GL_FLOAT, m_VBVertexStride, offset);
|
||||
@ -528,14 +533,14 @@ void VertexLoader::ProcessFormat()
|
||||
}
|
||||
}
|
||||
else {
|
||||
CallCdeclFunction4_I(glTexCoordPointer, m_VtxAttr.texCoord[i].Elements?2:1, GL_FLOAT, m_VBVertexStride, offset);
|
||||
CallCdeclFunction4_I(glTexCoordPointer, m_VtxAttr.texCoord[i].Elements ? 2 : 1, GL_FLOAT, m_VBVertexStride, offset);
|
||||
offset += 4 * (m_VtxAttr.texCoord[i].Elements?2:1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_VtxDesc.PosMatIdx) {
|
||||
CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_POSMTX_ATTRIB,1,GL_UNSIGNED_BYTE, GL_FALSE, m_VBVertexStride, offset);
|
||||
CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_POSMTX_ATTRIB, 1, GL_UNSIGNED_BYTE, GL_FALSE, m_VBVertexStride, offset);
|
||||
offset += 1;
|
||||
}
|
||||
|
||||
@ -551,19 +556,6 @@ void VertexLoader::ProcessFormat()
|
||||
SetCodePtr(old_code_ptr);
|
||||
}
|
||||
|
||||
void VertexLoader::PrepareRun()
|
||||
{
|
||||
posScale = shiftLookup[m_VtxAttr.PosFrac];
|
||||
if (m_components & VB_HAS_UVALL) {
|
||||
for (int i = 0; i < 8; i++) {
|
||||
tcScaleU[i] = shiftLookup[m_VtxAttr.texCoord[i].Frac];
|
||||
tcScaleV[i] = shiftLookup[m_VtxAttr.texCoord[i].Frac];
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < 2; i++)
|
||||
colElements[i] = m_VtxAttr.color[i].Elements;
|
||||
}
|
||||
|
||||
void VertexLoader::SetupColor(int num, int mode, int format, int elements)
|
||||
{
|
||||
// if COL0 not present, then embed COL1 into COL0
|
||||
@ -669,38 +661,49 @@ void VertexLoader::RunVertices(int primitive, int count)
|
||||
{
|
||||
DVSTARTPROFILE();
|
||||
|
||||
ComputeVertexSize(); // HACK for underruns in Super Monkey Ball etc. !!!! dirty handling must be wrong.
|
||||
if (count <= 0)
|
||||
return;
|
||||
// This has dirty handling - won't actually recompute unless necessary.
|
||||
ComputeVertexSize();
|
||||
|
||||
// Figure out a better check. Also, jitting fnSetupVertexPointers seems pretty silly - not likely to be a bottleneck.
|
||||
if (fnSetupVertexPointers != NULL && fnSetupVertexPointers != (void (*)())(void*)m_compiledCode)
|
||||
VertexManager::Flush();
|
||||
|
||||
if (bpmem.genMode.cullmode == 3 && primitive < 5)
|
||||
{
|
||||
// if cull mode is none, ignore triangles and quads
|
||||
DataSkip(count*m_VertexSize);
|
||||
DataSkip(count * m_VertexSize);
|
||||
return;
|
||||
}
|
||||
|
||||
ProcessFormat();
|
||||
fnSetupVertexPointers = (void (*)())(void*)m_compiledCode;
|
||||
// This has dirty handling - won't actually recompute unless necessary.
|
||||
PrepareForVertexFormat();
|
||||
|
||||
fnSetupVertexPointers = (void (*)())(void*)m_compiledCode;
|
||||
|
||||
VertexManager::EnableComponents(m_components);
|
||||
|
||||
PrepareRun();
|
||||
// Load position and texcoord scale factors.
|
||||
// Hm, this could be done when the VtxAttr is set, instead.
|
||||
posScale = shiftLookup[m_VtxAttr.PosFrac];
|
||||
if (m_components & VB_HAS_UVALL) {
|
||||
for (int i = 0; i < 8; i++) {
|
||||
tcScaleU[i] = shiftLookup[m_VtxAttr.texCoord[i].Frac];
|
||||
tcScaleV[i] = shiftLookup[m_VtxAttr.texCoord[i].Frac];
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < 2; i++)
|
||||
colElements[i] = m_VtxAttr.color[i].Elements;
|
||||
|
||||
// if strips or fans, make sure all vertices can fit in buffer, otherwise flush
|
||||
int granularity = 1;
|
||||
|
||||
switch(primitive) {
|
||||
switch (primitive) {
|
||||
case 3: // strip
|
||||
case 4: // fan
|
||||
if (VertexManager::GetRemainingSize() < 3*m_VBVertexStride )
|
||||
if (VertexManager::GetRemainingSize() < 3 * m_VBVertexStride )
|
||||
VertexManager::Flush();
|
||||
break;
|
||||
case 6: // line strip
|
||||
if (VertexManager::GetRemainingSize() < 2*m_VBVertexStride )
|
||||
if (VertexManager::GetRemainingSize() < 2 * m_VBVertexStride )
|
||||
VertexManager::Flush();
|
||||
break;
|
||||
case 0: // quads
|
||||
|
@ -64,7 +64,11 @@ private:
|
||||
void SetupTexCoord(int num, int _iMode, int _iFormat, int _iElements, int _iFrac);
|
||||
|
||||
// The 3 possible values (0, 1, 2) should be documented here.
