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Also use events for config changed
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@ -42,6 +42,7 @@ using ClearColor = std::array<float, 4>;
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class AbstractGfx
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{
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public:
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AbstractGfx();
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virtual ~AbstractGfx() = default;
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virtual bool IsHeadless() const = 0;
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@ -149,7 +150,7 @@ public:
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virtual std::unique_ptr<VideoCommon::AsyncShaderCompiler> CreateAsyncShaderCompiler();
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// Called when the configuration changes, and backend structures need to be updated.
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virtual void OnConfigChanged(u32 bits) {}
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virtual void OnConfigChanged(u32 changed_bits);
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// Returns true if a layer-expanding geometry shader should be used when rendering the user
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// interface and final XFB.
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