Revert parts of r5576 and r5598 for Sonicadvance1's sake.

This reenables the option for building without wx on OS X,
but still leaves wxgl as the default.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5599 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang
2010-06-04 04:59:07 +00:00
parent 84c55c3e4e
commit 3ab27a7d87
15 changed files with 676 additions and 26 deletions

View File

@ -42,6 +42,9 @@
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <X11/XKBlib.h>
//no need for Cocoa yet, but I guess ayuanx isn't done yet.
//#elif defined(__APPLE__)
// #include <Cocoa/Cocoa.h>
#endif
#include "pluginspecs_pad.h"

View File

@ -55,6 +55,8 @@ void OpenGL_SwapBuffers()
{
#if defined(USE_WX) && USE_WX
GLWin.glCanvas->SwapBuffers();
#elif defined(__APPLE__)
cocoaGLSwap(GLWin.cocoaCtx,GLWin.cocoaWin);
#elif defined(_WIN32)
SwapBuffers(hDC);
#elif defined(HAVE_X11) && HAVE_X11
@ -76,6 +78,8 @@ void OpenGL_SetWindowText(const char *text)
{
#if defined(USE_WX) && USE_WX
// GLWin.frame->SetTitle(wxString::FromAscii(text));
#elif defined(__APPLE__)
cocoaGLSetTitle(GLWin.cocoaWin, text);
#elif defined(_WIN32)
// TODO convert text to unicode and change SetWindowTextA to SetWindowText
SetWindowTextA(EmuWindow::GetWnd(), text);
@ -264,6 +268,12 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
#elif defined(__APPLE__)
GLWin.width = s_backbuffer_width;
GLWin.height = s_backbuffer_height;
GLWin.cocoaWin = cocoaGLCreateWindow(GLWin.width, GLWin.height);
GLWin.cocoaCtx = cocoaGLInit(g_Config.iMultisampleMode);
#elif defined(_WIN32)
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Please wait..."));
if (g_VideoInitialize.pWindowHandle == NULL)
@ -405,6 +415,8 @@ bool OpenGL_MakeCurrent()
// connect the glx-context to the window
#if defined(USE_WX) && USE_WX
GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
#elif defined(__APPLE__)
cocoaGLMakeCurrent(GLWin.cocoaCtx,GLWin.cocoaWin);
#elif defined(_WIN32)
return wglMakeCurrent(hDC,hRC);
#elif defined(HAVE_X11) && HAVE_X11
@ -425,6 +437,11 @@ void OpenGL_Update()
// TODO fill in
#elif defined(__APPLE__)
RECT rcWindow = {0};
rcWindow.right = GLWin.width;
rcWindow.bottom = GLWin.height;
#elif defined(_WIN32)
RECT rcWindow;
if (!EmuWindow::GetParentWnd())
@ -464,6 +481,10 @@ void OpenGL_Shutdown()
{
#if defined(USE_WX) && USE_WX
delete GLWin.glCanvas;
#elif defined(__APPLE__)
cocoaGLDeleteWindow(GLWin.cocoaWin);
cocoaGLDelete(GLWin.cocoaCtx);
#elif defined(_WIN32)
if (hRC) // Do We Have A Rendering Context?
{

View File

@ -49,8 +49,9 @@
#include <GL/glew.h>
#include <SDL.h>
#else
#elif defined(__APPLE__)
#include <GL/glew.h>
#include "cocoaGL.h"
#endif // end USE_WX
#if defined(__APPLE__)
@ -75,7 +76,10 @@
typedef struct {
int screen;
#if defined(HAVE_X11) && HAVE_X11
#if defined(__APPLE__)
NSWindow *cocoaWin;
NSOpenGLContext *cocoaCtx;
#elif defined(HAVE_X11) && HAVE_X11
Window win;
Window parent;
Display *dpy;
@ -83,7 +87,8 @@ typedef struct {
GLXContext ctx;
XSetWindowAttributes attr;
Common::Thread *xEventThread;
#elif defined(USE_WX) && USE_WX
#endif // X11
#if defined(USE_WX) && USE_WX
wxGLCanvas *glCanvas;
wxPanel *panel;
wxGLContext *glCtxt;