|
||||
int m_AttrDirty;
|
||||
enum {
|
||||
AD_CLEAN = 0,
|
||||
AD_DIRTY = 1,
|
||||
AD_VAT_DIRTY = 2,
|
||||
} m_AttrDirty;
|
||||
|
||||
public:
|
||||
// constructor
|
||||
@ -72,23 +76,19 @@ public:
|
||||
~VertexLoader();
|
||||
|
||||
// run the pipeline
|
||||
void ProcessFormat();
|
||||
void PrepareRun();
|
||||
void PrepareForVertexFormat();
|
||||
void RunVertices(int primitive, int count);
|
||||
void WriteCall(void (LOADERDECL *func)(void *));
|
||||
|
||||
int GetGCVertexSize() const { _assert_( !m_AttrDirty ); return m_VertexSize; }
|
||||
int GetVBVertexStride() const { _assert_( !m_AttrDirty); return m_VBVertexStride; }
|
||||
int GetGCVertexSize() const { _assert_( !m_AttrDirty ); return m_VertexSize; }
|
||||
int GetVBVertexStride() const { _assert_( !m_AttrDirty); return m_VBVertexStride; }
|
||||
|
||||
int ComputeVertexSize();
|
||||
|
||||
// SetVAT_group
|
||||
// ignore PosFrac, texCoord[i].Frac
|
||||
|
||||
void SetVAT_group0(u32 _group0)
|
||||
{
|
||||
if ((m_group0.Hex & ~0x3e0001f0) != (_group0 & ~0x3e0001f0)) {
|
||||
m_AttrDirty = 2;
|
||||
m_AttrDirty = AD_VAT_DIRTY;
|
||||
}
|
||||
m_group0.Hex = _group0;
|
||||
|
||||
@ -111,10 +111,9 @@ public:
|
||||
void SetVAT_group1(u32 _group1)
|
||||
{
|
||||
if ((m_group1.Hex & ~0x7c3e1f0) != (_group1 & ~0x7c3e1f0)) {
|
||||
m_AttrDirty = 2;
|
||||
m_AttrDirty = AD_VAT_DIRTY;
|
||||
}
|
||||
m_group1.Hex = _group1;
|
||||
|
||||
|
||||
m_VtxAttr.texCoord[1].Elements = m_group1.Tex1CoordElements;
|
||||
m_VtxAttr.texCoord[1].Format = m_group1.Tex1CoordFormat;
|
||||
@ -132,7 +131,7 @@ public:
|
||||
void SetVAT_group2(u32 _group2)
|
||||
{
|
||||
if ((m_group2.Hex & ~0xf87c3e1f) != (_group2 & ~0xf87c3e1f)) {
|
||||
m_AttrDirty = 2;
|
||||
m_AttrDirty = AD_VAT_DIRTY;
|
||||
}
|
||||
m_group2.Hex = _group2;
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include <fstream>
|
||||
#include <vector>
|
||||
|
||||
#include "Statistics.h"
|
||||
#include "MemoryUtil.h"
|
||||
#include "Profiler.h"
|
||||
#include "Render.h"
|
||||
@ -11,6 +12,7 @@
|
||||
#include "TextureMngr.h"
|
||||
#include "PixelShaderManager.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "VertexShader.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "VertexManager.h"
|
||||
|
||||
@ -23,6 +25,7 @@ static vector< pair<int, int> > s_vStoredPrimitives; // every element, mode and
|
||||
static u32 s_prevcomponents; // previous state set
|
||||
|
||||
u8* VertexManager::s_pCurBufferPointer = NULL;
|
||||
TVtxDesc VertexManager::s_GlobalVtxDesc;
|
||||
|
||||
static const GLenum c_primitiveType[8] =
|
||||
{
|
||||
@ -294,32 +297,32 @@ void VertexManager::Flush()
|
||||
ResetBuffer();
|
||||
}
|
||||
|
||||
void VertexManager::LoadCPReg(u32 SubCmd, u32 Value)
|
||||
void VertexManager::LoadCPReg(u32 sub_cmd, u32 value)
|
||||
{
|
||||
switch (SubCmd & 0xF0)
|
||||
switch (sub_cmd & 0xF0)
|
||||
{
|
||||
case 0x30:
|
||||
VertexShaderMngr::SetTexMatrixChangedA(Value);
|
||||
VertexShaderMngr::SetTexMatrixChangedA(value);
|
||||
break;
|
||||
case 0x40:
|
||||
VertexShaderMngr::SetTexMatrixChangedB(Value);
|
||||
VertexShaderMngr::SetTexMatrixChangedB(value);
|
||||
break;
|
||||
|
||||
case 0x50:
|
||||
s_GlobalVtxDesc.Hex &= ~0x1FFFF; // keep the Upper bits
|
||||
s_GlobalVtxDesc.Hex |= Value;
|
||||
s_GlobalVtxDesc.Hex |= value;
|
||||
break;
|
||||
case 0x60:
|
||||
s_GlobalVtxDesc.Hex &= 0x1FFFF; // keep the lower 17Bits
|
||||
s_GlobalVtxDesc.Hex |= (u64)Value << 17;
|
||||
s_GlobalVtxDesc.Hex |= (u64)value << 17;
|
||||
break;
|
||||
|
||||
case 0x70: g_VertexLoaders[SubCmd & 7].SetVAT_group0(Value); _assert_((SubCmd & 0x0F) < 8); break;
|
||||
case 0x80: g_VertexLoaders[SubCmd & 7].SetVAT_group1(Value); _assert_((SubCmd & 0x0F) < 8); break;
|
||||
case 0x90: g_VertexLoaders[SubCmd & 7].SetVAT_group2(Value); _assert_((SubCmd & 0x0F) < 8); break;
|
||||
case 0x70: g_VertexLoaders[sub_cmd & 7].SetVAT_group0(value); _assert_((sub_cmd & 0x0F) < 8); break;
|
||||
case 0x80: g_VertexLoaders[sub_cmd & 7].SetVAT_group1(value); _assert_((sub_cmd & 0x0F) < 8); break;
|
||||
case 0x90: g_VertexLoaders[sub_cmd & 7].SetVAT_group2(value); _assert_((sub_cmd & 0x0F) < 8); break;
|
||||
|
||||
case 0xA0: arraybases[SubCmd & 0xF] = Value & 0xFFFFFFFF; break;
|
||||
case 0xB0: arraystrides[SubCmd & 0xF] = Value & 0xFF; break;
|
||||
case 0xA0: arraybases[sub_cmd & 0xF] = value & 0xFFFFFFFF; break;
|
||||
case 0xB0: arraystrides[sub_cmd & 0xF] = value & 0xFF; break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,468 +0,0 @@
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "Globals.h"
|
||||
#include "Profiler.h"
|
||||
#include <math.h>
|
||||
|
||||
#include "BPStructs.h"
|
||||
#include "VertexShader.h"
|
||||
|
||||
// This is the tricky one to get rid off.
