Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@938 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-10-22 20:54:40 +00:00
parent 32820d2036
commit 39df6c5624
41 changed files with 416 additions and 416 deletions

View File

@ -20,9 +20,6 @@
#include <map>
#include "VertexShader.h"
struct VERTEXSHADER
{
VERTEXSHADER() : glprogid(0) {}
@ -33,6 +30,55 @@ struct VERTEXSHADER
#endif
};
class VERTEXSHADERUID
{
public:
u32 values[9];
VERTEXSHADERUID() {
memset(values, 0, sizeof(values));
}
VERTEXSHADERUID(const VERTEXSHADERUID& r) {
for (size_t i = 0; i < sizeof(values) / sizeof(u32); ++i)
values[i] = r.values[i];
}
int GetNumValues() const {
return (((values[0] >> 23) & 0xf)*3 + 3)/4 + 3; // numTexGens*3/4+1
}
bool operator <(const VERTEXSHADERUID& _Right) const
{
if (values[0] < _Right.values[0])
return true;
else if (values[0] > _Right.values[0])
return false;
int N = GetNumValues();
for (int i = 1; i < N; ++i) {
if (values[i] < _Right.values[i])
return true;
else if (values[i] > _Right.values[i])
return false;
}
return false;
}
bool operator ==(const VERTEXSHADERUID& _Right) const
{
if (values[0] != _Right.values[0])
return false;
int N = GetNumValues();
for (int i = 1; i < N; ++i) {
if (values[i] != _Right.values[i])
return false;
}
return true;
}
};
class VertexShaderMngr
{
struct VSCacheEntry
@ -47,53 +93,7 @@ class VertexShaderMngr
}
};
class VERTEXSHADERUID
{
public:
VERTEXSHADERUID() {
memset(values, 0, sizeof(values));
}
VERTEXSHADERUID(const VERTEXSHADERUID& r) {
for(size_t i = 0; i < sizeof(values) / sizeof(u32); ++i)
values[i] = r.values[i];
}
bool operator<(const VERTEXSHADERUID& _Right) const
{
if( values[0] < _Right.values[0] )
return true;
else if( values[0] > _Right.values[0] )
return false;
int N = (((values[0]>>23)&0xf)*3+3)/4 + 3; // numTexGens*3/4+1
for(int i = 1; i < N; ++i) {
if( values[i] < _Right.values[i] )
return true;
else if( values[i] > _Right.values[i] )
return false;
}
return false;
}
bool operator==(const VERTEXSHADERUID& _Right) const
{
if( values[0] != _Right.values[0] )
return false;
int N = (((values[0]>>23)&0xf)*3+3)/4 + 3; // numTexGens*3/4+1
for(int i = 1; i < N; ++i) {
if( values[i] != _Right.values[i] )
return false;
}
return true;
}
u32 values[9];
};
typedef std::map<VERTEXSHADERUID,VSCacheEntry> VSCache;
typedef std::map<VERTEXSHADERUID, VSCacheEntry> VSCache;
static VSCache vshaders;
static VERTEXSHADER* pShaderLast;