View File

@ -25,6 +25,8 @@ files = [
'PostProcessing.cpp',
'FramebufferManager.cpp',
]
compileFlags = [
]
linkFlags = [
]
libs = [
@ -46,6 +48,12 @@ if gfxenv['HAVE_WX']:
'Debugger/Debugger.cpp',
]
if sys.platform == 'darwin':
files += [ 'cocoaGL.m' ]
compileFlags += [
'-x',
'objective-c++',
]
if sys.platform == 'win32':
files += [ 'OS/Win32.cpp' ]
@ -97,6 +105,7 @@ if gfxenv['USE_WX'] and not gfxenv['HAVE_WX']:
print "Must have wx to use wxgl"
Return()
gfxenv.Append(
CXXFLAGS = compileFlags,
LINKFLAGS = linkFlags,
)

View File

@ -0,0 +1,29 @@
#import <Cocoa/Cocoa.h>
#import <OpenGL/CGLRenderers.h>
#ifdef __cplusplus
extern "C"
{
#endif
void cocoaGLCreateApp();
NSWindow *cocoaGLCreateWindow(int w,int h);
void cocoaGLSetTitle(NSWindow *win, const char *title);
void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win);
NSOpenGLContext* cocoaGLInit(int mode);
void cocoaGLDelete(NSOpenGLContext *ctx);
void cocoaGLDeleteWindow(NSWindow *window);
void cocoaGLSwap(NSOpenGLContext *ctx,NSWindow *window);
#ifdef __cplusplus
}
#endif

View File

@ -0,0 +1,149 @@
#import "cocoaGL.h"
NSWindow *cocoaGLCreateWindow(int w,int h)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *window;
window = [[NSWindow alloc] initWithContentRect:NSMakeRect(50,50,w,h)
styleMask:NSTitledWindowMask | NSResizableWindowMask
backing:NSBackingStoreBuffered
defer:FALSE];
[window setReleasedWhenClosed: YES];
[window setTitle:@"Dolphin on OSX"];
//[window makeKeyAndOrderFront: nil];
[pool release];
return window;
}
void cocoaGLSetTitle(NSWindow *win, const char *title)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[win setTitle: [[[NSString alloc] initWithCString: title encoding: NSASCIIStringEncoding] autorelease]];
[pool release];
}
void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win)
{
NSAutoreleasePool *pool;
pool = [[NSAutoreleasePool alloc] init];
int value = 0;
[ctx setValues:&value forParameter:NSOpenGLCPSwapInterval];
if (ctx) {
[ctx setView:[win contentView]];
[ctx update];
[ctx makeCurrentContext];
}
else
[NSOpenGLContext clearCurrentContext];
[pool release];
}
NSOpenGLContext* cocoaGLInit(int mode)
{
NSAutoreleasePool *pool;
NSOpenGLPixelFormatAttribute attr[32];
NSOpenGLPixelFormat *fmt;
NSOpenGLContext *context;
int i = 0;
pool = [[NSAutoreleasePool alloc] init];
attr[i++] = NSOpenGLPFADepthSize;
attr[i++] = 24;
attr[i++] = NSOpenGLPFADoubleBuffer;
attr[i++] = NSOpenGLPFASampleBuffers;
attr[i++] = mode;
attr[i++] = NSOpenGLPFASamples;
attr[i++] = 1;
attr[i++] = NSOpenGLPFANoRecovery;
#ifdef GL_VERSION_1_3
#else
#ifdef GL_VERSION_1_2
#warning "your card only supports ogl 1.2, dolphin will use software renderer"
//if opengl < 1.3 uncomment this twoo lines to use software renderer
attr[i++] = NSOpenGLPFARendererID;
attr[i++] = kCGLRendererGenericFloatID;
#endif
#endif
attr[i++] = NSOpenGLPFAScreenMask;
attr[i++] = CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID());
attr[i] = 0;
fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
if (fmt == nil) {
printf("failed to create pixel format\n");
[pool release];
return NULL;
}
context = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil];
[fmt release];
if (context == nil) {
printf("failed to create context\n");
[pool release];
return NULL;
}
[pool release];
return context;
}
void cocoaGLDelete(NSOpenGLContext *ctx)
{
NSAutoreleasePool *pool;
pool = [[NSAutoreleasePool alloc] init];
[ctx clearDrawable];
[ctx release];
[pool release];
}
void cocoaGLDeleteWindow(NSWindow *window)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[window close];
[pool release];
return;
}
void cocoaGLSwap(NSOpenGLContext *ctx,NSWindow *window)
{
NSAutoreleasePool *pool;
pool = [[NSAutoreleasePool alloc] init];
[window makeKeyAndOrderFront: nil];
ctx = [NSOpenGLContext currentContext];
if (ctx != nil)
[ctx flushBuffer];
else
printf("bad cocoa gl ctx\n");
[pool release];
}