|
||||
// #include "VertexLoader.h"
|
||||
|
||||
static char text[16384];
|
||||
|
||||
#define WRITE p+=sprintf
|
||||
|
||||
#define LIGHTS_POS ""
|
||||
|
||||
char *GenerateLightShader(char* p, int index, const LitChannel& chan, const char* dest, int coloralpha);
|
||||
|
||||
char *GenerateVertexShader(u32 components, bool has_zbuffer_target)
|
||||
{
|
||||
text[sizeof(text) - 1] = 0x7C; // canary
|
||||
DVSTARTPROFILE();
|
||||
|
||||
_assert_( bpmem.genMode.numtexgens == xfregs.numTexGens);
|
||||
_assert_( bpmem.genMode.numcolchans == xfregs.nNumChans);
|
||||
|
||||
u32 lightMask = 0;
|
||||
if (xfregs.nNumChans > 0)
|
||||
lightMask |= xfregs.colChans[0].color.GetFullLightMask() | xfregs.colChans[0].alpha.GetFullLightMask();
|
||||
if (xfregs.nNumChans > 1)
|
||||
lightMask |= xfregs.colChans[1].color.GetFullLightMask() | xfregs.colChans[1].alpha.GetFullLightMask();
|
||||
|
||||
bool bOutputZ = bpmem.ztex2.op==ZTEXTURE_ADD || has_zbuffer_target;
|
||||
int ztexcoord = -1;
|
||||
|
||||
char *p = text;
|
||||
WRITE(p, "//Vertex Shader: comp:%x, \n", components);
|
||||
WRITE(p, "typedef struct {\n"
|
||||
" float4 T0, T1, T2;\n"
|
||||
" float4 N0, N1, N2;\n"
|
||||
"} s_"I_POSNORMALMATRIX";\n\n"
|
||||
"typedef struct {\n"
|
||||
" float4 t;\n"
|
||||
"} FLT4;\n"
|
||||
"typedef struct {\n"
|
||||
" FLT4 T[24];\n"
|
||||
"} s_"I_TEXMATRICES";\n\n"
|
||||
"typedef struct {\n"
|
||||
" FLT4 T[64];\n"
|
||||
"} s_"I_TRANSFORMMATRICES";\n\n"
|
||||
"typedef struct {\n"
|
||||
" FLT4 T[32];\n"
|
||||
"} s_"I_NORMALMATRICES";\n\n"
|
||||
"typedef struct {\n"
|
||||
" FLT4 T[64];\n"
|
||||
"} s_"I_POSTTRANSFORMMATRICES";\n\n"
|
||||
"typedef struct {\n"
|
||||
" float4 col;\n"
|
||||
" float4 cosatt;\n"
|
||||
" float4 distatt;\n"
|
||||
" float4 pos;\n"
|
||||
" float4 dir;\n"
|
||||
"} Light;\n\n"
|
||||
"typedef struct {\n"
|
||||
" Light lights[8];\n"
|
||||
"} s_"I_LIGHTS";\n\n"
|
||||
"typedef struct {\n"
|
||||
" float4 C0, C1, C2, C3;\n"
|
||||
"} s_"I_MATERIALS";\n\n"
|
||||
"typedef struct {\n"
|
||||
" float4 T0,T1,T2,T3;\n"
|
||||
"} s_"I_PROJECTION";\n"
|
||||
"typedef struct {\n"
|
||||
" float4 params;\n" // a, b, c, b_shift
|
||||
"} s_"I_FOGPARAMS";\n\n");
|
||||
|
||||
WRITE(p, "struct VS_OUTPUT {\n");
|
||||
WRITE(p, " float4 pos : POSITION;\n");
|
||||
WRITE(p, " float4 colors[2] : COLOR0;\n");
|
||||
|
||||
// if outputting Z, embed the Z coordinate in the w component of a texture coordinate
|
||||
// if number of tex gens occupies all the texture coordinates, use the last tex coord
|
||||
// otherwise use the next available tex coord
|
||||
for (int i = 0; i < xfregs.numTexGens; ++i) {
|
||||
WRITE(p, " float%d tex%d : TEXCOORD%d;\n", (i==(xfregs.numTexGens-1)&&bOutputZ)?4:3, i, i);
|
||||
}
|
||||
if (bOutputZ && xfregs.numTexGens == 0) {
|
||||
ztexcoord = 0;
|
||||
WRITE(p, " float4 tex%d : TEXCOORD%d;\n", ztexcoord, ztexcoord);
|
||||
}
|
||||
else if (bOutputZ)
|
||||
ztexcoord = xfregs.numTexGens - 1;
|
||||
|
||||
WRITE(p, "};\n");
|
||||
WRITE(p, "\n");
|
||||
|
||||
// uniforms
|
||||
|
||||
// bool bTexMtx = ((components & VB_HAS_TEXMTXIDXALL)<<VB_HAS_UVTEXMTXSHIFT)!=0; unused TODO: keep?
|
||||
|
||||
WRITE(p, "uniform s_"I_TRANSFORMMATRICES" "I_TRANSFORMMATRICES" : register(c%d);\n", C_TRANSFORMMATRICES);
|
||||
WRITE(p, "uniform s_"I_TEXMATRICES" "I_TEXMATRICES" : register(c%d);\n", C_TEXMATRICES); // also using tex matrices
|
||||
WRITE(p, "uniform s_"I_NORMALMATRICES" "I_NORMALMATRICES" : register(c%d);\n", C_NORMALMATRICES);
|
||||
WRITE(p, "uniform s_"I_POSNORMALMATRIX" "I_POSNORMALMATRIX" : register(c%d);\n", C_POSNORMALMATRIX);
|
||||
WRITE(p, "uniform s_"I_POSTTRANSFORMMATRICES" "I_POSTTRANSFORMMATRICES" : register(c%d);\n", C_POSTTRANSFORMMATRICES);
|
||||
WRITE(p, "uniform s_"I_LIGHTS" "I_LIGHTS" : register(c%d);\n", C_LIGHTS);
|
||||
WRITE(p, "uniform s_"I_MATERIALS" "I_MATERIALS" : register(c%d);\n", C_MATERIALS);
|
||||
WRITE(p, "uniform s_"I_PROJECTION" "I_PROJECTION" : register(c%d);\n", C_PROJECTION);
|
||||
WRITE(p, "uniform s_"I_FOGPARAMS" "I_FOGPARAMS" : register(c%d);\n", C_FOGPARAMS);
|
||||
|
||||
WRITE(p, "VS_OUTPUT main(\n");
|
||||
|
||||
// inputs
|
||||
if (components & VB_HAS_NRM0)
|
||||
WRITE(p, " float3 rawnorm0 : NORMAL,\n");
|
||||
if (components & VB_HAS_NRM1)
|
||||
WRITE(p, " float3 rawnorm1 : ATTR%d,\n", SHADER_NORM1_ATTRIB);
|
||||
if (components & VB_HAS_NRM2)
|
||||
WRITE(p, " float3 rawnorm2 : ATTR%d,\n", SHADER_NORM2_ATTRIB);
|
||||
if (components & VB_HAS_COL0)
|
||||
WRITE(p, " float4 color0 : COLOR0,\n");
|
||||
if (components & VB_HAS_COL1)
|
||||
WRITE(p, " float4 color1 : COLOR1,\n");
|
||||
for (int i = 0; i < 8; ++i) {
|
||||
u32 hastexmtx = (components & (VB_HAS_TEXMTXIDX0<<i));
|
||||
if ((components & (VB_HAS_UV0<<i)) || hastexmtx )
|
||||
WRITE(p, " float%d tex%d : TEXCOORD%d,\n", hastexmtx ? 3 : 2, i,i);
|
||||
}
|
||||
if (components & VB_HAS_POSMTXIDX)
|
||||
WRITE(p, " half posmtx : ATTR%d,\n", SHADER_POSMTX_ATTRIB);
|
||||
|
||||
WRITE(p, " float4 rawpos : POSITION) {\n");
|
||||
