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https://github.com/dolphin-emu/dolphin.git
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VideoBackends:Vulkan: Add support for vertex shader point and line expansion
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@ -156,9 +156,11 @@ bool ObjectCache::CreateDescriptorSetLayouts()
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{5, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT},
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}};
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std::array<VkDescriptorSetLayoutBinding, 3> ubo_bindings = standard_ubo_bindings;
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std::array<VkDescriptorSetLayoutCreateInfo, NUM_DESCRIPTOR_SET_LAYOUTS> create_infos{{
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{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
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static_cast<u32>(standard_ubo_bindings.size()), standard_ubo_bindings.data()},
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static_cast<u32>(ubo_bindings.size()), ubo_bindings.data()},
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{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
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static_cast<u32>(standard_sampler_bindings.size()), standard_sampler_bindings.data()},
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{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
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@ -172,8 +174,17 @@ bool ObjectCache::CreateDescriptorSetLayouts()
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}};
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// Don't set the GS bit if geometry shaders aren't available.
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if (!g_ActiveConfig.backend_info.bSupportsGeometryShaders)
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if (g_ActiveConfig.UseVSForLinePointExpand())
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{
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if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
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ubo_bindings[UBO_DESCRIPTOR_SET_BINDING_GS].stageFlags |= VK_SHADER_STAGE_VERTEX_BIT;
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else
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ubo_bindings[UBO_DESCRIPTOR_SET_BINDING_GS].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
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}
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else if (!g_ActiveConfig.backend_info.bSupportsGeometryShaders)
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{
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create_infos[DESCRIPTOR_SET_LAYOUT_STANDARD_UNIFORM_BUFFERS].bindingCount--;
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}
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// Remove the dynamic vertex loader's buffer if it'll never be needed
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if (!g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader)
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@ -244,12 +255,14 @@ bool ObjectCache::CreatePipelineLayouts()
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static_cast<u32>(compute_sets.size()), compute_sets.data(), 0, nullptr},
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}};
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const bool ssbos_in_standard =
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g_ActiveConfig.backend_info.bSupportsBBox || g_ActiveConfig.UseVSForLinePointExpand();
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// If bounding box is unsupported, don't bother with the SSBO descriptor set.
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if (!g_ActiveConfig.backend_info.bSupportsBBox)
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if (!ssbos_in_standard)
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pipeline_layout_info[PIPELINE_LAYOUT_STANDARD].setLayoutCount--;
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// If neither SSBO-using feature is supported, skip in ubershaders too
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if (!g_ActiveConfig.backend_info.bSupportsBBox &&
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!g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader)
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if (!ssbos_in_standard && !g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader)
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pipeline_layout_info[PIPELINE_LAYOUT_UBER].setLayoutCount--;
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for (size_t i = 0; i < pipeline_layout_info.size(); i++)
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