mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
ShaderGen: Drop broken fragment shader index workaround for Vulkan
AMD appears to have since fixed this in their driver, and it makes shadergen ever so slightly less messy.
This commit is contained in:
@ -220,14 +220,6 @@ enum Bug
|
||||
// the gl_ClipDistance inputs from the vertex shader.
|
||||
BUG_BROKEN_CLIP_DISTANCE,
|
||||
|
||||
// Bug: Dual-source outputs from fragment shaders are broken on AMD Vulkan drivers
|
||||
// Started Version: -1
|
||||
// Ended Version: -1
|
||||
// Fragment shaders that specify dual-source outputs, via layout(location = 0, index = ...) cause
|
||||
// the driver to fail to create graphics pipelines. The workaround for this is to specify the
|
||||
// index as a MRT location instead, or omit the binding completely.
|
||||
BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION,
|
||||
|
||||
// Bug: Dual-source outputs from fragment shaders are broken on AMD OpenGL drivers
|
||||
// Started Version: -1
|
||||
// Ended Version: -1
|
||||
|
Reference in New Issue
Block a user