WRITE(p, "VS_OUTPUT o;\n");
|
||||
|
||||
// transforms
|
||||
if (components & VB_HAS_POSMTXIDX) {
|
||||
WRITE(p, "float4 pos = float4(dot("I_TRANSFORMMATRICES".T[posmtx].t, rawpos), dot("I_TRANSFORMMATRICES".T[posmtx+1].t, rawpos), dot("I_TRANSFORMMATRICES".T[posmtx+2].t, rawpos),1);\n");
|
||||
|
||||
if (components & VB_HAS_NRMALL) {
|
||||
WRITE(p, "int normidx = posmtx >= 32 ? (posmtx-32) : posmtx;\n");
|
||||
WRITE(p, "float3 N0 = "I_NORMALMATRICES".T[normidx].t.xyz, N1 = "I_NORMALMATRICES".T[normidx+1].t.xyz, N2 = "I_NORMALMATRICES".T[normidx+2].t.xyz;\n");
|
||||
}
|
||||
|
||||
if (components & VB_HAS_NRM0)
|
||||
WRITE(p, "half3 _norm0 = half3(dot(N0, rawnorm0), dot(N1, rawnorm0), dot(N2, rawnorm0));\n"
|
||||
"half3 norm0 = normalize(_norm0);\n");
|
||||
if (components & VB_HAS_NRM1)
|
||||
WRITE(p, "half3 _norm1 = half3(dot(N0, rawnorm1), dot(N1, rawnorm1), dot(N2, rawnorm1));\n");
|
||||
//"half3 norm1 = normalize(_norm1);\n");
|
||||
if (components & VB_HAS_NRM2)
|
||||
WRITE(p, "half3 _norm2 = half3(dot(N0, rawnorm2), dot(N1, rawnorm2), dot(N2, rawnorm2));\n");
|
||||
//"half3 norm2 = normalize(_norm2);\n");
|
||||
}
|
||||
else {
|
||||
WRITE(p, "float4 pos = float4(dot("I_POSNORMALMATRIX".T0, rawpos), dot("I_POSNORMALMATRIX".T1, rawpos), dot("I_POSNORMALMATRIX".T2, rawpos), 1);\n");
|
||||
if (components & VB_HAS_NRM0)
|
||||
WRITE(p, "half3 _norm0 = half3(dot("I_POSNORMALMATRIX".N0.xyz, rawnorm0), dot("I_POSNORMALMATRIX".N1.xyz, rawnorm0), dot("I_POSNORMALMATRIX".N2.xyz, rawnorm0));\n"
|
||||
"half3 norm0 = normalize(_norm0);\n");
|
||||
if (components & VB_HAS_NRM1)
|
||||
WRITE(p, "half3 _norm1 = half3(dot("I_POSNORMALMATRIX".N0.xyz, rawnorm1), dot("I_POSNORMALMATRIX".N1.xyz, rawnorm1), dot("I_POSNORMALMATRIX".N2.xyz, rawnorm1));\n");
|
||||
//"half3 norm1 = normalize(_norm1);\n");
|
||||
if (components & VB_HAS_NRM2)
|
||||
WRITE(p, "half3 _norm2 = half3(dot("I_POSNORMALMATRIX".N0.xyz, rawnorm2), dot("I_POSNORMALMATRIX".N1.xyz, rawnorm2), dot("I_POSNORMALMATRIX".N2.xyz, rawnorm2));\n");
|
||||
//"half3 norm2 = normalize(_norm2);\n");
|
||||
}
|
||||
|
||||
if (!(components & VB_HAS_NRM0))
|
||||
WRITE(p, "half3 _norm0 = half3(0,0,0), norm0= half3(0,0,0);\n");
|
||||
|
||||
WRITE(p, "o.pos = float4(dot("I_PROJECTION".T0, pos), dot("I_PROJECTION".T1, pos), dot("I_PROJECTION".T2, pos), dot("I_PROJECTION".T3, pos));\n");
|
||||
|
||||
WRITE(p, "half4 mat, lacc;\n"
|
||||
"half3 ldir, h;\n"
|
||||
"half dist, dist2, attn;\n");
|
||||
|
||||
// lights/colors
|
||||
for (int j = 0; j < xfregs.nNumChans; j++) {
|
||||
|
||||
// bool bColorAlphaSame = xfregs.colChans[j].color.hex == xfregs.colChans[j].alpha.hex; unused
|
||||
const LitChannel& color = xfregs.colChans[j].color;
|
||||
const LitChannel& alpha = xfregs.colChans[j].alpha;
|
||||
|
||||
WRITE(p, "{\n");
|
||||
|
||||
if (color.matsource) {// from vertex
|
||||
if (components & (VB_HAS_COL0<<j) )
|
||||
WRITE(p, "mat = color%d;\n", j);
|
||||
else WRITE(p, "mat = half4(1,1,1,1);\n");
|
||||
}
|
||||
else // from color
|
||||
WRITE(p, "mat = "I_MATERIALS".C%d;\n", j+2);
|
||||
|
||||
if (color.enablelighting) {
|
||||
if (color.ambsource) {// from vertex
|
||||
if (components & (VB_HAS_COL0<<j) )
|
||||
WRITE(p, "lacc = color%d;\n", j);
|
||||
else WRITE(p, "lacc = half4(0.0f,0.0f,0.0f,0.0f);\n");
|
||||
}
|
||||
else // from color
|
||||
WRITE(p, "lacc = "I_MATERIALS".C%d;\n", j);
|
||||
}
|
||||
|
||||
// check if alpha is different
|
||||
if (alpha.matsource != color.matsource) {
|
||||
if (alpha.matsource) {// from vertex
|
||||
if (components & (VB_HAS_COL0<<j) )
|
||||
WRITE(p, "mat.w = color%d.w;\n", j);
|
||||
else WRITE(p, "mat.w = 1;\n");
|
||||
}
|
||||
else // from color
|
||||
WRITE(p, "mat.w = "I_MATERIALS".C%d.w;\n", j+2);
|
||||
}
|
||||
|
||||
if (alpha.enablelighting && alpha.ambsource != color.ambsource) {
|
||||
if (alpha.ambsource) {// from vertex
|
||||
if (components & (VB_HAS_COL0<<j) )
|
||||
WRITE(p, "lacc.w = color%d.w;\n", j);
|
||||
else WRITE(p, "lacc.w = 0;\n");
|
||||
}
|
||||
else // from color
|
||||
WRITE(p, "lacc.w = "I_MATERIALS".C%d.w;\n", j);
|
||||
}
|
||||
|
||||
if (color.enablelighting && alpha.enablelighting && (color.GetFullLightMask() != alpha.GetFullLightMask() || color.lightparams != alpha.lightparams)) {
|
||||
|
||||
// both have lighting, except not using the same lights
|
||||
int mask = 0; // holds already computed lights
|
||||
|
||||
if (color.lightparams == alpha.lightparams && (color.GetFullLightMask() & alpha.GetFullLightMask())) {
|
||||
// if lights are shared, compute those first
|
||||
mask = color.GetFullLightMask() & alpha.GetFullLightMask();
|
||||
for (int i = 0; i < 8; ++i) {
|
||||
if (mask&(1<<i))
|
||||
p = GenerateLightShader(p, i, color, "lacc", 3);
|
||||
}
|
||||
}
|
||||
|
||||
// no shared lights
|
||||
for (int i = 0; i < 8; ++i) {
|
||||
if (!(mask&(1<<i)) && (color.GetFullLightMask() & (1<<i)) )
|
||||
p = GenerateLightShader(p, i, color, "lacc", 1);
|
||||
if (!(mask&(1<<i)) && (alpha.GetFullLightMask() & (1<<i)) )
|
||||
