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VideoBackends:Vulkan: Add support for vertex shader point and line expansion
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@ -156,9 +156,11 @@ bool ObjectCache::CreateDescriptorSetLayouts()
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{5, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT},
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}};
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std::array<VkDescriptorSetLayoutBinding, 3> ubo_bindings = standard_ubo_bindings;
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std::array<VkDescriptorSetLayoutCreateInfo, NUM_DESCRIPTOR_SET_LAYOUTS> create_infos{{
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{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
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static_cast<u32>(standard_ubo_bindings.size()), standard_ubo_bindings.data()},
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static_cast<u32>(ubo_bindings.size()), ubo_bindings.data()},
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{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
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static_cast<u32>(standard_sampler_bindings.size()), standard_sampler_bindings.data()},
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{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
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@ -172,8 +174,17 @@ bool ObjectCache::CreateDescriptorSetLayouts()
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}};
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// Don't set the GS bit if geometry shaders aren't available.
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if (!g_ActiveConfig.backend_info.bSupportsGeometryShaders)
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if (g_ActiveConfig.UseVSForLinePointExpand())
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{
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if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
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ubo_bindings[UBO_DESCRIPTOR_SET_BINDING_GS].stageFlags |= VK_SHADER_STAGE_VERTEX_BIT;
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else
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ubo_bindings[UBO_DESCRIPTOR_SET_BINDING_GS].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
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}
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else if (!g_ActiveConfig.backend_info.bSupportsGeometryShaders)
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{
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create_infos[DESCRIPTOR_SET_LAYOUT_STANDARD_UNIFORM_BUFFERS].bindingCount--;
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}
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// Remove the dynamic vertex loader's buffer if it'll never be needed
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if (!g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader)
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@ -244,12 +255,14 @@ bool ObjectCache::CreatePipelineLayouts()
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static_cast<u32>(compute_sets.size()), compute_sets.data(), 0, nullptr},
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}};
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const bool ssbos_in_standard =
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g_ActiveConfig.backend_info.bSupportsBBox || g_ActiveConfig.UseVSForLinePointExpand();
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// If bounding box is unsupported, don't bother with the SSBO descriptor set.
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if (!g_ActiveConfig.backend_info.bSupportsBBox)
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if (!ssbos_in_standard)
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pipeline_layout_info[PIPELINE_LAYOUT_STANDARD].setLayoutCount--;
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// If neither SSBO-using feature is supported, skip in ubershaders too
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if (!g_ActiveConfig.backend_info.bSupportsBBox &&
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!g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader)
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if (!ssbos_in_standard && !g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader)
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pipeline_layout_info[PIPELINE_LAYOUT_UBER].setLayoutCount--;
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for (size_t i = 0; i < pipeline_layout_info.size(); i++)
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@ -458,6 +458,9 @@ void StateTracker::UpdateGXDescriptorSet()
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std::array<VkWriteDescriptorSet, MAX_DESCRIPTOR_WRITES> writes;
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u32 num_writes = 0;
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const bool needs_gs_ubo = g_ActiveConfig.backend_info.bSupportsGeometryShaders ||
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g_ActiveConfig.UseVSForLinePointExpand();
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if (m_dirty_flags & DIRTY_FLAG_GX_UBOS || m_gx_descriptor_sets[0] == VK_NULL_HANDLE)
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{
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m_gx_descriptor_sets[0] = g_command_buffer_mgr->AllocateDescriptorSet(
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@ -465,8 +468,7 @@ void StateTracker::UpdateGXDescriptorSet()
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for (size_t i = 0; i < NUM_UBO_DESCRIPTOR_SET_BINDINGS; i++)
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{
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if (i == UBO_DESCRIPTOR_SET_BINDING_GS &&
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!g_ActiveConfig.backend_info.bSupportsGeometryShaders)
