[OGL] Textures now save to PNG not TGA

This commit is contained in:
Matthew Parlane
2013-11-16 15:59:59 +13:00
parent 15bb974224
commit 3a13dfdd9b
8 changed files with 35 additions and 99 deletions

View File

@ -1627,7 +1627,7 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangle& r
// For testing zbuffer targets.
// Renderer::SetZBufferRender();
// SaveTexture("tex.tga", GL_TEXTURE_2D, s_FakeZTarget,
// SaveTexture("tex.png", GL_TEXTURE_2D, s_FakeZTarget,
// GetTargetWidth(), GetTargetHeight());
Core::Callback_VideoCopiedToXFB(XFBWrited || (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB));
XFBWrited = false;

View File

@ -64,10 +64,10 @@ bool SaveTexture(const char* filename, u32 textarget, u32 tex, int virtual_width
#ifndef USE_GLES3
int width = std::max(virtual_width >> level, 1);
int height = std::max(virtual_height >> level, 1);
std::vector<u32> data(width * height);
u8* data = new u8[width * height * 4];
glActiveTexture(GL_TEXTURE0+9);
glBindTexture(textarget, tex);
glGetTexImage(textarget, level, GL_BGRA, GL_UNSIGNED_BYTE, &data[0]);
glGetTexImage(textarget, level, GL_RGBA, GL_UNSIGNED_BYTE, data);
glBindTexture(textarget, 0);
TextureCache::SetStage();
@ -75,10 +75,11 @@ bool SaveTexture(const char* filename, u32 textarget, u32 tex, int virtual_width
if (GL_NO_ERROR != err)
{
PanicAlert("Can't save texture, GL Error: %s", gluErrorString(err));
delete[] data;
return false;
}
return SaveTGA(filename, width, height, &data[0]);
return TextureToPng(data, width*4, filename, width, height, true);
#else
return false;
#endif
@ -127,11 +128,7 @@ void TextureCache::TCacheEntry::Bind(unsigned int stage)
bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
{
// TODO: make ogl dump PNGs
std::string tga_filename(filename);
tga_filename.replace(tga_filename.size() - 3, 3, "tga");
return SaveTexture(tga_filename.c_str(), GL_TEXTURE_2D, texture, virtual_width, virtual_height, level);
return SaveTexture(filename, GL_TEXTURE_2D, texture, virtual_width, virtual_height, level);
}
TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
@ -395,7 +392,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
if (g_ActiveConfig.bDumpEFBTarget)
{
static int count = 0;
SaveTexture(StringFromFormat("%sefb_frame_%i.tga", File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
SaveTexture(StringFromFormat("%sefb_frame_%i.png", File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
count++).c_str(), GL_TEXTURE_2D, texture, virtual_width, virtual_height, 0);
}

View File

@ -335,7 +335,7 @@ void VertexManager::vFlush()
if (g_ActiveConfig.iLog & CONF_SAVETARGETS)
{
char str[128];
sprintf(str, "%starg%.3d.tga", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
sprintf(str, "%starg%.3d.png", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
TargetRectangle tr;
tr.left = 0;
tr.right = Renderer::GetTargetWidth();