p = GenerateLightShader(p, i, alpha, "lacc", 2);
|
||||
}
|
||||
}
|
||||
else if (color.enablelighting || alpha.enablelighting) {
|
||||
// either one is enabled
|
||||
int coloralpha = (int)color.enablelighting|((int)alpha.enablelighting<<1);
|
||||
for (int i = 0; i < 8; ++i) {
|
||||
if (color.GetFullLightMask() & (1<<i) )
|
||||
p = GenerateLightShader(p, i, color.enablelighting?color:alpha, "lacc", coloralpha);
|
||||
}
|
||||
}
|
||||
|
||||
if (color.enablelighting != alpha.enablelighting) {
|
||||
if (color.enablelighting )
|
||||
WRITE(p, "o.colors[%d].xyz = mat.xyz * clamp(lacc.xyz,float3(0.0f,0.0f,0.0f),float3(1.0f,1.0f,1.0f));\n"
|
||||
"o.colors[%d].w = mat.w;\n", j, j);
|
||||
else
|
||||
WRITE(p, "o.colors[%d].xyz = mat.xyz;\n"
|
||||
"o.colors[%d].w = mat.w * clamp(lacc.w,0.0f,1.0f);\n", j, j);
|
||||
}
|
||||
else {
|
||||
if (alpha.enablelighting )
|
||||
WRITE(p, "o.colors[%d] = mat * clamp(lacc,float4(0.0f,0.0f,0.0f,0.0f), float4(1.0f,1.0f,1.0f,1.0f));\n", j);
|
||||
else WRITE(p, "o.colors[%d] = mat;\n", j);
|
||||
}
|
||||
WRITE(p, "}\n");
|
||||
}
|
||||
|
||||
// zero left over channels
|
||||
for (int i = xfregs.nNumChans; i < 2; ++i)
|
||||
WRITE(p, "o.colors[%d] = 0;\n", i);
|
||||
|
||||
// transform texcoords
|
||||
for (int i = 0; i < xfregs.numTexGens; ++i) {
|
||||
TexMtxInfo& texinfo = xfregs.texcoords[i].texmtxinfo;
|
||||
|
||||
WRITE(p, "{\n");
|
||||
switch (texinfo.sourcerow) {
|
||||
case XF_SRCGEOM_INROW:
|
||||
_assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
|
||||
WRITE(p, "float4 coord = rawpos;\n"); // pos.w is 1
|
||||
break;
|
||||
case XF_SRCNORMAL_INROW:
|
||||
if (components & VB_HAS_NRM0) {
|
||||
_assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
|
||||
WRITE(p, "float4 coord = float4(rawnorm0.xyz, 1.0);\n");
|
||||
}
|
||||
else WRITE(p, "float4 coord = 0;\n");
|
||||
break;
|
||||
case XF_SRCCOLORS_INROW:
|
||||
_assert_( texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC0 || texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC1 );
|
||||
break;
|
||||
case XF_SRCBINORMAL_T_INROW:
|
||||
if (components & VB_HAS_NRM1) {
|
||||
_assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
|
||||
WRITE(p, "float4 coord = float4(rawnorm1.xyz, 1.0);\n");
|
||||
}
|
||||
else WRITE(p, "float4 coord = 0;\n");
|
||||
break;
|
||||
case XF_SRCBINORMAL_B_INROW:
|
||||
if (components & VB_HAS_NRM2) {
|
||||
_assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
|
||||
WRITE(p, "float4 coord = float4(rawnorm2.xyz, 1.0);\n");
|
||||
}
|
||||
else WRITE(p, "float4 coord = 0;\n");
|
||||
break;
|
||||
default:
|
||||
_assert_(texinfo.sourcerow <= XF_SRCTEX7_INROW);
|
||||
if (components & (VB_HAS_UV0<<(texinfo.sourcerow - XF_SRCTEX0_INROW)) )
|
||||
WRITE(p, "float4 coord = float4(tex%d.x, tex%d.y, 1.0f, 1.0f);\n", texinfo.sourcerow - XF_SRCTEX0_INROW, texinfo.sourcerow - XF_SRCTEX0_INROW);
|
||||
else
|
||||
WRITE(p, "float4 coord = float4(0.0f, 0.0f, 1.0f, 1.0f);\n");
|
||||
break;
|
||||
}
|
||||
|
||||
// firs transformation
|
||||
switch (texinfo.texgentype) {
|
||||
case XF_TEXGEN_REGULAR:
|
||||
if (components & (VB_HAS_TEXMTXIDX0<<i)) {
|
||||
if (texinfo.projection == XF_TEXPROJ_STQ )
|
||||
WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z].t), dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z+1].t), dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z+2].t));\n", i, i, i, i);
|
||||
else {
|
||||
WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z].t), dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z+1].t), 1);\n", i, i, i);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (texinfo.projection == XF_TEXPROJ_STQ )
|
||||
WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TEXMATRICES".T[%d].t), dot(coord, "I_TEXMATRICES".T[%d].t), dot(coord, "I_TEXMATRICES".T[%d].t));\n", i, 3*i, 3*i+1, 3*i+2);
|
||||
else
|
||||
WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TEXMATRICES".T[%d].t), dot(coord, "I_TEXMATRICES".T[%d].t), 1);\n", i, 3*i, 3*i+1);
|
||||
}
|
||||
break;
|
||||
case XF_TEXGEN_EMBOSS_MAP: // calculate tex coords into bump map
|
||||
|
||||
if (components & (VB_HAS_NRM1|VB_HAS_NRM2)) {
|
||||
// transform the light dir into tangent space
|
||||
WRITE(p, "ldir = normalize("I_LIGHTS".lights[%d].pos.xyz - pos.xyz);\n", texinfo.embosslightshift);
|
||||
WRITE(p, "o.tex%d.xyz = o.tex%d.xyz + float3(dot(ldir, _norm1), dot(ldir, _norm2), 0.0f);\n", i, texinfo.embosssourceshift);
|
||||
}
|
||||
else _assert_(0); // should have normals
|
||||
|
||||
break;
|
||||
case XF_TEXGEN_COLOR_STRGBC0:
|
||||
_assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW);
|
||||
WRITE(p, "o.tex%d.xyz = float3(o.colors[0].x, o.colors[0].y, 1);\n", i);
|
||||
break;
|
||||
case XF_TEXGEN_COLOR_STRGBC1:
|
||||
_assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW);
|
||||
WRITE(p, "o.tex%d.xyz = float3(o.colors[1].x, o.colors[1].y, 1);\n", i);
|
||||
break;
|
||||
}
|
||||
|
||||
if(xfregs.bEnableDualTexTransform && texinfo.texgentype == XF_TEXGEN_REGULAR) { // only works for regular tex gen types?
