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msbuild: enable D3DCommon to use pch
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@ -43,12 +43,6 @@
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<Import Project="..\..\..\VSProps\PCHUse.props" />
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<Import Project="..\..\..\VSProps\PCHUse.props" />
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</ImportGroup>
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup>
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<ForcedIncludeFiles></ForcedIncludeFiles>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="Common.cpp" />
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<ClCompile Include="Common.cpp" />
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<ClCompile Include="Shader.cpp" />
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<ClCompile Include="Shader.cpp" />
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