Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@938 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-10-22 20:54:40 +00:00
parent 32820d2036
commit 39df6c5624
41 changed files with 416 additions and 416 deletions

View File

@ -64,7 +64,11 @@ private:
void SetupTexCoord(int num, int _iMode, int _iFormat, int _iElements, int _iFrac);
// The 3 possible values (0, 1, 2) should be documented here.
int m_AttrDirty;
enum {
AD_CLEAN = 0,
AD_DIRTY = 1,
AD_VAT_DIRTY = 2,
} m_AttrDirty;
public:
// constructor
@ -72,23 +76,19 @@ public:
~VertexLoader();
// run the pipeline
void ProcessFormat();
void PrepareRun();
void PrepareForVertexFormat();
void RunVertices(int primitive, int count);
void WriteCall(void (LOADERDECL *func)(void *));
int GetGCVertexSize() const { _assert_( !m_AttrDirty ); return m_VertexSize; }
int GetVBVertexStride() const { _assert_( !m_AttrDirty); return m_VBVertexStride; }
int GetGCVertexSize() const { _assert_( !m_AttrDirty ); return m_VertexSize; }
int GetVBVertexStride() const { _assert_( !m_AttrDirty); return m_VBVertexStride; }
int ComputeVertexSize();
// SetVAT_group
// ignore PosFrac, texCoord[i].Frac
void SetVAT_group0(u32 _group0)
{
if ((m_group0.Hex & ~0x3e0001f0) != (_group0 & ~0x3e0001f0)) {
m_AttrDirty = 2;
m_AttrDirty = AD_VAT_DIRTY;
}
m_group0.Hex = _group0;
@ -111,10 +111,9 @@ public:
void SetVAT_group1(u32 _group1)
{
if ((m_group1.Hex & ~0x7c3e1f0) != (_group1 & ~0x7c3e1f0)) {
m_AttrDirty = 2;
m_AttrDirty = AD_VAT_DIRTY;
}
m_group1.Hex = _group1;
m_VtxAttr.texCoord[1].Elements = m_group1.Tex1CoordElements;
m_VtxAttr.texCoord[1].Format = m_group1.Tex1CoordFormat;
@ -132,7 +131,7 @@ public:
void SetVAT_group2(u32 _group2)
{
if ((m_group2.Hex & ~0xf87c3e1f) != (_group2 & ~0xf87c3e1f)) {
m_AttrDirty = 2;
m_AttrDirty = AD_VAT_DIRTY;
}
m_group2.Hex = _group2;