|
||||
if (xfregs.texcoords[i].postmtxinfo.normalize)
|
||||
WRITE(p, "o.tex%d.xyz = normalize(o.tex%d.xyz);\n", i, i);
|
||||
|
||||
//multiply by postmatrix
|
||||
int postidx = xfregs.texcoords[i].postmtxinfo.index;
|
||||
WRITE(p, "float4 P0 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n"
|
||||
"float4 P1 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n"
|
||||
"float4 P2 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n",
|
||||
postidx&0x3f, (postidx+1)&0x3f, (postidx+2)&0x3f);
|
||||
WRITE(p, "o.tex%d.xyz = float3(dot(P0.xyz, o.tex%d.xyz) + P0.w, dot(P1.xyz, o.tex%d.xyz) + P1.w, dot(P2.xyz, o.tex%d.xyz) + P2.w);\n", i, i, i, i);
|
||||
}
|
||||
|
||||
WRITE(p, "}\n");
|
||||
}
|
||||
|
||||
if (ztexcoord >= 0 )
|
||||
WRITE(p, "o.tex%d.w = o.pos.z/o.pos.w;\n", ztexcoord);
|
||||
|
||||
// if (bpmem.fog.c_proj_fsel.fsel != 0) {
|
||||
// switch (bpmem.fog.c_proj_fsel.fsel) {
|
||||
// case 1: // linear
|
||||
// break;
|
||||
// case 4: // exp
|
||||
// break;
|
||||
// case 5: // exp2
|
||||
// break;
|
||||
// case 6: // backward exp
|
||||
// break;
|
||||
// case 7: // backward exp2
|
||||
// break;
|
||||
// }
|
||||
//
|
||||
// WRITE(p, "o.fog = o.pos.z/o.pos.w;\n");
|
||||
// }
|
||||
|
||||
WRITE(p, "return o;\n}\n");
|
||||
|
||||
if (text[sizeof(text) - 1] != 0x7C)
|
||||
PanicAlert("VertexShader generator - buffer too small, canary has been eaten!");
|
||||
return text;
|
||||
}
|
||||
|
||||
// coloralpha - 1 if color, 2 if alpha
|
||||
char* GenerateLightShader(char* p, int index, const LitChannel& chan, const char* dest, int coloralpha)
|
||||
{
|
||||
const char* swizzle = "xyzw";
|
||||
if (coloralpha == 1 ) swizzle = "xyz";
|
||||
else if (coloralpha == 2 ) swizzle = "w";
|
||||
|
||||
if (!(chan.attnfunc & 1)) {
|
||||
// atten disabled
|
||||
switch (chan.diffusefunc) {
|
||||
case LIGHTDIF_NONE:
|
||||
WRITE(p, "%s.%s += "I_LIGHTS".lights[%d].col.%s;\n", dest, swizzle, index, swizzle);
|
||||
break;
|
||||
case LIGHTDIF_SIGN:
|
||||
case LIGHTDIF_CLAMP:
|
||||
WRITE(p, "ldir = normalize("I_LIGHTS".lights[%d].pos.xyz - pos.xyz);\n", index);
|
||||
WRITE(p, "%s.%s += %sdot(ldir, norm0)) * "I_LIGHTS".lights[%d].col.%s;\n",
|
||||
dest, swizzle, chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", index, swizzle);
|
||||
break;
|
||||
default: _assert_(0);
|
||||
}
|
||||
}
|
||||
else { // spec and spot
|
||||
WRITE(p, "ldir = "I_LIGHTS".lights[%d].pos.xyz - pos.xyz;\n", index);
|
||||
|
||||
if (chan.attnfunc == 3) { // spot
|
||||
WRITE(p, "dist2 = dot(ldir, ldir);\n"
|
||||
"dist = sqrt(dist2);\n"
|
||||
"ldir = ldir / dist;\n"
|
||||
"attn = max(0.0f, dot(ldir, "I_LIGHTS".lights[%d].dir.xyz));\n",index);
|
||||
WRITE(p, "attn = max(0.0f, dot("I_LIGHTS".lights[%d].cosatt.xyz, half3(1, attn, attn*attn))) / dot("I_LIGHTS".lights[%d].distatt.xyz, half3(1,dist,dist2));\n", index, index);
|
||||
}
|
||||
else if (chan.attnfunc == 1) { // specular
|
||||
WRITE(p, "attn = dot(norm0, "I_LIGHTS".lights[%d].pos.xyz) > 0 ? max(0.0f, dot(norm0, "I_LIGHTS".lights[%d].dir.xyz)) : 0;\n", index, index);
|
||||
WRITE(p, "ldir = half3(1,attn,attn*attn);\n");
|
||||
WRITE(p, "attn = max(0.0f, dot("I_LIGHTS".lights[%d].cosatt.xyz, ldir)) / dot("I_LIGHTS".lights[%d].distatt.xyz, ldir);\n", index, index);
|
||||
}
|
||||
|
||||
switch (chan.diffusefunc) {
|
||||
case LIGHTDIF_NONE:
|
||||
WRITE(p, "%s.%s += attn * "I_LIGHTS".lights[%d].col.%s;\n", dest, swizzle, index, swizzle);
|
||||
break;
|
||||
case LIGHTDIF_SIGN:
|
||||
case LIGHTDIF_CLAMP:
|
||||
WRITE(p, "%s.%s += attn * %sdot(ldir, norm0)) * "I_LIGHTS".lights[%d].col.%s;\n",
|
||||
dest, swizzle, chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", index, swizzle);
|
||||
break;
|
||||
default: _assert_(0);
|
||||
}
|
||||
}
|
||||
WRITE(p, "\n");
|
||||
|
||||
return p;
|
||||
}
|
@ -1,83 +0,0 @@
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef GCOGL_VERTEXSHADER_H
|
||||
#define GCOGL_VERTEXSHADER_H
|
||||
|
||||
#include "XFMemory.h"
|
||||
|
||||
#define SHADER_POSMTX_ATTRIB 1
|
||||
#define SHADER_NORM1_ATTRIB 6
|
||||
#define SHADER_NORM2_ATTRIB 7
|
||||
|
||||
// m_components
|
||||
enum {
|
||||
VB_HAS_POSMTXIDX =(1<<1),
|
||||
VB_HAS_TEXMTXIDX0=(1<<2),
|
||||
VB_HAS_TEXMTXIDX1=(1<<3),
|
||||
VB_HAS_TEXMTXIDX2=(1<<4),
|
||||
VB_HAS_TEXMTXIDX3=(1<<5),
|
||||
VB_HAS_TEXMTXIDX4=(1<<6),
|
||||
VB_HAS_TEXMTXIDX5=(1<<7),
|
||||
VB_HAS_TEXMTXIDX6=(1<<8),
|
||||
VB_HAS_TEXMTXIDX7=(1<<9),
|
||||
VB_HAS_TEXMTXIDXALL=(0xff<<2),
|
||||
//VB_HAS_POS=0, // Implied, it always has pos! don't bother testing
|
||||
VB_HAS_NRM0=(1<<10),
|
||||
