diff --git a/Source/Core/Core/Src/HW/DSP.cpp b/Source/Core/Core/Src/HW/DSP.cpp index 65fccb9124..809128225e 100644 --- a/Source/Core/Core/Src/HW/DSP.cpp +++ b/Source/Core/Core/Src/HW/DSP.cpp @@ -691,7 +691,7 @@ void Do_ARAM_DMA() CoreTiming::ScheduleEvent_Threadsafe(0, et_GenerateDSPInterrupt, INT_ARAM | (1<<16)); // Force an early exception check on large transfers. Fixes RE2 audio. - if (g_arDMA.Cnt.count > 2048 && g_arDMA.Cnt.count <= 10240) + if (g_arDMA.Cnt.count > 2048 && g_arDMA.Cnt.count <= 6144) CoreTiming::ForceExceptionCheck(100); // Real hardware DMAs in 32byte chunks, but we can get by with 8byte chunks