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if (i == UBO_DESCRIPTOR_SET_BINDING_GS && !needs_gs_ubo)
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{
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continue;
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}
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@ -505,8 +507,9 @@ void StateTracker::UpdateGXDescriptorSet()
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}
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const bool needs_bbox_ssbo = g_ActiveConfig.backend_info.bSupportsBBox;
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const bool needs_vertex_ssbo = g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader &&
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m_pipeline->GetUsage() == AbstractPipelineUsage::GXUber;
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const bool needs_vertex_ssbo = (g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader &&
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m_pipeline->GetUsage() == AbstractPipelineUsage::GXUber) ||
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g_ActiveConfig.UseVSForLinePointExpand();
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const bool needs_ssbo = needs_bbox_ssbo || needs_vertex_ssbo;
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if (needs_ssbo &&
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@ -520,7 +523,8 @@ void StateTracker::UpdateGXDescriptorSet()
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VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, nullptr, m_gx_descriptor_sets[2], 0, 0, 1,
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VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, nullptr, &m_bindings.ssbo, nullptr};
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if (g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader)
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if (g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader ||
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g_ActiveConfig.UseVSForLinePointExpand())
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{
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writes[num_writes++] = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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nullptr,
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@ -546,21 +550,18 @@ void StateTracker::UpdateGXDescriptorSet()
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VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline->GetVkPipelineLayout(), 0,
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needs_ssbo ? NUM_GX_DESCRIPTOR_SETS : (NUM_GX_DESCRIPTOR_SETS - 1),
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m_gx_descriptor_sets.data(),
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g_ActiveConfig.backend_info.bSupportsGeometryShaders ?
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NUM_UBO_DESCRIPTOR_SET_BINDINGS :
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(NUM_UBO_DESCRIPTOR_SET_BINDINGS - 1),
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needs_gs_ubo ? NUM_UBO_DESCRIPTOR_SET_BINDINGS :
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(NUM_UBO_DESCRIPTOR_SET_BINDINGS - 1),
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m_bindings.gx_ubo_offsets.data());
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m_dirty_flags &= ~(DIRTY_FLAG_DESCRIPTOR_SETS | DIRTY_FLAG_GX_UBO_OFFSETS);
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}
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else if (m_dirty_flags & DIRTY_FLAG_GX_UBO_OFFSETS)
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{
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vkCmdBindDescriptorSets(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline->GetVkPipelineLayout(), 0,
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1, m_gx_descriptor_sets.data(),
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g_ActiveConfig.backend_info.bSupportsGeometryShaders ?
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NUM_UBO_DESCRIPTOR_SET_BINDINGS :
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(NUM_UBO_DESCRIPTOR_SET_BINDINGS - 1),
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m_bindings.gx_ubo_offsets.data());
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vkCmdBindDescriptorSets(
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g_command_buffer_mgr->GetCurrentCommandBuffer(), VK_PIPELINE_BIND_POINT_GRAPHICS,
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m_pipeline->GetVkPipelineLayout(), 0, 1, m_gx_descriptor_sets.data(),
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needs_gs_ubo ? NUM_UBO_DESCRIPTOR_SET_BINDINGS : (NUM_UBO_DESCRIPTOR_SET_BINDINGS - 1),
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m_bindings.gx_ubo_offsets.data());
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m_dirty_flags &= ~DIRTY_FLAG_GX_UBO_OFFSETS;
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}
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}
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@ -299,6 +299,7 @@ void VulkanContext::PopulateBackendInfo(VideoConfig* config)
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config->backend_info.bSupportsSettingObjectNames = false; // Dependent on features.
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config->backend_info.bSupportsPartialMultisampleResolve = true; // Assumed support.
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config->backend_info.bSupportsDynamicVertexLoader = true; // Assumed support.
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config->backend_info.bSupportsVSLinePointExpand = true; // Assumed support.
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}
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void VulkanContext::PopulateBackendInfoAdapters(VideoConfig* config, const GPUList& gpu_list)
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