VB_HAS_NRM1=(1<<11),
|
||||
VB_HAS_NRM2=(1<<12),
|
||||
VB_HAS_NRMALL=(7<<10),
|
||||
|
||||
VB_HAS_COL0=(1<<13),
|
||||
VB_HAS_COL1=(1<<14),
|
||||
|
||||
VB_HAS_UV0=(1<<15),
|
||||
VB_HAS_UV1=(1<<16),
|
||||
VB_HAS_UV2=(1<<17),
|
||||
VB_HAS_UV3=(1<<18),
|
||||
VB_HAS_UV4=(1<<19),
|
||||
VB_HAS_UV5=(1<<20),
|
||||
VB_HAS_UV6=(1<<21),
|
||||
VB_HAS_UV7=(1<<22),
|
||||
VB_HAS_UVALL=(0xff<<15),
|
||||
VB_HAS_UVTEXMTXSHIFT=13,
|
||||
};
|
||||
|
||||
// shader variables
|
||||
#define I_POSNORMALMATRIX "cpnmtx"
|
||||
#define I_PROJECTION "cproj"
|
||||
#define I_MATERIALS "cmtrl"
|
||||
#define I_LIGHTS "clights"
|
||||
#define I_TEXMATRICES "ctexmtx"
|
||||
#define I_TRANSFORMMATRICES "ctrmtx"
|
||||
#define I_NORMALMATRICES "cnmtx"
|
||||
#define I_POSTTRANSFORMMATRICES "cpostmtx"
|
||||
#define I_FOGPARAMS "cfog"
|
||||
|
||||
#define C_POSNORMALMATRIX 0
|
||||
#define C_PROJECTION (C_POSNORMALMATRIX+6)
|
||||
#define C_MATERIALS (C_PROJECTION+4)
|
||||
#define C_LIGHTS (C_MATERIALS+4)
|
||||
#define C_TEXMATRICES (C_LIGHTS+40)
|
||||
#define C_TRANSFORMMATRICES (C_TEXMATRICES+24)
|
||||
#define C_NORMALMATRICES (C_TRANSFORMMATRICES+64)
|
||||
#define C_POSTTRANSFORMMATRICES (C_NORMALMATRICES+32)
|
||||
#define C_FOGPARAMS (C_POSTTRANSFORMMATRICES+64)
|
||||
|
||||
char *GenerateVertexShader(u32 components, bool has_zbuffer_target);
|
||||
|
||||
#endif
|
@ -15,16 +15,15 @@
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
#include "Globals.h"
|
||||
#include "Profiler.h"
|
||||
|
||||
|
||||
#include <Cg/cg.h>
|
||||
#include <Cg/cgGL.h>
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#include "Statistics.h"
|
||||
#include "ImageWrite.h"
|
||||
#include "Render.h"
|
||||
#include "VertexShader.h"
|
||||
@ -366,7 +365,8 @@ void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
|
||||
int overfl;
|
||||
int xoffs = 0, yoffs = 0;
|
||||
int wid, hei, actualWid, actualHei;
|
||||
int winw = nBackbufferWidth; int winh = nBackbufferHeight;
|
||||
int winw = nBackbufferWidth;
|
||||
int winh = nBackbufferHeight;
|
||||
if (g_Config.bKeepAR)
|
||||
{
|
||||
// Check if height or width is the limiting factor
|
||||
@ -405,7 +405,7 @@ void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
|
||||
hei = ceil(fabs(2 * rawViewport[1]));
|
||||
}
|
||||
|
||||
if(g_Config.bStretchToFit && g_Config.renderToMainframe)
|
||||
if (g_Config.bStretchToFit && g_Config.renderToMainframe)
|
||||
{
|
||||
glViewport(
|
||||
(int)(rawViewport[3]-rawViewport[0]-342-scissorXOff) + xoffs,
|
||||
@ -471,7 +471,7 @@ void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
|
||||
}
|
||||
|
||||
PRIM_LOG("Projection: %f %f %f %f %f %f\n", rawProjection[0], rawProjection[1], rawProjection[2], rawProjection[3], rawProjection[4], rawProjection[5]);
|
||||
SetVSConstant4fv(C_PROJECTION, &g_fProjectionMatrix[0]);
|
||||
SetVSConstant4fv(C_PROJECTION, &g_fProjectionMatrix[0]);
|
||||
SetVSConstant4fv(C_PROJECTION+1, &g_fProjectionMatrix[4]);
|
||||
SetVSConstant4fv(C_PROJECTION+2, &g_fProjectionMatrix[8]);
|
||||
SetVSConstant4fv(C_PROJECTION+3, &g_fProjectionMatrix[12]);
|
||||
@ -480,8 +480,10 @@ void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
|
||||
|
||||
void VertexShaderMngr::InvalidateXFRange(int start, int end)
|
||||
{
|
||||
if( ((u32)start >= (u32)MatrixIndexA.PosNormalMtxIdx*4 && (u32)start < (u32)MatrixIndexA.PosNormalMtxIdx*4+12) ||
|
||||
((u32)start >= XFMEM_NORMALMATRICES+((u32)MatrixIndexA.PosNormalMtxIdx&31)*3 && (u32)start < XFMEM_NORMALMATRICES+((u32)MatrixIndexA.PosNormalMtxIdx&31)*3+9) ) {
|
||||
if (((u32)start >= (u32)MatrixIndexA.PosNormalMtxIdx*4 &&
|
||||
(u32)start < (u32)MatrixIndexA.PosNormalMtxIdx*4 + 12) ||
|
||||
((u32)start >= XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31)*3 &&
|
||||
(u32)start < XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31)*3 + 9)) {
|
||||
bPosNormalMatrixChanged = true;
|
||||
}
|
||||
|
||||
@ -499,7 +501,7 @@ void VertexShaderMngr::InvalidateXFRange(int start, int end)
|
||||
bTexMatricesChanged[1] = true;
|
||||
}
|
||||
|
||||
if (start < XFMEM_POSMATRICES_END ) {
|
||||
if (start < XFMEM_POSMATRICES_END) {
|
||||
if (nTransformMatricesChanged[0] == -1) {
|
||||
nTransformMatricesChanged[0] = start;
|
||||
nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
|
||||
@ -510,7 +512,7 @@ void VertexShaderMngr::InvalidateXFRange(int start, int end)
|
||||
}
|
||||
}
|
||||
|
||||
if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES ) {
|
||||
if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES) {
|
||||
int _start = start < XFMEM_NORMALMATRICES ? 0 : start-XFMEM_NORMALMATRICES;
