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[OGL] Textures now save to PNG not TGA
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@ -1627,7 +1627,7 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangle& r
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// For testing zbuffer targets.
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// Renderer::SetZBufferRender();
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// SaveTexture("tex.tga", GL_TEXTURE_2D, s_FakeZTarget,
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// SaveTexture("tex.png", GL_TEXTURE_2D, s_FakeZTarget,
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// GetTargetWidth(), GetTargetHeight());
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Core::Callback_VideoCopiedToXFB(XFBWrited || (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB));
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XFBWrited = false;
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