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revert RasterFont for VideoSoftware
Backends shouldn't depend on each other. Here RasterFont depends on ProgramShaderCache, which itself depends on global config again ...
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@ -184,6 +184,7 @@
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<ClCompile Include="Src\OpcodeDecoder.cpp" />
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<ClCompile Include="Src\SWPixelEngine.cpp" />
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<ClCompile Include="Src\Rasterizer.cpp" />
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<ClCompile Include="Src\RasterFont.cpp" />
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<ClCompile Include="Src\SWRenderer.cpp" />
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<ClCompile Include="Src\SetupUnit.cpp" />
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<ClCompile Include="Src\SWStatistics.cpp" />
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@ -217,6 +218,7 @@
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<ClInclude Include="Src\OpcodeDecoder.h" />
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<ClInclude Include="Src\SWPixelEngine.h" />
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<ClInclude Include="Src\Rasterizer.h" />
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<ClInclude Include="Src\RasterFont.h" />
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<ClInclude Include="Src\SWRenderer.h" />
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<ClInclude Include="Src\SetupUnit.h" />
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<ClInclude Include="Src\SWStatistics.h" />
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