|
||||
int _end = end < XFMEM_NORMALMATRICES_END ? end-XFMEM_NORMALMATRICES : XFMEM_NORMALMATRICES_END-XFMEM_NORMALMATRICES;
|
||||
|
||||
@ -524,7 +526,7 @@ void VertexShaderMngr::InvalidateXFRange(int start, int end)
|
||||
}
|
||||
}
|
||||
|
||||
if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES ) {
|
||||
if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES) {
|
||||
int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start-XFMEM_POSTMATRICES;
|
||||
int _end = end < XFMEM_POSTMATRICES_END ? end-XFMEM_POSTMATRICES : XFMEM_POSTMATRICES_END-XFMEM_POSTMATRICES;
|
||||
|
||||
@ -548,7 +550,7 @@ void VertexShaderMngr::InvalidateXFRange(int start, int end)
|
||||
}
|
||||
else {
|
||||
if (nLightsChanged[0] > _start) nLightsChanged[0] = _start;
|
||||
if (nLightsChanged[1] < _end) nLightsChanged[1] = _end;
|
||||
if (nLightsChanged[1] < _end) nLightsChanged[1] = _end;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -598,7 +600,6 @@ void VertexShaderMngr::SetProjection(float* _pProjection, int constantIndex)
|
||||
// LoadXFReg 0x10
|
||||
void VertexShaderMngr::LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
|
||||
{
|
||||
|
||||
u32 address = baseAddress;
|
||||
for (int i = 0; i < (int)transferSize; i++)
|
||||
{
|
||||
@ -644,7 +645,7 @@ void VertexShaderMngr::LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
|
||||
xfregs.hostinfo = *(INVTXSPEC*)&data;
|
||||
break;
|
||||
case 0x1009: //GXSetNumChans (no)
|
||||
if ((u32)xfregs.nNumChans != (data&3) ) {
|
||||
if ((u32)xfregs.nNumChans != (data&3)) {
|
||||
VertexManager::Flush();
|
||||
xfregs.nNumChans = data&3;
|
||||
}
|
||||
|
@ -20,9 +20,6 @@
|
||||
|
||||
#include <map>
|
||||
|
||||
#include "VertexShader.h"
|
||||
|
||||
|
||||
struct VERTEXSHADER
|
||||
{
|
||||
VERTEXSHADER() : glprogid(0) {}
|
||||
@ -33,6 +30,55 @@ struct VERTEXSHADER
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
class VERTEXSHADERUID
|
||||
{
|
||||
public:
|
||||
u32 values[9];
|
||||
|
||||
VERTEXSHADERUID() {
|
||||
memset(values, 0, sizeof(values));
|
||||
}
|
||||
|
||||
VERTEXSHADERUID(const VERTEXSHADERUID& r) {
|
||||
for (size_t i = 0; i < sizeof(values) / sizeof(u32); ++i)
|
||||
values[i] = r.values[i];
|
||||
}
|
||||
|
||||
int GetNumValues() const {
|
||||
return (((values[0] >> 23) & 0xf)*3 + 3)/4 + 3; // numTexGens*3/4+1
|
||||
}
|
||||
|
||||
bool operator <(const VERTEXSHADERUID& _Right) const
|
||||
{
|
||||
if (values[0] < _Right.values[0])
|
||||
return true;
|
||||
else if (values[0] > _Right.values[0])
|
||||
return false;
|
||||
int N = GetNumValues();
|
||||
for (int i = 1; i < N; ++i) {
|
||||
if (values[i] < _Right.values[i])
|
||||
return true;
|
||||
else if (values[i] > _Right.values[i])
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool operator ==(const VERTEXSHADERUID& _Right) const
|
||||
{
|
||||
if (values[0] != _Right.values[0])
|
||||
return false;
|
||||
int N = GetNumValues();
|
||||
for (int i = 1; i < N; ++i) {
|
||||
if (values[i] != _Right.values[i])
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class VertexShaderMngr
|
||||
{
|
||||
struct VSCacheEntry
|
||||
@ -47,53 +93,7 @@ class VertexShaderMngr
|
||||
}
|
||||
};
|
||||
|
||||
class VERTEXSHADERUID
|
||||
{
|
||||
public:
|
||||
VERTEXSHADERUID() {
|
||||
memset(values, 0, sizeof(values));
|
||||
}
|
||||
VERTEXSHADERUID(const VERTEXSHADERUID& r) {
|
||||
for(size_t i = 0; i < sizeof(values) / sizeof(u32); ++i)
|
||||
values[i] = r.values[i];
|
||||
}
|
||||
|
||||
bool operator<(const VERTEXSHADERUID& _Right) const
|
||||
{
|
||||
if( values[0] < _Right.values[0] )
|
||||
return true;
|
||||
else if( values[0] > _Right.values[0] )
|
||||
return false;
|
||||
|
||||
int N = (((values[0]>>23)&0xf)*3+3)/4 + 3; // numTexGens*3/4+1
|
||||
for(int i = 1; i < N; ++i) {
|
||||
if( values[i] < _Right.values[i] )
|
||||
return true;
|
||||
else if( values[i] > _Right.values[i] )
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool operator==(const VERTEXSHADERUID& _Right) const
|
||||
{
|
||||
if( values[0] != _Right.values[0] )
|
||||
return false;
|
||||
|
||||
int N = (((values[0]>>23)&0xf)*3+3)/4 + 3; // numTexGens*3/4+1
|
||||
for(int i = 1; i < N; ++i) {
|
||||
if( values[i] != _Right.values[i] )
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
u32 values[9];
|
||||
};
|
||||
|
||||
typedef std::map<VERTEXSHADERUID,VSCacheEntry> VSCache;
|
||||
typedef std::map<VERTEXSHADERUID, VSCacheEntry> VSCache;
|
||||
|
||||
static VSCache vshaders;
|
||||
static VERTEXSHADER* pShaderLast;
|
||||
|
Reference in New Issue
Block a user