[OGL] Textures now save to PNG not TGA

This commit is contained in:
Matthew Parlane
2013-11-16 15:59:59 +13:00
parent 15bb974224
commit 3a13dfdd9b
8 changed files with 35 additions and 99 deletions

View File

@ -1627,7 +1627,7 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangle& r
// For testing zbuffer targets.
// Renderer::SetZBufferRender();
// SaveTexture("tex.tga", GL_TEXTURE_2D, s_FakeZTarget,
// SaveTexture("tex.png", GL_TEXTURE_2D, s_FakeZTarget,
// GetTargetWidth(), GetTargetHeight());
Core::Callback_VideoCopiedToXFB(XFBWrited || (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB));
XFBWrited = false;