View File

@ -0,0 +1,28 @@
#import <Cocoa/Cocoa.h>
#import <OpenGL/CGLRenderers.h>
#ifdef __cplusplus
extern "C"
{
#endif
void cocoaGLCreateApp();
NSWindow *cocoaGLCreateWindow(int w,int h);
void cocoaGLSetTitle(NSWindow *win, const char *title);
void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win);
NSOpenGLContext* cocoaGLInit(int mode);
void cocoaGLDelete(NSOpenGLContext *ctx);
void cocoaGLDeleteWindow(NSWindow *window);
void cocoaGLSwap(NSOpenGLContext *ctx,NSWindow *window);
#ifdef __cplusplus
}
#endif

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@ -0,0 +1,149 @@
#import "cocoaGL.h"
NSWindow *cocoaGLCreateWindow(int w,int h)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *window;
window = [[NSWindow alloc] initWithContentRect:NSMakeRect(50,50,w,h)
styleMask:NSTitledWindowMask | NSResizableWindowMask
backing:NSBackingStoreBuffered
defer:FALSE];
[window setReleasedWhenClosed: YES];
[window setTitle:@"Dolphin on OSX"];
//[window makeKeyAndOrderFront: nil];
[pool release];
return window;
}
void cocoaGLSetTitle(NSWindow *win, const char *title)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[win setTitle: [[[NSString alloc] initWithCString: title encoding: NSASCIIStringEncoding] autorelease]];
[pool release];
}
void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win)
{
NSAutoreleasePool *pool;
pool = [[NSAutoreleasePool alloc] init];
int value = 0;
[ctx setValues:&value forParameter:NSOpenGLCPSwapInterval];
if (ctx) {
[ctx setView:[win contentView]];
[ctx update];
[ctx makeCurrentContext];
}
else
[NSOpenGLContext clearCurrentContext];
[pool release];
}
NSOpenGLContext* cocoaGLInit(int mode)
{
NSAutoreleasePool *pool;
NSOpenGLPixelFormatAttribute attr[32];
NSOpenGLPixelFormat *fmt;
NSOpenGLContext *context;
int i = 0;
pool = [[NSAutoreleasePool alloc] init];
attr[i++] = NSOpenGLPFADepthSize;
attr[i++] = 24;
attr[i++] = NSOpenGLPFADoubleBuffer;
attr[i++] = NSOpenGLPFASampleBuffers;
attr[i++] = mode;
attr[i++] = NSOpenGLPFASamples;
attr[i++] = 1;
attr[i++] = NSOpenGLPFANoRecovery;
#ifdef GL_VERSION_1_3
#else
#ifdef GL_VERSION_1_2
#warning "your card only supports ogl 1.2, dolphin will use software renderer"
//if opengl < 1.3 uncomment this twoo lines to use software renderer
attr[i++] = NSOpenGLPFARendererID;
attr[i++] = kCGLRendererGenericFloatID;
#endif
#endif
attr[i++] = NSOpenGLPFAScreenMask;
attr[i++] = CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID());
attr[i] = 0;
fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
if (fmt == nil) {
printf("failed to create pixel format\n");
[pool release];
return NULL;
}
context = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil];
[fmt release];
if (context == nil) {
printf("failed to create context\n");
[pool release];
return NULL;
}
[pool release];
return context;
}
void cocoaGLDelete(NSOpenGLContext *ctx)
{
NSAutoreleasePool *pool;
pool = [[NSAutoreleasePool alloc] init];
[ctx clearDrawable];
[ctx release];
[pool release];
}
void cocoaGLDeleteWindow(NSWindow *window)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[window close];
[pool release];
return;
}
void cocoaGLSwap(NSOpenGLContext *ctx,NSWindow *window)
{
NSAutoreleasePool *pool;
pool = [[NSAutoreleasePool alloc] init];
[window makeKeyAndOrderFront: nil];
ctx = [NSOpenGLContext currentContext];
if (ctx != nil)
[ctx flushBuffer];
else
printf("bad cocoa gl ctx\n");
[pool release];
}

View File

@ -53,6 +53,9 @@ conf = gfxenv.Configure(custom_tests = tests,
if sys.platform == 'darwin':
gfxenv['FRAMEWORKS'] = ['CoreFoundation', 'System', 'OpenGL', 'Cocoa', 'Cg']
compileFlags = ['-x','objective-c++',]
files += [ 'cocoaGL.m', ]
conf.CheckPKG('OpenGL')
if gfxenv['HAVE_OPENCL']:
gfxenv['FRAMEWORKS'] += ['OpenCL']