mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@938 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -18,12 +18,10 @@
|
||||
#ifndef _PIXELSHADERMANAGER_H
|
||||
#define _PIXELSHADERMANAGER_H
|
||||
|
||||
#include "PixelShader.h"
|
||||
#include <map>
|
||||
|
||||
#include "BPMemory.h"
|
||||
|
||||
#include <map>
|
||||
|
||||
struct FRAGMENTSHADER
|
||||
{
|
||||
FRAGMENTSHADER() : glprogid(0) { }
|
||||
@ -33,65 +31,59 @@ struct FRAGMENTSHADER
|
||||
#endif
|
||||
};
|
||||
|
||||
class PIXELSHADERUID
|
||||
{
|
||||
public:
|
||||
u32 values[4+32+6+11];
|
||||
u16 tevstages, indstages;
|
||||
|
||||
PIXELSHADERUID() {
|
||||
memset(values, 0, (4+32+6+11) * 4);
|
||||
tevstages = indstages = 0;
|
||||
}
|
||||
PIXELSHADERUID(const PIXELSHADERUID& r)
|
||||
{
|
||||
tevstages = r.tevstages;
|
||||
indstages = r.indstages;
|
||||
int N = tevstages + indstages + 3;
|
||||
_assert_(N <= 4+32+6+11);
|
||||
for (int i = 0; i < N; ++i)
|
||||
values[i] = r.values[i];
|
||||
}
|
||||
int GetNumValues() const {
|
||||
return tevstages + indstages + 3; // numTevStages*3/2+1
|
||||
}
|
||||
bool operator <(const PIXELSHADERUID& _Right) const
|
||||
{
|
||||
if (values[0] < _Right.values[0])
|
||||
return true;
|
||||
else if (values[0] > _Right.values[0])
|
||||
return false;
|
||||
int N = GetNumValues();
|
||||
for (int i = 1; i < N; ++i) {
|
||||
if (values[i] < _Right.values[i])
|
||||
return true;
|
||||
else if (values[i] > _Right.values[i])
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
bool operator ==(const PIXELSHADERUID& _Right) const
|
||||
{
|
||||
if (values[0] != _Right.values[0])
|
||||
return false;
|
||||
int N = GetNumValues();
|
||||
for (int i = 1; i < N; ++i) {
|
||||
if (values[i] != _Right.values[i])
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class PixelShaderMngr
|
||||
{
|
||||
class PIXELSHADERUID
|
||||
{
|
||||
public:
|
||||
PIXELSHADERUID() {
|
||||
values = new u32[4+32+6+11];
|
||||
memset(values, 0, (4+32+6+11) * 4);
|
||||
tevstages = indstages = 0;
|
||||
}
|
||||
~PIXELSHADERUID() { delete[] values; values = NULL;}
|
||||
PIXELSHADERUID(const PIXELSHADERUID& r)
|
||||
{
|
||||
values = new u32[4+32+6+11];
|
||||
tevstages = r.tevstages; indstages = r.indstages;
|
||||
int N = tevstages + indstages + 3;
|
||||
_assert_(N <= 4+32+6+11);
|
||||
for(int i = 0; i < N; ++i)
|
||||
values[i] = r.values[i];
|
||||
}
|
||||
|
||||
bool operator <(const PIXELSHADERUID& _Right) const
|
||||
{
|
||||
if( values[0] < _Right.values[0] )
|
||||
return true;
|
||||
else if( values[0] > _Right.values[0] )
|
||||
return false;
|
||||
|
||||
int N = tevstages + indstages + 3; // numTevStages*3/2+1
|
||||
int i = 1;
|
||||
for(; i < N; ++i) {
|
||||
if( values[i] < _Right.values[i] )
|
||||
return true;
|
||||
else if( values[i] > _Right.values[i] )
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool operator ==(const PIXELSHADERUID& _Right) const
|
||||
{
|
||||
if( values[0] != _Right.values[0] )
|
||||
return false;
|
||||
|
||||
int N = tevstages + indstages + 3; // numTevStages*3/2+1
|
||||
int i = 1;
|
||||
for(; i < N; ++i) {
|
||||
if( values[i] != _Right.values[i] )
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
u32* values;
|
||||
u16 tevstages, indstages;
|
||||
};
|
||||
|
||||
struct PSCacheEntry
|
||||
{
|
||||
FRAGMENTSHADER shader;
|
||||
@ -105,7 +97,7 @@ class PixelShaderMngr
|
||||
}
|
||||
};
|
||||
|
||||
typedef std::map<PIXELSHADERUID,PSCacheEntry> PSCache;
|
||||
typedef std::map<PIXELSHADERUID, PSCacheEntry> PSCache;
|
||||
|
||||
static FRAGMENTSHADER* pShaderLast; // last used shader
|
||||
static PSCache pshaders;
|
||||
|
Reference in New Issue
Block a user